Search found 1418 matches

by Airat9000
Fri May 12, 2023 8:40 am
Forum: Technical Help
Topic: FPS drops to 40 already
Replies: 8
Views: 1380

Re: FPS drops to 40 already

So your entitiy update time is really high, which means you just have too much machines built. This is the hardest one to solve. What you could try is show the "show-entity-time-usage" debug information. Then we can see which entities are taking so long to update, and if there is somethin...
by Airat9000
Fri May 12, 2023 8:26 am
Forum: Technical Help
Topic: FPS drops to 40 already
Replies: 8
Views: 1380

Re: FPS drops to 40 already

So your entitiy update time is really high, which means you just have too much machines built. This is the hardest one to solve. What you could try is show the "show-entity-time-usage" debug information. Then we can see which entities are taking so long to update, and if there is somethin...
by Airat9000
Fri May 12, 2023 7:52 am
Forum: Technical Help
Topic: FPS drops to 40 already
Replies: 8
Views: 1380

Re: FPS drops to 40 already

It seems like you're starting to reach the limits of what Factorio is capable of. Basically you're CPU/cache is bottlenecking. What you can do is enable a debug view to show exactly where all the time is spent. Wiki Link . Basically press F4, and then click on show-time-usage. It should show white ...
by Airat9000
Fri May 12, 2023 7:36 am
Forum: Technical Help
Topic: FPS drops to 40 already
Replies: 8
Views: 1380

Re: FPS drops to 40 already

It seems like you're starting to reach the limits of what Factorio is capable of. Basically you're CPU/cache is bottlenecking. What you can do is enable a debug view to show exactly where all the time is spent. Wiki Link . Basically press F4, and then click on show-time-usage. It should show white ...
by Airat9000
Fri May 12, 2023 2:50 am
Forum: Technical Help
Topic: FPS drops to 40 already
Replies: 8
Views: 1380

FPS drops to 40 already

FPS drops to 40 already, the game is not over yet, the map of the area is at 1 - I do not open new cells. by the way, I changed the equipment with a hairdryer 2 1055t at 5700x rysen 32 gb 1050ti videocard 4gb as an option, change the video card to 2080 by 11 gb? will it help? or is it better to 3080...
by Airat9000
Mon Apr 24, 2023 9:05 pm
Forum: Gameplay Help
Topic: what is the maximum value of the digits
Replies: 14
Views: 2883

Re: what is the maximum value of the digits

kilo=k 1'000 mega=M 1'000'000 giga=G 1'000'000 tera=T 1'000'000'000 peta=P 1'000'000'000'000 exa=E 1'000'000'000'000'000 zetta=Z 1'000'000'000'000'000'000 yotta=Y 1'000'000'000'000'000'000'000 thanks in there will be no counting above this number? :D and by the way the question is what will happen ...
by Airat9000
Fri Mar 31, 2023 10:55 pm
Forum: PyMods
Topic: Not work in lab beacons
Replies: 4
Views: 1007

Re: Not work in lab beacons

Airat9000 wrote:
Fri Mar 31, 2023 10:54 pm
micromario wrote:
Fri Mar 31, 2023 1:48 pm
Use vatbrains instead.
brains? please example
by Airat9000
Fri Mar 31, 2023 10:54 pm
Forum: PyMods
Topic: Not work in lab beacons
Replies: 4
Views: 1007

Re: Not work in lab beacons

micromario wrote:
Fri Mar 31, 2023 1:48 pm
Use vatbrains instead.
brains?
by Airat9000
Fri Mar 31, 2023 8:10 am
Forum: PyMods
Topic: Not work in lab beacons
Replies: 4
Views: 1007

Not work in lab beacons

New versions
Not work beacons to speed in laboratories.. ((

time in 20 laboratories 100-1000x cost
UEVBC3bHacA.jpg
UEVBC3bHacA.jpg (297.4 KiB) Viewed 1007 times
by Airat9000
Mon Mar 27, 2023 9:56 pm
Forum: Technical Help
Topic: amd ryzen 7 5700x in game for mods?
Replies: 3
Views: 831

Re: amd ryzen 7 5700x in game for mods?

If you're asking if a 1-year-old CPU will perform better than a 13-year-old CPU, I don't think anyone will hesitate to say yes. It's more than three times faster just in clocks. The change from DDR3 to DDR4 will also have a big impact. But still, it is possible to make a big enough factory to lag a...
by Airat9000
Mon Mar 27, 2023 10:35 am
Forum: Technical Help
Topic: amd ryzen 7 5700x in game for mods?
Replies: 3
Views: 831

amd ryzen 7 5700x in game for mods?

The question about the game is this. Will it work fine with a mod, for example Pyanodons ? now it takes me 11GB of memory . The characteristics are 1050ti , Phenom x6 1055T - overclocked , hdd 2TB, motherboard in max 16gb memory But the game is already barely pulling 16 fps ups, when it is saved or ...
by Airat9000
Thu Mar 09, 2023 2:36 pm
Forum: Ideas and Requests For Mods
Topic: Mods to reduce pollution
Replies: 0
Views: 603

Mods to reduce pollution

Mods to reduce pollution

those that are, they don't work particularly well, but it would be nice to make one that would clean the entire map.

absorbed pollution throughout the area or at least a square distance of 10 by 10 cells
by Airat9000
Mon Feb 27, 2023 8:17 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 32
Views: 17629

Re: My "small" sandbox.

:shock: i am buy server in future! :D thanks
by Airat9000
Sun Feb 12, 2023 7:59 pm
Forum: PyMods
Topic: Optimization?
Replies: 8
Views: 1937

Optimization?

:D Optimization?

Top games in low memory

Mod in Factorio PyMods
Скриншот 12-02-2023 225608.jpg
Скриншот 12-02-2023 225608.jpg (162.62 KiB) Viewed 1937 times
by Airat9000
Wed Feb 01, 2023 9:14 am
Forum: Gameplay Help
Topic: what is the maximum value of the digits
Replies: 14
Views: 2883

Re: what is the maximum value of the digits

Rseding91 wrote:
Sun Jan 29, 2023 5:54 pm
kilo=k 1'000
mega=M 1'000'000
giga=G 1'000'000
tera=T 1'000'000'000
peta=P 1'000'000'000'000
exa=E 1'000'000'000'000'000
zetta=Z 1'000'000'000'000'000'000
yotta=Y 1'000'000'000'000'000'000'000
thanks in

there will be no counting above this number? :D
by Airat9000
Sun Jan 29, 2023 10:54 am
Forum: Gameplay Help
Topic: what is the maximum value of the digits
Replies: 14
Views: 2883

what is the maximum value of the digits

14G to moment

example
Скриншот 29-01-2023 135225.jpg
Скриншот 29-01-2023 135225.jpg (176.67 KiB) Viewed 2883 times
by Airat9000
Fri Dec 02, 2022 12:37 pm
Forum: Reika's Mods
Topic: FastFurnaces - More throughput in less space
Replies: 5
Views: 3923

Re: FastFurnaces - More throughput in less space

load bug
Скриншот 02-12-2022 153612.jpg
Скриншот 02-12-2022 153612.jpg (64.03 KiB) Viewed 1438 times
by Airat9000
Tue Nov 08, 2022 12:42 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34487

Re: [1.1] bugs and balance issues.

not work SE! screen 2 There is nothing I can do about this. The dev for SE has specifically listed those mods as incompatible. It doesn't matter if they work or not, SE has blocked them. and new mod postprocessing screen 1 Can you post a list of the mods you have enabled here please? yes understand...
by Airat9000
Mon Nov 07, 2022 9:10 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34487

Re: [1.1] bugs and balance issues.

KiwiHawk wrote:
Mon Nov 07, 2022 8:54 am
Airat9000 wrote:
Mon Nov 07, 2022 6:18 am
By the way, I have a very important question. and you will combine it with Space Exploration or with Pyadon, which has a lot of mistakes
I don't understand what you're trying to ask sorry.
not work SE! screen 2

and new mod postprocessing screen 1
by Airat9000
Mon Nov 07, 2022 6:18 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34487

Re: [1.1] bugs and balance issues.

By the way, I have a very important question. and you will combine it with Space Exploration or with Pyadon, which has a lot of mistakes

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