Search found 42 matches

by DreamSmith
Mon Mar 18, 2019 2:14 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010473

Re: [0.16] Sea Block Pack 0.2.17

Bio processing from angel was just updated this morning to 0.17, I believe that's all the mods required? Can't wait to see this updated. I'm sure that Trainwreck will be working on this as soon as he is able. I'm sure that there was a nice annoying link that I could relink for those impatient for u...
by DreamSmith
Wed Mar 06, 2019 1:27 am
Forum: Mods
Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
Replies: 26
Views: 12861

Re: [MOD 0.13] HotCraft - direct handcraft with hotkey

Please be aware that the work binbinhfr does is extensive and amazing, this is but one of his many mods that need updating as they see fit. Please be patient.
by DreamSmith
Wed Mar 06, 2019 1:22 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561963

Re: Yuoki Industries - Informations, Suggestions, Questions

Mining tool slot removed. Items still craftable.
by DreamSmith
Tue Mar 05, 2019 1:44 am
Forum: Mods
Topic: REQ: Craft from toolbelt 0.17
Replies: 4
Views: 1302

Re: REQ: Build from toolbelt 0.17

Lets say I have a Mining drill in slot 3 of my quicklinks, but none in my inventory. It would be useful to be able to queue a craft of one without having to open the inv/crafting screen to find it to craft one.
by DreamSmith
Mon Mar 04, 2019 7:44 pm
Forum: Angels Mods
Topic: AA - Warehouses : no logistics filter on storehouse?
Replies: 1
Views: 1405

AA - Warehouses : no logistics filter on storehouse?

Hi,
I've just noticed there's no logistics filter slot on the Storage Warehouse. Oversight or intended good Sir?
by DreamSmith
Sun Mar 03, 2019 3:41 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216050

Re: Bugs & FAQ

New Refining update clears error with Petro. Thank you.
by DreamSmith
Sat Mar 02, 2019 9:26 pm
Forum: Questions, reviews and ratings
Topic: Looking for: Place/delete ores/oil without console
Replies: 1
Views: 1018

Re: Looking for: Place/delete ores/oil without console

I used to use Mining Tools+
https://mods.factorio.com/mod/MiningTools
But that is 0.16

The mod author (binbinhfr) has lots of mods to update to 0.17 I am sure he'll get around to it.
by DreamSmith
Sat Mar 02, 2019 7:23 pm
Forum: Questions, reviews and ratings
Topic: Mod ideas RFC: logistics modules : build from toolbelt
Replies: 0
Views: 763

Mod ideas RFC: logistics modules : build from toolbelt

Let's cover build from toolbelt first. If we have an item on the toolbelt that we don't have in the inventory, I would like to be able to queue one up by left clicking on the toolbelt item. Logistics modules for well anything that has an inventory, mainly thinking of factories. e.g. A tier 1 request...
by DreamSmith
Thu Feb 28, 2019 8:04 pm
Forum: Mods
Topic: REQ: Craft from toolbelt 0.17
Replies: 4
Views: 1302

REQ: Craft from toolbelt 0.17

Hi, the new quicklink toolbelt is kinda shiny, the only thing that would make it better would be a keybind to build one of the item on the belt.
by DreamSmith
Wed Oct 12, 2016 12:44 am
Forum: Mods
Topic: [Factorio 0.14.x] Curse Exp And Cursed Classes
Replies: 17
Views: 23512

Re: [Factorio 0.14.x] Curse Exp And Cursed Classes

New error, base 0.14, Bio-industries 1.4.5, Cursed-Exp-Remake 0.5.4. Action: Built an arrow.
12-10-16-error.jpg
12-10-16-error.jpg (105.71 KiB) Viewed 15689 times
by DreamSmith
Thu Sep 08, 2016 7:27 pm
Forum: Mod and installation managers
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 28571

Re: [v1.8.6 - Laser Biters Mk2] Lunar's Mod Manager

Hiya, this file player-data.json is up one layer in the Factorio folder rather than the config folder for me. 08/09/2016, 20:25:39 | x_loc not found parsing config, setting a default value and continuing. 08/09/2016, 20:25:39 | y_loc not found parsing config, setting a default value and continuing. ...
by DreamSmith
Mon Aug 24, 2015 4:36 pm
Forum: Mods
Topic: [0.12.3+ WIP] Deep Ores
Replies: 21
Views: 16727

Re: [0.12.3+ WIP] Deep Ores

Nice mod, would it be possable to lower the pitch of the noise?
by DreamSmith
Fri Aug 21, 2015 11:09 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426435

Re: [MOD 0.12.x] Natural Evolution v4.0.0 - All things Alien!

Had to unzip to use 4.0.0 the zip gave an error.
by DreamSmith
Sun Aug 16, 2015 8:52 pm
Forum: Mods
Topic: [MOD 1.0] Alien walls [0.9.5]
Replies: 103
Views: 64964

Re: [WIP] [0.12.0] Alien walls [0.2.1]

How about moving the tech to after Alien Technology, that would allow non evo players to use it.
by DreamSmith
Mon Aug 03, 2015 2:31 pm
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 72002

Re: [0.12.1]Dark Matter Replicators

It'd be nice if we could use inserters on your labs :)
by DreamSmith
Mon Aug 03, 2015 9:01 am
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49227

Re: [Mod 0.12.x] Reverse Factory

Excellent mod, just one niggle, the DyTech support is limited on the slots to disassemble some items. Power Armour Mk III to be exact. Is it possable to add more output slots?
by DreamSmith
Mon Aug 03, 2015 8:58 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171090

Re: [MOD 0.12.X] Air Filtering

Aye, I can see how it would be called abuse. If it was blueprintable I'd agree, but I have to plant each germling manually, during the first 12 hours of play, I spend 75% of the time planting.
by DreamSmith
Mon Aug 03, 2015 7:31 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171090

Re: [MOD 0.12.X] Air Filtering

I have a mild issue.... I don't seem to need it...... I do tend to wall in my bases with 5x5 tree blocks with 3 wide gaps between, it makes a nice grid pattern though it does mean I'm planting over 1k germlings (yay treefarm) per hour manually.....
by DreamSmith
Sun Aug 02, 2015 2:39 pm
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 72002

Re: [0.12.1]Dark Matter Replicators

Thankyou for the extra mod compatability!
by DreamSmith
Sat Aug 01, 2015 11:42 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50932

Re: [0.12.x] Cursed PI - v0.0.2

Is there a problem with the sound files, get a squeel when the basic one is working.

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