Search found 33 matches
- Sat Jun 13, 2020 3:52 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73162
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Usually I comment here to add my feedback and criticism - this time I just wanna say that both changes are great :) Looking forward to use them both! Especially the Beacon now feels like it fits exactly with its purpose both in game as well as in the way it is displayed without visual clutter. Love ...
- Fri Jan 31, 2020 8:35 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 22178
Re: Friday Facts #332 - More sounds & Map color tweaks
I got 3 things I want to leave here as feedback. Now while this is mostly negative feedback that doesn't mean you haven't been doing an amazing job with the game so far, but I feel a bit unhappy about the changes mentioned in the dev blog and for that reason want to share my thoughts. So let me star...
- Fri Nov 08, 2019 7:24 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 73956
Re: Friday Facts #320 - Color correction
To add my $0.02... Going by the pictures in order of their appearance in the blogpost: 1) I don't outright disagree with the idea that factorio might've been too dark but I don't feel that this is the right way. While there is some instances in which the higher saturation looks "alright" t...
- Tue Mar 05, 2019 3:38 pm
- Forum: Pending
- Topic: [0.17.5][Mac] wrongly sized button & weird map generation
- Replies: 3
- Views: 1255
Re: [0.17.5] & weird map generation
There's something funky about that seed; it results in various strange coasts at most water levels. Couldn't duplicate the button issue on Linux though. The other coast lines seem in part unusually curved as well but the top right is by far the weirdest one. The button - is my guess - is likely lin...
- Tue Mar 05, 2019 12:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.1] OSX - Extra Graphics when zoomed out
- Replies: 5
- Views: 2165
Re: [posila] [0.17.1] OSX - Extra Graphics when zoomed out
This was fixed for me, after I changed texture compression to low in the graphic settings.
- Tue Mar 05, 2019 12:29 pm
- Forum: Pending
- Topic: [0.17.5][Mac] wrongly sized button & weird map generation
- Replies: 3
- Views: 1255
[0.17.5][Mac] wrongly sized button & weird map generation
Two issues for the price of one! My device (in case relevant): 13" (1440x900) macbook air, A1466 with 8gb and i7, 1) When clicking the preview button in the map generator it enlarges the play button beyond the screen size (see picture) 2) weird formation in the water (top right) of a curved sha...
- Fri Mar 01, 2019 11:45 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.0/0.17.1] Tutorial feedback and thoughts
- Replies: 0
- Views: 876
- Thu Feb 28, 2019 5:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Crash when mining "scrap metal"
- Replies: 6
- Views: 3637
Re: [0.17.0] Crash when mining "scrap metal"
As stated in the first post it happened only once on the very first start after a fresh install with 0.17.0
Worked after even in 0.17.0 and have not played in 0.17.2 yet
- Wed Feb 27, 2019 11:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Crash when mining "scrap metal"
- Replies: 6
- Views: 3637
- Wed Feb 27, 2019 3:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.1] OSX - Extra Graphics when zoomed out
- Replies: 5
- Views: 2165
Re: [0.17.1] OSX - Extra Graphics when zoomed out
Same error here on my MacBook Air from late 2013 (intel HD 5000) Appears some doodats (you spell them that way?) are not displayed properly. The same happens with the belt animation at similar zoom levels flickering weirdly with sprites appearing to have similar black borders (not in screenshot). ht...
- Wed Feb 27, 2019 2:55 pm
- Forum: Balancing
- Topic: [0.17.0/0.17.1] Tutorial feedback and thoughts
- Replies: 0
- Views: 979
[0.17.0/0.17.1] Tutorial feedback and thoughts
I hope this is the right place for my collection of thoughts (probably a lot and a bit mixed): First of let me say there is a lot I liked about it, but allow me to focus on the things I want to give some constructive criticism about. I plan on playing a few more times through it but due to my job I ...
- Wed Feb 27, 2019 2:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Crash when mining "scrap metal"
- Replies: 6
- Views: 3637
[0.17.0] Crash when mining "scrap metal"
I had a crash the first time I started the mission, when I was mining the "scrap metalβ. Only on the first time attempt - after it seemed to work: The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_tick (ID 0) ...
- Sat Jun 30, 2018 5:16 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 69737
Re: Friday Facts #249 - Dead end exploration
I am not sure if this has been previously mentioned as I don't have the time at the moment to read through 6 Pages of comments. However after reading the recent Friday Facts I wanted to point out a problem that I have run into a few times that hasn't been mentioned in the blog and potentially would ...
- Sun May 07, 2017 2:01 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 120103
Re: [MOD 0.12.12+] Research queue 1.2.6
Mod completely incompatible with .9 :( See my bug report about [15.7] Crash after disabling listed mods on: "InModsLoadErrorGui::process" It works for me (in 15.9) - I just had to edit a few other mods and add icon_size = 32, to the ones where the icons caused errors. Like so: http://snap...
- Sun May 07, 2017 1:56 pm
- Forum: Pending
- Topic: Graphic Glitches
- Replies: 6
- Views: 2283
Re: Graphic Glitches
Change the graphic settings to: [Graphics quality: normal] [Video memory usage: medium]. I don't think it should be necessary to lower the settings. I was running big factories in 0.15 without issues before. This was the first and last time (so far) that this has happened and it was when I was at a...
- Sat May 06, 2017 9:27 am
- Forum: Pending
- Topic: Graphic Glitches
- Replies: 6
- Views: 2283
Re: Graphic Glitches
0.000 2017-05-06 10:35:58; Factorio 0.15.9 (build 29504, mac, steam) 0.000 Operating system: Mac OS X 10.12.4 0.000 Program arguments: "/Users/steven/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Read data path: /Users/steven/Library/Application Support/S...
- Sat May 06, 2017 9:19 am
- Forum: Pending
- Topic: Graphic Glitches
- Replies: 6
- Views: 2283
Graphic Glitches
While a restart fixed it, i figured I might report it since it happened in connection with exiting the map view (a rather new feature): I was in the map view, closed it and then it lagged briefly (0,5 - 1s) before it closed and then this happened: http://snappyimages.nextwavesrl.netdna-cdn.com/img/9...
- Fri May 05, 2017 5:10 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 48042
Re: Version 0.15.7
First of: yay more fixes and changes! However I'd like to give my +1 to two mentiones here. First of while the new belt changes are really nice they have practically little benefit over the previous length for me. As mentioned by robyoublind the main usage of them where max length is relevant would ...
- Wed May 03, 2017 5:18 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 225827
Re: [MOD 0.12.x] Autofill
It seems that trains don't get fueled? Is that on purpose or broken maybe? I didn't edit anything in your mod. Edit: nvm someone mentioned the trains already ;) Also could you add support for these two mods: 1) Long Range Turret: https://mods.factorio.com/mods/Yehn/LR_Turret 2) Scattergun Turret ht...
- Sun Apr 30, 2017 12:21 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 120103
Re: [MOD 0.12.12+] Research queue 1.2.6
First, thanks for the update (whoever that was, mods that go through a number of maintainers are confusing... you know who you are :D) Rahbek, try deleting crop-cache.dat. The release notes mention it, but in the context of "fix"... any dev can tell you that fixes sometimes make things wo...