Search found 4 matches

by Xerophyte
Sat Oct 13, 2018 8:48 am
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44283

Re: Friday Facts #264 - Texture streaming

I imagine you thought of all these, but: 1. From the overdraw image it looks like you're drawing your sprites as quads, regardless of their shape. You could try fitting a more complex polygon to each frame of animation in order to have a tighter fitting mesh in order to not draw quite so many fully ...
by Xerophyte
Sat Jan 06, 2018 1:22 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345449

Re: Friday Facts #224 - Bots versus belts

Flying logistics bots are boring, I don't use them except for resupply and I would not mourn their death. I'd be okay with logistic bots if they ran on a belt-sized rail network, though.
by Xerophyte
Sun Nov 27, 2016 9:13 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63638

Re: Friday Facts #166 - Combat Revisit

I don't mind the biters as an occasional thing to deal with, but I do think that as the game progresses from crafting/survival to logistical challenges and factories the solutions you use to deal with biters should progress likewise. Clearing a biter field should also be similar to setting up a mini...
by Xerophyte
Sat Dec 19, 2015 10:20 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41435

Re: Friday Facts #117 - Path Finder Optimisation I

Considering the path finding optimization. How about making a gradient map that would guide the biters. When they attack, they always go to the same target, the player base, and that does not move. You could grow a gradient from players structures outwards, for a precise solution. Or simply from th...

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