Search found 21 matches
- Fri Apr 05, 2024 2:05 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 135
- Views: 14400
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
I just wanted to say that I'm enjoying the signoff lines on the blog posts.
- Fri Feb 09, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 16906
Re: Friday Facts #397 - Factoriopedia
You didn't mention locked / unlocked state at all. I presume in search results, used by, alt recipes etc you see all recipes, it'd be nice if locked stuff was grey'd out and pushed to the end. Also on locked items the tech to unlock is the most important thing. But on unlocked ones it's the least, s...
- Fri Jan 19, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21059
Re: Friday Facts #394 - Assembler flipping and circuit control
Will an assembler use inputs from the dump slots?
So if I need to do a chain of operations where the output of one is the input of the next can the ingredients stay in the machine or do they need to come out and back in?
So if I need to do a chain of operations where the output of one is the input of the next can the ingredients stay in the machine or do they need to come out and back in?
- Fri Jan 12, 2024 12:14 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45766
Re: Friday Facts #393 - Putting things on top of other things
So if yellow belts are 1 and blue belts 3, fully stacked new belts are... 16?
- Fri Oct 27, 2023 12:37 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35238
Re: Friday Facts #382 - Logistic groups
A thought on recycling and weight. Maybe the weight difference should be a multiplier on recycling yield. If 20kgs of stuff went in to making the item, but the item only weighs 18kgs then 2kg were lost in the assembly process. So absolute best you can only get 18kgs of ingredients back. Which could ...
- Fri Oct 06, 2023 1:15 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26125
Re: Friday Facts #379 - Abstract rewiring
If there are abstract items for the different cable colours, is there any value in having separate items? Or should it just all be copper wire?
- Fri Sep 22, 2023 2:57 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49771
Re: Friday Facts #377 - New new rails
Soooo how much quality will I need to get 64x64 Roboports? to go with my 32 len power poles.
- Sun Aug 27, 2023 10:00 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70015
Re: Friday Facts #373 - Factorio: Space Age
> I HATE them with the burning intensity of 10,000 suns when they get in the way of my bus.
They kinda exist to discourage the community from just blueprinting the perfect bus.
They kinda exist to discourage the community from just blueprinting the perfect bus.
- Tue May 04, 2021 9:56 am
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 21
- Views: 8746
Re: Items per second info on machines.
Thank you @eradicator and @ssilk I was aware of Helmod and Factory Planner already, inline with some of the comments above I feel that at my level they are taking over a bit too much of the puzzle, mostly I just want to get rid of the repetitive error prone math. The other 3 recommendations all look...
- Mon May 03, 2021 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 21
- Views: 8746
Re: Items per second info on machines.
Years later I start another play through and googling for this feature brings me back here I don't suppose there's a mod somewhere?
- Fri Feb 05, 2021 6:21 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165616
- Fri Feb 05, 2021 5:20 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165616
- Fri Feb 05, 2021 1:57 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165616
Re: Friday Facts #365 - Future plans
You could call reset on the base mod, wipe the tech tree and all the art. And make another game in the engine using your tool chain. Explore a different point in the design space. Civ 2 vs Alpha Centauri. It's chance to consider if the current research cost ramp is the only way to do progression. A ...
- Thu Mar 28, 2019 10:40 pm
- Forum: General discussion
- Topic: Belts vs Bots - A response to FFF #224
- Replies: 98
- Views: 46055
Bot nerf idea
TL;DR One way to nerf bots would be by limiting how many can access a container at once. What ? Sometime back the devs discussed the OP nature of bots and how they are superior to belts in most ways, thus heavily encouraging a late game switch to bot based factories. I was thinking about that and i...
- Tue Feb 27, 2018 9:53 pm
- Forum: Modding help
- Topic: Increase god mode's inventory size ?
- Replies: 10
- Views: 4126
Re: Increase god mode's inventory size ?
The God Controller inventory size is currently hard coded with a nice note above it in the code that says "to do - move this to a prototype" :P Can it be accessed from a mod? I'd like have a key binding to empty it. Never mind I found it, if anyone else ends up here, it's at player.get_ma...
- Tue Feb 27, 2018 9:27 pm
- Forum: Modding help
- Topic: Increase god mode's inventory size ?
- Replies: 10
- Views: 4126
Re: Increase god mode's inventory size ?
Can it be accessed from a mod? I'd like have a key binding to empty it.Rseding91 wrote:The God Controller inventory size is currently hard coded with a nice note above it in the code that says "to do - move this to a prototype"
- Tue Nov 07, 2017 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 21
- Views: 8746
Items per second info on machines.
TL;DR It would be very helpful if machines listed the items per second throughput information for all of their inputs and outputs. What ? In either the sidebar you get when mousing over a machine or somewhere in the machine info window you get when clicking on the machine it would be very useful to...
- Sun Aug 13, 2017 9:08 am
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 68624
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
If buffers always take priority over providers then the opposite side of your base will now start pulling from the buffer instead of the closer provider which is probably not what you want. I think the idea here is that you would have an ammo buffer anywhere close to where you need it. Yes. My poin...
- Sat Aug 12, 2017 7:00 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 68624
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
From the diagram it looks like when players, requestors or construction bots are pulling items they will favor buffer chests over passive providers. I think it would be more useful to have buffers and providers have the same priority so that it pulls from the nearest. Imagine you are manufacturing a...
- Sun Dec 20, 2015 1:04 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 541649
Re: Let's see your clever builds
Probably not original but this is my standard barrel filling and emptying setup. factorio_barrels.png The train carriages are locked to half empty barrels and half full. The filling is on the right and is fairly straight forward. This particular one is loading outbound petroleum gas barrels at my re...