Search found 57 matches

by DaveKap
Sat Feb 06, 2021 4:26 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 163425

Re: Friday Facts #365 - Future plans

I'm all on board for a big expansion. I hope it ends up being the space platform y'all originally conceived of as the end game!
by DaveKap
Sat Aug 15, 2020 11:06 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102787

Re: Friday Facts #360 - 1.0 is here!

Supported the highest tier possible over 6 years ago. Proud to have my name somehow, in some silly way, inside this game. Great job to everyone at Wube and I look forward to future patches and your next endeavor!
by DaveKap
Wed Jan 31, 2018 10:31 am
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 45491

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

User DedlySpyder helped me create a PvP mod that had factory builders gather and refine resources to spend against each other in a "proxy war" battled by hired AI. Though it's technically "finished," we didn't continue development of it because we thought 1.0 was soon upon us and...
by DaveKap
Tue Oct 17, 2017 9:52 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 63065

Re: Friday Facts #212 - The GUI update (Part 1)

When I first saw the new UI I audibly went "wooooaaaaahhh!" because it looks real nice. Upon reflection, however, I think if you're going to go with this "shades of grey" window panel style, I think you should allow the user some freedom in color choice. I'm certain mods would al...
by DaveKap
Sun Apr 30, 2017 4:58 am
Forum: Ideas and Suggestions
Topic: [1.5] Thoughts after about 20 hours of play (and a .gif!)
Replies: 6
Views: 2483

Re: [1.5] Thoughts after about 20 hours of play (and a .gif!)

Oh one more thing I'd love to exist in the vanilla game: The ability to insta-upgrade things w/o having to put down blueprints or rebuild. AKA: I want to tell my robots that when I'm in range of a lower-tier object and I have higher-tier versions in my inventory, I want the robots to just go out and...
by DaveKap
Thu Apr 27, 2017 9:28 am
Forum: Ideas and Suggestions
Topic: [1.5] Thoughts after about 20 hours of play (and a .gif!)
Replies: 6
Views: 2483

[1.5] Thoughts after about 20 hours of play (and a .gif!)

So here are some quick thoughts about where I feel like the game still needs some shuffling. Firstly, nuclear power tech is monolithic. It costs a lot and gives a lot. However, I don't really feel like monolithic tech fits in well with Factorio. I don't know if this is something you did on purpose a...
by DaveKap
Mon Apr 24, 2017 10:44 pm
Forum: Ideas and Suggestions
Topic: Please warn us before resetting our keybinds.
Replies: 1
Views: 1065

Please warn us before resetting our keybinds.

I just grabbed .15 and was sadly given a pop-up upon start that says "your configurations have been reset." Could you please warn us before doing this? I had my keybinds _just_ right and trying to redo them all from scratch is a major pain. I'd at least like to be able to grab my old binds...
by DaveKap
Sun Apr 23, 2017 2:47 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 139195

Re: Friday Facts #187 - Space science & 0.15 graphics

The new graphics are gorgeous and I'm going to test .15 just so I can see all that in motion. Amazing!
by DaveKap
Tue Mar 07, 2017 12:05 am
Forum: Ideas and Requests For Mods
Topic: Multiplayer scenario suggestion: Proxy wars.
Replies: 10
Views: 4461

Re: Multiplayer scenario suggestion: Proxy wars.

Yep, kinda agree that theres no need for an arena, just let the biter loose on the other side as soonas it is bought. Whoever gets resources faster will eventually snowball into a victory by killing the enemy player. I figure it's time to ask again. I had one taker before but they suddenly became t...
by DaveKap
Thu Jan 05, 2017 11:10 am
Forum: Ideas and Requests For Mods
Topic: Multiplayer scenario suggestion: Proxy wars.
Replies: 10
Views: 4461

Re: Multiplayer scenario suggestion: Proxy wars.

Figured I'd bump this just to check if anyone wanted to help me give it a shot yet? ;)
by DaveKap
Thu Jan 05, 2017 9:19 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 62909

Re: Friday Facts #169 - Combat revisit 2

https://www.factorio.com/blog/post/fff-169 Hey Klonan, I hope you're still reading replies here because there's a multiplayer mode I'd really love to see added to Factorio. I think as is, Factorio isn't really built for proper multiplayer gaming outside of the mega-factory co-op mode we have now. M...
by DaveKap
Mon Sep 05, 2016 2:10 am
Forum: Ideas and Requests For Mods
Topic: Multiplayer scenario suggestion: Proxy wars.
Replies: 10
Views: 4461

Re: Multiplayer scenario suggestion: Proxy wars.

I have a few reasons for why I want waves instead of continuous. Most of it centers around dealing with the drop-in/drop-out aspect of multiplayer and how to keep the required scripting to a minimum. The thing you want to avoid is letting someone have their group of biters be in the arena grouped up...
by DaveKap
Fri Sep 02, 2016 7:09 pm
Forum: Ideas and Requests For Mods
Topic: Multiplayer scenario suggestion: Proxy wars.
Replies: 10
Views: 4461

Re: Multiplayer scenario suggestion: Proxy wars.

YES Is that a "YES I will work on this with you" or a "YES I want that idea to be made" YES? I have a half-assed design doc already made that outlines the basic necessary coding requirements (a nice outline that can help you prioritize what you do and don't know how to do alread...
by DaveKap
Tue Aug 23, 2016 9:54 am
Forum: Ideas and Requests For Mods
Topic: Multiplayer scenario suggestion: Proxy wars.
Replies: 10
Views: 4461

Multiplayer scenario suggestion: Proxy wars.

I've had this idea for a while but I never thought to come and request someone here make it. I've been told by another modder on another forum that it should be relatively easy to make for Factorio but they didn't want to spend effort on it. Thus, I come here, wondering if someone else would like to...
by DaveKap
Tue Aug 23, 2016 9:44 am
Forum: News
Topic: Friday Facts #152 - Team production challenge
Replies: 46
Views: 25267

Re: Friday Facts #152 - Team production challenge

I'm very happy to read that you guys are developing multiplayer scenarios, I really feel like this area is where Factorio is failing its audience the most. As is, multiplayer just doesn't "play" well with my friends in the pure sandbox mode it offers. I have an idea that I think is really ...
by DaveKap
Wed Mar 16, 2016 12:49 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 132933

Re: Friday Facts #129 - The late game

I just wanted to give my input as someone who has beaten the game within version 12 and did NOT build a megafactory. Honestly, I want more incentive to build a megafactory. I do think the ideas you've outlined are very good ones and will definitely make the building of a megafactory a more attractiv...
by DaveKap
Fri Feb 26, 2016 5:06 am
Forum: Technical Help
Topic: How do I connect to my own headless server?
Replies: 1
Views: 1432

Re: How do I connect to my own headless server?

The answer is to host the headless server on a port other than the default port by changing the port location in config.ini.

Someone who can edit the wiki wanna add that in? :)
by DaveKap
Fri Feb 26, 2016 4:51 am
Forum: Technical Help
Topic: How do I connect to my own headless server?
Replies: 1
Views: 1432

How do I connect to my own headless server?

I have a headless server running on my Windows desktop so my friends can join and leave whenever without me having to run the game. However, I want to play too! Unfortunately, when I try to connect, it gives me an error about my port socket being in use, which of course it is because I'm hosting the...
by DaveKap
Sat Feb 13, 2016 5:40 am
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107095

Re: Friday Facts #124 - Steam Status I

So here's a thing... I very much want to promote this game far and wide as soon as possible. However, I don't want to do that without first having access to the complete game. Are you going to be giving out Gold copies of the game to streamers prior to release? If not, that is fine, just let me kno...
by DaveKap
Fri Feb 12, 2016 10:01 am
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107095

Re: Friday Facts #124 - Steam Status I

So here's a thing... I very much want to promote this game far and wide as soon as possible. However, I don't want to do that without first having access to the complete game. Are you going to be giving out Gold copies of the game to streamers prior to release? If not, that is fine, just let me know...

Go to advanced search