Search found 17 matches

by Eitelkeit
Mon May 22, 2017 6:11 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149358

Re: Friday Facts #191 - Gui improvements

Like the toolbar change, don't like logistics slots change. It would be annoying to switch tabs everytime.
by Eitelkeit
Fri Jan 13, 2017 4:59 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79400

Re: Friday Facts #173 - Nuclear stuff is almost done

Meltdowns makes anything NOT FUN at all. Huge complex jumps are not good. If they want to add more complex stuff, they could be in a way that it's incremental. It's supposed to be end-game content, right? Therefore the more complex it is the more longevity it gives to gameplay. Now it feels like it...
by Eitelkeit
Fri Jan 13, 2017 3:48 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79400

Re: Friday Facts #173 - Nuclear stuff is almost done

Well, i really liked the nuclear mechanics described in previous FFF. Now it looks quite simplistic and doesn't sound like that much of a fun. Heat pipes by themselves, without even meltdown or any kind of risk aren't satisfying at all :(
by Eitelkeit
Tue Dec 13, 2016 2:46 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73645

Re: Friday Facts #168 - Nightvision Nightmare

Marcus Aseth wrote: And that is exactly my point! ;)
A lot of people in this thread say they just do not bother with nv now, and you suggest making it even worse to use ingame. Why? So the vanilla nv is ignored completly by everyone?
by Eitelkeit
Tue Dec 13, 2016 1:15 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73645

Re: Friday Facts #168 - Nightvision Nightmare

Well if the color is the only objection, why not a blue-green mix?! I personally find it kind of relaxing... :lol: and "night like" (while still "believable" as night vision) http://i.imgur.com/VqRFIOT.jpg Looks nice on screenshot. But i would hate to actually play with that.
by Eitelkeit
Sun Dec 11, 2016 1:03 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73645

Re: Friday Facts #168 - Nightvision Nightmare

Image

This is by far the best nv implementation i've seen.
by Eitelkeit
Sat Nov 12, 2016 5:50 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 106797

Re: Friday Facts #164 - Nuclear power

Actually it would be nice to see that "upscale" mechanic with increasing complexity applied to, say, assemblers, like adjacent assemblers connect into bigger one with increased requirements for work, like lurbricant or something. Bigger drills can require water, heatsink and so on.
by Eitelkeit
Fri Nov 11, 2016 3:39 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 106797

Re: Friday Facts #164 - Nuclear power

pollution circle in the mid game (before you can use efficiency modules) can get pretty huge In late game with beacons and lvl 3 modules it's actually gets even more huge. Also setting up thousands of solars is just tedious and building huge reactor with it's complex systems can be quite more inter...
by Eitelkeit
Tue Jun 28, 2016 9:07 am
Forum: Technical Help
Topic: Steam membership shows as free
Replies: 18
Views: 15243

Re: Steam membership shows as free

I have the same problem and also, i'm getting achievments in game, but they are not shown on steam account. Not sure if this problems are somehow connected.
by Eitelkeit
Tue Jun 28, 2016 8:35 am
Forum: Mods
Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
Replies: 42
Views: 74680

Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

I've modified info.json so it will work for .13
by Eitelkeit
Mon Jun 27, 2016 7:17 pm
Forum: Technical Help
Topic: Factorio not detecting that I have the game?
Replies: 13
Views: 9612

Re: Factorio not detecting that I have the game?

Got the same problem here. Also, there's a thing, that says that my factorio account is linked to steam account, and the link actually leads to my steam profile. Yet membership status is still "free".
by Eitelkeit
Mon Jun 27, 2016 7:09 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 191552

Re: Version 0.13.0

I'm having the exact same problem, and I checked on the website and I'm actually registered as a "free" account despite the fact that I bought the game. Might have something to do with the fact that I made my factorio.com account well after I bought the game on Steam ;( I did that too. Th...
by Eitelkeit
Mon Jun 27, 2016 6:56 pm
Forum: Not a bug
Topic: 0.13 Start zone breaks if you choose "very low" frequency
Replies: 1
Views: 995

0.13 Start zone breaks if you choose "very low" frequency

The whole start zone thing breaks if you choose "very low" frequency for ores, when you start new game. There's only 1 type of ore (it may be iron, copper or coal) at the start.
Like this.
by Eitelkeit
Mon Jun 27, 2016 6:43 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 191552

Re: Version 0.13.0

So, how do i use the mods portal? I bought the game on steam, created account on factorio.com, yet it doesn't let me in mod portal and says that my membership isn't suffiecient. Kind of funny to see this IN game.
by Eitelkeit
Mon Jun 27, 2016 6:32 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 136871

Re: Version 0.12.35

Steam updates! Yay
by Eitelkeit
Mon Jun 27, 2016 6:17 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49784

Re: Friday Facts #144 - The gfx report

F5 race starts here.
by Eitelkeit
Fri Nov 27, 2015 12:53 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425866

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 11.25.15

Trying to load MP savegame started in 12.17 on 12.19 version of factorio, returns this.
Новый точечный рисунок.jpg
Новый точечный рисунок.jpg (384.83 KiB) Viewed 9033 times
I'm also playing with bob's mods and had to delete natural enemies, as it was causing crash, when you reach 57% of evolution, unfortunately, i have no log of this left.

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