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Search found 528 matches
- Sat Jan 02, 2016 2:59 am
- Forum: Ideas and Suggestions
- Topic: Multiplicative instead of additive (colored) lighting
- Replies: 11
- Views: 27360
- Fri Jan 01, 2016 10:45 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Mmod 0.1.0
- Replies: 40
- Views: 47337
Re: [MOD 0.12.19] M's mods 0.0.17
new version
- Fri Jan 01, 2016 9:34 pm
- Forum: Won't implement
- Topic: change roboport settings
- Replies: 9
- Views: 26083
Re: change roboport settings
Currently I'm adding a new entity "m-improved-roboport" which is unlocked after research. But I would like to not use a new entity. Just update the vanilla roboport's settings through lab research. Their stats are read only so you can't change them, but you can still upgrade the roboports...
- Thu Dec 31, 2015 3:35 pm
- Forum: Won't implement
- Topic: change roboport settings
- Replies: 9
- Views: 26083
Re: change roboport settings
Currently I'm adding a new entity "m-improved-roboport" which is unlocked after research.
But I would like to not use a new entity. Just update the vanilla roboport's settings through lab research.
But I would like to not use a new entity. Just update the vanilla roboport's settings through lab research.
- Wed Dec 30, 2015 12:52 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Mmod 0.1.0
- Replies: 40
- Views: 47337
Re: [MOD 0.12.17] M's mods 0.0.15
released version 0.0.16
- Wed Dec 30, 2015 3:44 am
- Forum: Won't implement
- Topic: change roboport settings
- Replies: 9
- Views: 26083
change roboport settings
I'm looking for a way to change the roboport settings. - logistics_radius - construction_radius - amount of charge positions - charge speed I'd like to use it for tiered technology research. this works for laser turrets. effects = { { type = "ammo-damage", ammo_category = "laser-turre...
- Sun Nov 22, 2015 6:02 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Fast Filter Fill
- Replies: 19
- Views: 32892
Re: [MOD 0.12.x] Fast Filter Fill
same hereGolden wrote:A friend of mine and I are playing a multiplayer game with your mod, and whenever one of us uses the functions at the top to change the filters, it causes a desync loop. This is in any container, or inserter, etc, that this works on. Not sure why this would be happening, but it is.
- Sun Nov 22, 2015 5:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Mmod 0.1.0
- Replies: 40
- Views: 47337
[MOD 0.12.x] Mmod 0.1.0
Type: Mod Name: Mmod Description: Adding a lot of useful thing .. License: public domain Version: 0.1.0 Release: 2016-02-16 Tested-With-Factorio-Version: 0.12.22 Category: Helper, Item, SimpleExtension, Convenience, ModPack Tags: Download-Url : mmod_0.1.0.zip mmod_0.0.25.zip Website: https://forums....