Search found 227 matches
- Fri Apr 05, 2024 4:56 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 13738
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
As far as I understand, correct if it is not so, all logistics networks are polled in turn. For example, there are now 25 networks on my map: 1 is large in the main production, several in small-scale industries, and the rest of the networks are on the perimeter of defense and on resource extraction...
- Tue Apr 02, 2024 6:01 pm
- Forum: Not a bug
- Topic: [1.1.104] Decider combinator Output input count uses wrong value on Each
- Replies: 7
- Views: 555
Re: [1.1.104] Decider combinator Output input count uses wrong value on Each
If I understand correctly you want to output signal-A with the input count of signal-A when any condition passes. This is what the Anything special signal does already. The current behavior is more useful, especially for counting the number of signals that pass. While inconsistent, not a bug, and u...
- Mon Mar 25, 2024 12:47 am
- Forum: Ideas and Suggestions
- Topic: Blueprints should be available on game start.
- Replies: 22
- Views: 3762
Re: Blueprints should be available on game start.
Aren't the keybinds still available? In any case: /unlock-shortcut-bar
- Tue Mar 19, 2024 3:04 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22138
Re: Friday Facts #402 - Lightspeed circuits
If there was a distinction between "can't fix" and "wont fix", […] And then we get posts pointing at any 3D engine showing that such situation could be properly rendered to get it moved out of "can't fix". Or on how to attach height information to every sprite and movi...
- Tue Mar 19, 2024 2:03 pm
- Forum: Combinator Creations
- Topic: Average troughput for the last second using memory
- Replies: 7
- Views: 501
Re: Average troughput for the last second using memory
Is this an average throughput or rather an exact throughput ? if i understood the description it's not an average, it's a perfect count, I'd call it a running or moving average, but since the measured duration and the displayed duration are the same, it ends up being the same as a sum and exact. ev...
- Mon Mar 18, 2024 11:51 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 178
- Views: 81996
- Sun Mar 17, 2024 3:48 pm
- Forum: General discussion
- Topic: Nintendo switch current status
- Replies: 3
- Views: 363
Re: Nintendo switch current status
As far as I'm aware, the Switch version is identical and interoperable with the PC version, with the exception of mod support (due to Nintendo) and some limitations due to the limited hardware capabilities. For definite answers check the announcement and staff posts in the related forum thread , or ...
- Sat Mar 16, 2024 1:28 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22138
Re: Friday Facts #402 - Lightspeed circuits
I was referring to this , which is described on the wiki, including a picture.brunzenstein wrote: ↑Sat Mar 16, 2024 1:16 pmNo, it is not because it Features, Only a Single Combinator.
Addendum: Which Trig90 now copied here.
- Sat Mar 16, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22138
Re: Friday Facts #402 - Lightspeed circuits
"To avoid this dilemma, we added a long requested feature of wireless circuit transmission using Radars." I tried to replicate the clock combinator setting and could not figure out - pls anyone share the setting for the constant and the decider combinator for this clock or S/R latch That'...
- Tue Mar 12, 2024 1:21 am
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 4920
Re: Pairwise Arithmetic / each op each
Thanks for the blueprints, I incorporated them where I could. div and especially mod got a bit smaller and faster as result. The right shifts using your multipliers are currently the same speed as the ones I had previously, but using more combinators. Maybe there are ways to make them smaller, but ...
- Sun Mar 10, 2024 3:56 am
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 4920
Re: Pairwise Arithmetic / each op each
MUL can be implemented in 3 cycles, 20 combinators. Hint: Try the identity: ab=((a + b)^2 - (a - b)^2) / 4 Solution: ab=(a/4 + b)^2 - (a/4 - b)^2 ab=((a>>2) + b)^2 - ((a>>2) - b)^2 + (a&2)*b + (a&1)*b You could have mentioned the technical reason for the division by 4. At first glance this ...
- Sat Mar 09, 2024 5:19 pm
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 4920
Re: Pairwise Arithmetic / each op each
I see. Accounting for that makes the output identical, and since it is a straight improvement (-2 ticks, -19 combinators) over the one from the OP, I'll be stealing this one.
- Sat Mar 09, 2024 4:49 pm
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 4920
Re: Pairwise Arithmetic / each op each
There are still wordings i'm not familiar with like : MUL/MULUH/MULSH. It has already been answered, but I'll add my 2c as well: MUL, like in my first post, is obviously multiply. For the other two, it depends on which variant of assembly/abbreviations you currently work with. I was first trying to...
- Tue Mar 05, 2024 5:30 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 178
- Views: 81996
Re: pY Alternative Energy - Discussion
Hi, just got an error: The mod Pyanodons Alternative Energy (1.2.20) caused a non-recoverable error. Please report this error to the mod author. Error while running event pyalternativeenergy::on_nth_tick(61) __pyalternativeenergy__/scripts/wind/wind.lua:94: attempt to concatenate local 'direction' ...
- Mon Mar 04, 2024 9:45 am
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 11716
Re: Friday Facts #400 - Chart search and Pins
Not sure about minimap, but for the other cases that's already possible. Default keybind is ctrl + alt + left click.diederTheBeater wrote: ↑Sun Mar 03, 2024 7:30 pmIt would be really cool if pinging could be done with CTRL+Click in the map, minimap, and also on the world directly.
- Fri Mar 01, 2024 7:07 pm
- Forum: Technical Help
- Topic: Port randomization issue when hosting
- Replies: 2
- Views: 160
Re: Port randomization issue when hosting
If your modem is more than a pure modem, e.g. it has some kind of firewall or NAT or also acts as a router, check if you can configure port forwarding rules for it. If you can't or that doesn't help, you'll have to contact your ISP.
- Thu Feb 29, 2024 1:49 pm
- Forum: Modding interface requests
- Topic: Enable removal or hiding of shield equipment and active defense equipment
- Replies: 2
- Views: 176
Re: Enable removal or hiding of shield equipment and active defense equipment
Are you aware of the no base mod? It should help you figuring out the minimal properties you need.
- Fri Feb 23, 2024 2:08 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 327
- Views: 44288
Re: Friday Facts #384 - Combinators 2.0
I've recenently managed to design almost-fully-functinoal vector to vector divisor. It has some flaws (i.e., it likes off-by-one errors due to calcuations precision), but it generally works for larger numbers. How it works: Divide a very big constant by a denominator Use vector multiplication to mu...
- Fri Feb 09, 2024 7:22 pm
- Forum: Ideas and Suggestions
- Topic: \data\core\backers.json file
- Replies: 16
- Views: 3971
Re: \data\core\backers.json file
When you grab the file from Github, you should take the version that matches your currently installed version of factorio, not the newest one. This change from 3 weeks ago is likely giving you trouble. If everything else fails, you can always head to the factorio website and download the whole game ...
- Fri Feb 09, 2024 7:02 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 16520
Re: Friday Facts #397 - Factoriopedia
Looks normal to me, foundry (tech) unlocks foundry (recipe) which creates foundry (item) which places foundry (entity). In 1.1, techs that only unlock a single thing also tend to follow this pattern. You're right about the naming, but as far as I've seen in the FFF, the corresponding research packa...