Search found 227 matches

by Nidan
Fri Apr 05, 2024 4:56 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 13738

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

As far as I understand, correct if it is not so, all logistics networks are polled in turn. For example, there are now 25 networks on my map: 1 is large in the main production, several in small-scale industries, and the rest of the networks are on the perimeter of defense and on resource extraction...
by Nidan
Tue Apr 02, 2024 6:01 pm
Forum: Not a bug
Topic: [1.1.104] Decider combinator Output input count uses wrong value on Each
Replies: 7
Views: 555

Re: [1.1.104] Decider combinator Output input count uses wrong value on Each

If I understand correctly you want to output signal-A with the input count of signal-A when any condition passes. This is what the Anything special signal does already. The current behavior is more useful, especially for counting the number of signals that pass. While inconsistent, not a bug, and u...
by Nidan
Mon Mar 25, 2024 12:47 am
Forum: Ideas and Suggestions
Topic: Blueprints should be available on game start.
Replies: 22
Views: 3762

Re: Blueprints should be available on game start.

Aren't the keybinds still available? In any case: /unlock-shortcut-bar
by Nidan
Tue Mar 19, 2024 3:04 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22138

Re: Friday Facts #402 - Lightspeed circuits

If there was a distinction between "can't fix" and "wont fix", […] And then we get posts pointing at any 3D engine showing that such situation could be properly rendered to get it moved out of "can't fix". Or on how to attach height information to every sprite and movi...
by Nidan
Tue Mar 19, 2024 2:03 pm
Forum: Combinator Creations
Topic: Average troughput for the last second using memory
Replies: 7
Views: 501

Re: Average troughput for the last second using memory

Is this an average throughput or rather an exact throughput ? if i understood the description it's not an average, it's a perfect count, I'd call it a running or moving average, but since the measured duration and the displayed duration are the same, it ends up being the same as a sum and exact. ev...
by Nidan
Mon Mar 18, 2024 11:51 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 81996

Re: pY Alternative Energy - Discussion

ColdGate wrote:
Mon Mar 18, 2024 11:45 am
Thank you! Fix saves me a lot of time!
It has been fixed upstream in the meantime, so just update your mods
by Nidan
Sun Mar 17, 2024 3:48 pm
Forum: General discussion
Topic: Nintendo switch current status
Replies: 3
Views: 363

Re: Nintendo switch current status

As far as I'm aware, the Switch version is identical and interoperable with the PC version, with the exception of mod support (due to Nintendo) and some limitations due to the limited hardware capabilities. For definite answers check the announcement and staff posts in the related forum thread , or ...
by Nidan
Sat Mar 16, 2024 1:28 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22138

Re: Friday Facts #402 - Lightspeed circuits

brunzenstein wrote:
Sat Mar 16, 2024 1:16 pm
No, it is not because it Features, Only a Single Combinator.
I was referring to this
radarclock.png
radarclock.png (54.55 KiB) Viewed 845 times
, which is described on the wiki, including a picture.
Addendum: Which Trig90 now copied here.
by Nidan
Sat Mar 16, 2024 12:50 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22138

Re: Friday Facts #402 - Lightspeed circuits

"To avoid this dilemma, we added a long requested feature of wireless circuit transmission using Radars." I tried to replicate the clock combinator setting and could not figure out - pls anyone share the setting for the constant and the decider combinator for this clock or S/R latch That'...
by Nidan
Tue Mar 12, 2024 1:21 am
Forum: Combinator Creations
Topic: Pairwise Arithmetic / each op each
Replies: 38
Views: 4920

Re: Pairwise Arithmetic / each op each

Thanks for the blueprints, I incorporated them where I could. div and especially mod got a bit smaller and faster as result. The right shifts using your multipliers are currently the same speed as the ones I had previously, but using more combinators. Maybe there are ways to make them smaller, but ...
by Nidan
Sun Mar 10, 2024 3:56 am
Forum: Combinator Creations
Topic: Pairwise Arithmetic / each op each
Replies: 38
Views: 4920

Re: Pairwise Arithmetic / each op each

MUL can be implemented in 3 cycles, 20 combinators. Hint: Try the identity: ab=((a + b)^2 - (a - b)^2) / 4 Solution: ab=(a/4 + b)^2 - (a/4 - b)^2 ab=((a>>2) + b)^2 - ((a>>2) - b)^2 + (a&2)*b + (a&1)*b You could have mentioned the technical reason for the division by 4. At first glance this ...
by Nidan
Sat Mar 09, 2024 5:19 pm
Forum: Combinator Creations
Topic: Pairwise Arithmetic / each op each
Replies: 38
Views: 4920

Re: Pairwise Arithmetic / each op each

almania wrote:
Sat Mar 09, 2024 5:03 pm
I try to offer all 3 input combos where possible: GRN/RED on the same input connection, or GRN/GRN or RED/RED across two.
I see. Accounting for that makes the output identical, and since it is a straight improvement (-2 ticks, -19 combinators) over the one from the OP, I'll be stealing this one.
by Nidan
Sat Mar 09, 2024 4:49 pm
Forum: Combinator Creations
Topic: Pairwise Arithmetic / each op each
Replies: 38
Views: 4920

Re: Pairwise Arithmetic / each op each

There are still wordings i'm not familiar with like : MUL/MULUH/MULSH. It has already been answered, but I'll add my 2c as well: MUL, like in my first post, is obviously multiply. For the other two, it depends on which variant of assembly/abbreviations you currently work with. I was first trying to...
by Nidan
Tue Mar 05, 2024 5:30 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 81996

Re: pY Alternative Energy - Discussion

Hi, just got an error: The mod Pyanodons Alternative Energy (1.2.20) caused a non-recoverable error. Please report this error to the mod author. Error while running event pyalternativeenergy::on_nth_tick(61) __pyalternativeenergy__/scripts/wind/wind.lua:94: attempt to concatenate local 'direction' ...
by Nidan
Mon Mar 04, 2024 9:45 am
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 11716

Re: Friday Facts #400 - Chart search and Pins

diederTheBeater wrote:
Sun Mar 03, 2024 7:30 pm
It would be really cool if pinging could be done with CTRL+Click in the map, minimap, and also on the world directly.
Not sure about minimap, but for the other cases that's already possible. Default keybind is ctrl + alt + left click.
by Nidan
Fri Mar 01, 2024 7:07 pm
Forum: Technical Help
Topic: Port randomization issue when hosting
Replies: 2
Views: 160

Re: Port randomization issue when hosting

If your modem is more than a pure modem, e.g. it has some kind of firewall or NAT or also acts as a router, check if you can configure port forwarding rules for it. If you can't or that doesn't help, you'll have to contact your ISP.
by Nidan
Thu Feb 29, 2024 1:49 pm
Forum: Modding interface requests
Topic: Enable removal or hiding of shield equipment and active defense equipment
Replies: 2
Views: 176

Re: Enable removal or hiding of shield equipment and active defense equipment

Are you aware of the no base mod? It should help you figuring out the minimal properties you need.
by Nidan
Fri Feb 23, 2024 2:08 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 327
Views: 44288

Re: Friday Facts #384 - Combinators 2.0

I've recenently managed to design almost-fully-functinoal vector to vector divisor. It has some flaws (i.e., it likes off-by-one errors due to calcuations precision), but it generally works for larger numbers. How it works: Divide a very big constant by a denominator Use vector multiplication to mu...
by Nidan
Fri Feb 09, 2024 7:22 pm
Forum: Ideas and Suggestions
Topic: \data\core\backers.json file
Replies: 16
Views: 3971

Re: \data\core\backers.json file

When you grab the file from Github, you should take the version that matches your currently installed version of factorio, not the newest one. This change from 3 weeks ago is likely giving you trouble. If everything else fails, you can always head to the factorio website and download the whole game ...
by Nidan
Fri Feb 09, 2024 7:02 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 16520

Re: Friday Facts #397 - Factoriopedia

Looks normal to me, foundry (tech) unlocks foundry (recipe) which creates foundry (item) which places foundry (entity). In 1.1, techs that only unlock a single thing also tend to follow this pattern. You're right about the naming, but as far as I've seen in the FFF, the corresponding research packa...

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