Search found 117 matches

by GoldenPorkchop80
Tue Oct 23, 2018 7:39 pm
Forum: This Forum
Topic: [Bug] url=steam:// isn't resolved anymore
Replies: 3
Views: 2977

Re: [Bug] url=steam:// isn't resolved anymore

steam://friends/add/'.76561198315557255.' For those if you out of the know, this link is a custom address that will call your Steam Client Bootstrapper* from your web browser to preform a specific action. In this case, it's telling your Steam application to direct itself towards adding steinio's St...
by GoldenPorkchop80
Mon Oct 15, 2018 9:48 pm
Forum: This Forum
Topic: [Forum Admins] A Message.
Replies: 4
Views: 2449

[Forum Admins] A Message.

Not sure if this is spam, or an actual person trying to contact the forum admins. This person is emailing me thinking that I am a admin on this site. Looks like he wants to advertise here. If you want to take a look, here's the text output: RE: Factorio Forums ? View topic - Tapatalk Inbox Samuel ja...
by GoldenPorkchop80
Mon Sep 10, 2018 7:12 pm
Forum: Technical Help
Topic: Random multiplayer connection problems
Replies: 4
Views: 2337

Re: Random multiplayer connection problems

Hi, me and my friend are having problems with multiplayer. We use the latest game version and built in the game multiplayer. When I create a public game, my friend can see it in the list but cannot connect to it. When my friend created a public server I was able to connect to it only the first time...
by GoldenPorkchop80
Wed May 30, 2018 3:40 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Realistic(ish) Nuclear Bomb
Replies: 3
Views: 2156

Re: [Request] Realistic(ish) Nuclear Bomb

Hey thanks! I'll just pretend the lamp is a soet of "fusion bomb" or somthing! :lol:
by GoldenPorkchop80
Tue May 29, 2018 5:54 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Realistic(ish) Nuclear Bomb
Replies: 3
Views: 2156

[Request] Realistic(ish) Nuclear Bomb

Ok, so, what do I mean by a realistic(ish) nuke? Well, 1 : The bomb itself is a placeable structure that's pretty large in size, comparable to a vanilla nuclear reactor. 2 : The bomb has a MASSIVE radius when detonated, about 500 (min) to 1000 (max) Area of Effect size. (I know this will basically m...
by GoldenPorkchop80
Tue Jan 23, 2018 6:49 pm
Forum: Off topic
Topic: The Machine Nail Gun
Replies: 2
Views: 2176

Re: The Machine Nail Gun

That's............ interesting........

But where do the nails go? All I see in the magazine area is a battery, which granted, is needed to drive a nail gun, but where then do the nails go?

As for what I would use it for: Extreme House Construction.
by GoldenPorkchop80
Tue Jan 23, 2018 6:45 pm
Forum: Technical Help
Topic: [16.16] Corruption of the game state
Replies: 4
Views: 1713

Re: [16.16] Corruption of the game state

I understand that you have put in a lot of time and effort into that world, but it's really time to let it go . In computer standards, from 0.12.xx to 0.16.xx is a very, very long time. Corruption is almost bound to happen when you use a old file in a new client. Especially if that file and client a...
by GoldenPorkchop80
Tue Jan 23, 2018 6:31 pm
Forum: Technical Help
Topic: 0.16.18 Couldn't establish network communication with server
Replies: 5
Views: 5374

Re: 0.16.18 Couldn't establish network communication with server

Check it: 0.368 Error ServerMultiplayerManager.cpp:95: MultiplayerManager failed: "Map version 0.12.35-0 cannot be loaded because it's lower than the minimum input version" This gives us one of two possible causes: Either the host is using an outdated version of Factorio, or the map is jus...
by GoldenPorkchop80
Tue Dec 05, 2017 8:13 pm
Forum: Off topic
Topic: Portal Gun (What would you do?)
Replies: 6
Views: 2973

Re: Portal Gun (What would you do?)

Since you didn't state "taking it apart and making more isn't allowed" in the rules... Scenario 1: I'm not a asshole. I would immediately start disassembling it and reverse-engineer it for the schematics. I would then create more portal guns and patent them, and then I would make a startup...
by GoldenPorkchop80
Tue Dec 05, 2017 5:55 am
Forum: Off topic
Topic: [Game/Discord] The moon Europa, Subs, and Lovecraft Horrors.
Replies: 1
Views: 1551

[Game/Discord] The moon Europa, Subs, and Lovecraft Horrors.

What do all of these have in common? They all describe the free, open-source game for Windows and Linux: Barotrauma. Created by the same mastermind who made SCP: Containment Breach, Barotrauma has you controlling a crewmember of a submarine located underneath of the surface of Europa, one of Jupiter...
by GoldenPorkchop80
Tue Nov 14, 2017 4:28 pm
Forum: Off topic
Topic: Funny play on words with the word "factorio"
Replies: 17
Views: 6806

Re: Funny play on words with the word "factorio"

Taco For I

It's a anagram of factorio.

I would post ASCII art of a taco here, but the forum's font isn't a monospace font, so it looks all weird. I vote that we change the forum's font to one that is monospace. Anyone here agree? :?:
by GoldenPorkchop80
Mon Oct 30, 2017 7:12 pm
Forum: Off topic
Topic: The Backronym Game (Forum Game)
Replies: 40
Views: 13619

Re: The Backronym Game (Forum Game)

Dont Water Any Red Flowers

FLAG
by GoldenPorkchop80
Mon Oct 30, 2017 7:09 pm
Forum: Off topic
Topic: [Cybersecurity] Hacked.
Replies: 0
Views: 1567

[Cybersecurity] Hacked.

So, recently, one of my alternate email accounts got hacked. Some guy in Turkey decided that it was a good day to preform a cybercrime, so he breached my email, and gained access to it. As soon as this happened, Google picked up on the suspicious login attempt, and immediately suspended the account....
by GoldenPorkchop80
Thu Oct 19, 2017 3:41 pm
Forum: Off topic
Topic: Making memes about Factorio.
Replies: 48
Views: 51952

Re: Making memes about Factorio.

olafthecat wrote:I can't view your image.
Any ideas why that is the case?
If you're talking about my image, then I have no idea. Maybe it's a bug with your internet browser. Here's a direct link to my image, if you need it.
by GoldenPorkchop80
Wed Oct 18, 2017 7:43 pm
Forum: Off topic
Topic: Making memes about Factorio.
Replies: 48
Views: 51952

Re: Making memes about Factorio.

Here's mine. I make fun of myself in this one, considering my old habit of using the "cure-all" for factorio bugfixes.

Image
by GoldenPorkchop80
Tue Oct 17, 2017 5:08 pm
Forum: General discussion
Topic: One Billion Copper Wires produced.
Replies: 35
Views: 12397

Re: One Billion Copper Wires produced.

What you can see in the image is just a small part of a 20GW nuclear setup. It's not my design, but it's come in very handy. Thanks goes out to "nthexwn" for his design in the post below, which has all the info: https://forums.factorio.com/viewtopic.php?f=208&t=50293 I currently have ...
by GoldenPorkchop80
Tue Oct 17, 2017 3:51 pm
Forum: General discussion
Topic: One Billion Copper Wires produced.
Replies: 35
Views: 12397

Re: One Billion Copper Wires produced.

[Koub] Removed posts saying "why should we care" and subsequent answers as they're irrelevant. If you don't care, don't read the topic. Aw man! I liked my response! I was in the philosophical zone when I wrote that... Like, proper Leonardo Da Vinci mode... :cry: Oh well! If the mods deem ...
by GoldenPorkchop80
Tue Oct 10, 2017 7:18 pm
Forum: General discussion
Topic: One Billion Copper Wires produced.
Replies: 35
Views: 12397

Re: One Billion Copper Wires produced.

Well, never say never. People have done even more impressive things on the internet. I'd say it is impossible for a single human being. It takes magnitudes greater than a lifetime of Factorio running continously in the background to reach the limit of 64 bit. [edit] If you run Factorio for 100 year...
by GoldenPorkchop80
Tue Oct 10, 2017 4:41 pm
Forum: General discussion
Topic: One Billion Copper Wires produced.
Replies: 35
Views: 12397

Re: One Billion Copper Wires produced.

It will overflow at 9 223 372 036 854 775 295 (~9e18), which is 512 (2^9) short of a signed Int64. That's actually kind of a bug, since Int64 should only overflow at ...807, and the documentation says it's a UInt64 (or a double for fluids I think), which should overflow at ~18e18. Not sure if that'...
by GoldenPorkchop80
Tue Oct 10, 2017 4:32 pm
Forum: Off topic
Topic: know how to make nuclear reactor but...
Replies: 13
Views: 5629

Re: know how to make nuclear reactor but...

olafthecat wrote::lol:
What we should be saying is: "it's not quantum mechanics!"
I works much better in the context of factorio.
Still the same concept, though.

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