Search found 190 matches

by tetryon
Sat Oct 28, 2023 6:54 pm
Forum: Ideas and Suggestions
Topic: [MP] Uploading blueprints / Download blueprints
Replies: 0
Views: 211

[MP] Uploading blueprints / Download blueprints

Our server has a BP book that's absolutely huge - it's a single version-controlled book filled with more books, and many large BPs. It takes several minutes (often a lot longer) to copy the book over to the Game BP section and does so in the background. It's infuriatingly slow, but it gets there eve...
by tetryon
Thu May 06, 2021 8:24 pm
Forum: Duplicates
Topic: [boskid][1.1.32] Desyncs in vanilla (brownout)
Replies: 5
Views: 1856

Re: [boskid][1.1.32] Desyncs in vanilla (brownout)

We are desyncing over and over right now, if that's something you want to log in and see for yourself.
by tetryon
Wed May 05, 2021 6:37 pm
Forum: Duplicates
Topic: [boskid][1.1.32] Desyncs in vanilla (brownout)
Replies: 5
Views: 1856

Re: [boskid][1.1.32] Desyncs in vanilla (brownout)

I will need more details or a running server to attach to on which i could try to see why the desync happens. For now moving this to pending. The server is up and often "randomly" desyncs. There's usually some of us logged on and plenty of admins. Feel free to hop on. We can switch off ur...
by tetryon
Mon May 03, 2021 11:47 pm
Forum: Duplicates
Topic: [boskid][1.1.32] Desyncs in vanilla (brownout)
Replies: 5
Views: 1856

[boskid][1.1.32] Desyncs in vanilla (brownout)

I had played multiple hours on a 1.1.32 vanilla MP server (AssemblyStorm weekly) on Friday, Saturday and Sunday, without issues. A few other people had desyncs. I logged onto a few other servers just now - no problem. Then I logged on to the AssemblyStorm weekly server and the moment I joined it ins...
by tetryon
Mon Mar 29, 2021 8:07 pm
Forum: Pending
Topic: [1.1.30] Desync vanilla after starting to place rail
Replies: 2
Views: 1216

Re: [1.1.30] Desync vanilla after starting to place rail

Understood. I can't really give any other info since it wasn't anything special that I did either time. I actually tried again to join just now and was successful without desyncing. The server is also randomly desyncing for several people now, including an <unknown-username>. https://imgur.com/a/QGO...
by tetryon
Sun Mar 28, 2021 4:37 pm
Forum: Pending
Topic: [1.1.30] Desync vanilla after starting to place rail
Replies: 2
Views: 1216

[1.1.30] Desync vanilla after starting to place rail

Hi, I was on AssemblyStorm's vanilla MP server with about 8 players including myself. I'm told there had been some desync issues earlier in the day with others. I had clicked on some old blueprints from my personal collection (so they would transfer in). Seemed to be no problem. So not sure if that'...
by tetryon
Sat Jun 08, 2019 4:58 pm
Forum: Duplicates
Topic: [0.17.47] Modded - Crash
Replies: 2
Views: 1405

Re: [0.17.47] Modded - Crash

Just read the other replies for the thread you linked - and I too was decon'ing rail and probably signals.
by tetryon
Sat Jun 08, 2019 4:48 am
Forum: Duplicates
Topic: [0.17.47] Modded - Crash
Replies: 2
Views: 1405

[0.17.47] Modded - Crash

Single player modded crash here... I don't think I did anything to cause it - I was dragging a decon planner and it froze up and crashed.

Files attached.
by tetryon
Sat Apr 06, 2019 2:35 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57520

Re: Friday Facts #289 - Character GUI - typo and stuff

For the Character screen, under Statistics, please change Entities and Ghost 'Build' to 'Built'. As it is right now, it's literally unplayable. Also change Ghost to plural - Ghosts. For Weapons, you have a double-negative. If Damage is -769, that that's the same as healing 769. Why is ammo listed be...
by tetryon
Sat Apr 14, 2018 4:48 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55140

Re: Friday Facts #238 - The GUI update (Part II)

Please fix the typo of 'Unavaliable' -> 'Unavailable'. (see combat robotics screenshot)

Literally unplayable!
by tetryon
Fri Mar 09, 2018 8:35 pm
Forum: News
Topic: Friday Facts #233 - Wiki admin
Replies: 23
Views: 14245

Re: Friday Facts #233 - Wiki admin

As soon as I saw the new concrete addition, I started searching for it on the wiki, and was impressed to find it there so quickly. Props!!
by tetryon
Fri Feb 16, 2018 7:36 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 45579

Re: Friday Facts #230 - Engine modernisation

Can you post the build that was used for the screenshots?

=)
by tetryon
Sun Jan 28, 2018 5:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.20] Vanilla MP Crash - Right click on blueprint
Replies: 1
Views: 1002

[0.16.20] Vanilla MP Crash - Right click on blueprint

Hi - I was playing MP. I think I was the only person on when this happened. I had copied a Game Blueprint over to my blueprints, and that was fine. Then I went to right-click on the blueprint on my (right-hand) side and the game immediately crashed. Attached are the log and dump. Sorry, I don't have...
by tetryon
Fri Jan 26, 2018 2:21 am
Forum: Resolved Problems and Bugs
Topic: 16.19 - Unable to open blueprint books from game storage
Replies: 13
Views: 5818

Re: 16.19 - Unable to open blueprint books from game storage

Came here to report this. Saw this post, and left loving the fact that I can see other people's reports, and the devs fix this lickety split!
by tetryon
Sat Sep 23, 2017 2:38 pm
Forum: Duplicates
Topic: [0.15.34] UI issue - unable to see all side panel
Replies: 2
Views: 1265

[0.15.34] UI issue - unable to see all side panel

This is a 'problem' rather than a bug. A quite irritating one, however, and has been an issue for years =) #1 The lower right weapon hotbar thinger conceals it. #2 Regardless of #1 it goes off the screen waaay down low. My monitor resolution is 1920x1080. Screenshot attached. Also, while I'm here, i...
by tetryon
Sat Sep 16, 2017 1:53 am
Forum: Pending
Topic: [15.34] Freeze into crash while saving
Replies: 2
Views: 1670

[15.34] Freeze into crash while saving

Windows 10. Factorio launched through Steam. I was renaming a train stop, and hadn't quite completed it. Game went to autosave. Autosave progress bar got about 2/3rds the way across and then the game froze. I waited approx 10 minutes and it didn't unfreeze. I just had the animated blue circle pointe...
by tetryon
Tue Sep 12, 2017 7:22 pm
Forum: Pending
Topic: [posila] [0.15.34] Vanilla-Crash when client saved after server quit
Replies: 3
Views: 1819

Re: [posila] [0.15.34] Vanilla-Crash when client saved after server quit

iun
posila wrote:In 0.16 crashes on Windows will generate also minidump

The computer this happened with is offline/unplugged right now, but would this be found in C:\Windows\Minidump\ ?
Do you want me to attach it to this post when I get the computer back online?
by tetryon
Fri Aug 25, 2017 1:16 am
Forum: Pending
Topic: [posila] [0.15.34] Vanilla-Crash when client saved after server quit
Replies: 3
Views: 1819

[posila] [0.15.34] Vanilla-Crash when client saved after server quit

Both server and client are running Windows 10. Server was non-dedicated. No mods at all. This crash has not happened before, but the circumstances leading to the crash haven't either (for us). The world was first created when 0.15.23 was the latest version, but we always play on the latest experimen...
by tetryon
Fri Nov 11, 2016 6:13 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 106502

Re: Friday Facts #164 - Nuclear power

well uuh nuclear reactors (modern ones) don't really do a "big" explosion when stuff goes really wrong (like a meltdown). maybe do it so that if stuff goes really wrong it will do a medium explosion and make so that the aria can't be accessed without proper equipment (like a powerarmor wi...
by tetryon
Tue Sep 13, 2016 11:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26] Difficulties of automated reconnecting when desync occurs.
Replies: 3
Views: 1681

Re: [0.12.26] Difficulties of automated reconnecting when desync occurs.

Loewchen wrote:This has been fixed with the limitation to 3 reconnects on desyncs in 0.14.
Awesome sauce - thanks guys!

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