Search found 48 matches

by Hakusho
Tue Mar 22, 2016 1:35 pm
Forum: Technical Help
Topic: Steam Sync fucks internet connection
Replies: 10
Views: 6858

Re: Steam Sync fucks internet connection

You could use a tool to limit steams bandwith if you want to keep the savegames in the cloud and want to install additional software to handle the upload.
Not sure if it is worth it...
by Hakusho
Tue Mar 22, 2016 1:25 pm
Forum: Implemented Suggestions
Topic: Showing icons of science pack on technology
Replies: 14
Views: 5612

Re: Showing icons of science pack on technology

Speaking of only showing the highest though... needing science pack 1, and 2, and 3, and alien is often a bit much... when you're researching things that need science pack 3, is there really such a need to include science pack 1, and 2 also? Maybe there could be a way to tag things as "basic s...
by Hakusho
Tue Mar 22, 2016 9:44 am
Forum: General discussion
Topic: Font?
Replies: 10
Views: 13930

Re: Font?

DaveMcW wrote:It really was the font in 2013.
Wow! I did not know this. Maybe i was interpreting to much into the "mockup" thing :roll:
by Hakusho
Tue Mar 22, 2016 9:42 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another green cells build :)
Replies: 43
Views: 70568

Re: Hi guys: Yet another green cells build :)

Hi guys! I follow with astonishment your dedicated elaboration on the matter of green cells. One could/can learn a lot of things here. My wish is that you would now move on to focus on heavy oil processing, cracking, lossless and economic use and transport of the resulting products. Start a new sub...
by Hakusho
Mon Mar 21, 2016 3:58 pm
Forum: General discussion
Topic: Font?
Replies: 10
Views: 13930

Re: Font?

Blackraz0r wrote:...and its not Stylar Stencil...
He said it is a mockup. That means it is like a custom variation of it... can't tell you much more. But maybe there are not even all letters available in this "factorio"-Style
by Hakusho
Mon Mar 21, 2016 8:52 am
Forum: Implemented Suggestions
Topic: Showing icons of science pack on technology
Replies: 14
Views: 5612

Re: Showing icons of science pack on technology

Just a small detail: there is no need to show all vials. Only highest one would be enough at least at the moment. Like only green if tech needs red+green, and only blue if tech needs red+green+blue. But there is also Tech that needs red+green+blue and tech that needs red+green+alien IRC. But in gen...
by Hakusho
Thu Mar 17, 2016 12:06 pm
Forum: Gameplay Help
Topic: Biggest problem for newcomer like me is…
Replies: 10
Views: 3928

Re: Biggest problem for newcomer like me is…

... You can make a temporary solid fuel from heavy oil plant to deal with the overflow of heavy Also using lubricant to upgrade your belts to blue will help take the edge off the overflow Well... since i mostly try to rush to advanced oil processing i had no eyes for those possibilities :oops: I am...
by Hakusho
Thu Mar 17, 2016 10:46 am
Forum: Gameplay Help
Topic: Biggest problem for newcomer like me is…
Replies: 10
Views: 3928

Re: Biggest problem for newcomer like me is…

Evan_ wrote:After seeing the 'ideal' proportions for steam power, I realized that I didn't wanna know this thing. It would have been more fun to figure it out for myself...
I kind of miss my messed up furnace setup and my spaghetti factory without main bus. But is kinda easier to go with things that just work.
by Hakusho
Thu Mar 17, 2016 9:33 am
Forum: Not a bug
Topic: [0.12.26] huge problems, owners energy in MP (PVP)
Replies: 10
Views: 4412

Re: [0.12.26] huge problems, owners energy in MP (PVP)

I mean... draining/stealing the enemies energy might also be a war tactic on it's own...
by Hakusho
Thu Mar 17, 2016 8:29 am
Forum: Gameplay Help
Topic: Biggest problem for newcomer like me is…
Replies: 10
Views: 3928

Re: Biggest problem for newcomer like me is…

presumably the refactoring would've put oil cracking into the plans. The difficult part in the beginning is getting the possibilities for oil cracking, since you have a set ratio of heavy oil, light oil and pertoleum income. When i start a new factory and start doing oil stuff i mostly build a tank...
by Hakusho
Wed Mar 16, 2016 2:20 pm
Forum: Gameplay Help
Topic: Biggest problem for newcomer like me is…
Replies: 10
Views: 3928

Re: Biggest problem for newcomer like me is…

SirRichie wrote:..And also: you can reorganize your factory at virtually no cost. Your buildings are not lost when you deconstruct them...
But be aware that if you pick up container with fluids inside, the fluid will be lost if you do not pump it somewhere else before. ;)
by Hakusho
Tue Mar 15, 2016 1:10 pm
Forum: Ideas and Suggestions
Topic: Fusion reactor - new energy, power, electricity generator
Replies: 8
Views: 4186

Re: Fusion reactor - new energy, power, electricity generator

I somehow like the idea of creating energy and dealing with the fiddling parts afterwards. It is kinda like Steam engines but backwards.
But what i do not like is the idea of waste staying around.
by Hakusho
Tue Mar 15, 2016 8:26 am
Forum: General discussion
Topic: New Player - First Impressions.
Replies: 3
Views: 1726

Re: New Player - First Impressions.

If you have fear of spoiling yourself, i would recommend to tinker around yourself. The amount of possibilities on how to do things is ... pretty high. I don't want to tell you too much, otherwise i might spoil things you don't want to hear. For example lot of people have quite different setups to s...
by Hakusho
Mon Mar 14, 2016 10:17 am
Forum: Gameplay Help
Topic: Upgrade/Downgrade belts using blueprints
Replies: 4
Views: 10036

Re: Upgrade/Downgrade belts using blueprints

This is not exactly what you are looking for, but might also adress your problem/idea.
link [Upgrade Planner]
by Hakusho
Fri Mar 11, 2016 12:42 pm
Forum: General discussion
Topic: Remove circuit networks
Replies: 21
Views: 10971

Re: Remove circuit networks

...Apart from that I get strong feeling that this thread is more a meta-discussion. Discussing for the sake of discussing with nothing actually being achieved except some bad blood. Maybe we should just show why the circuit network is a useful thing (like you did already). Maybe someone just needs ...
by Hakusho
Fri Mar 11, 2016 11:41 am
Forum: Ideas and Suggestions
Topic: Forklifts to move around chests
Replies: 21
Views: 9650

Re: Forklifts to move around chests

great way to teach people to be careful with those chests? :P
by Hakusho
Fri Mar 11, 2016 10:16 am
Forum: Ideas and Suggestions
Topic: Item Destroying
Replies: 4
Views: 3772

Re: Item Destroying

Koub wrote:I'm sure you can use search box in the upper right corner to find them :)
and then shoot it to destroy it? :D
by Hakusho
Fri Mar 11, 2016 10:02 am
Forum: General discussion
Topic: Remove circuit networks
Replies: 21
Views: 10971

Re: Remove circuit networks

...My rationale is that these components add nothing to the actual game. Absolutely nothing. They just take up space... Outpost status display So i dont think things like that would make sense in a game only about circuit logic? Why do you want people to stop using their brain to squeeze some extra...
by Hakusho
Fri Mar 11, 2016 9:54 am
Forum: Ideas and Suggestions
Topic: Connecting Factories entities in real time to the NYSE
Replies: 4
Views: 2018

Re: Connecting Factories entities in real time to the NYSE

Let's see how much they pay for my alien artifacts :D

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