Search found 91 matches

by Bizz Keryear
Thu Mar 07, 2024 9:16 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 116
Views: 25217

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

Anyone knows if early early adopters of Factorio (bought it way back in early days) will qualify for a free update? … 2.0 was a paid DLC, right? (Sorry, did forgot if it was stated, at all) I don't have any official source, but I would personally be VERY surprised : Wube's stance has always been : ...
by Bizz Keryear
Thu Mar 07, 2024 10:42 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 116
Views: 25217

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

Anyone knows if early early adopters of Factorio (bought it way back in early days) will qualify for a free update? … 2.0 was a paid DLC, right? (Sorry, did forgot if it was stated, at all) 2.0 is (technically) a free update. With 2.0 is a paid Expansion pack of (said) similar content size as the m...
by Bizz Keryear
Tue Mar 05, 2024 7:54 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 116
Views: 25217

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

Anyone knows if early early adopters of Factorio (bought it way back in early days) will qualify for a free update? … 2.0 was a paid DLC, right? (Sorry, did forgot if it was stated, at all)
by Bizz Keryear
Tue Mar 05, 2024 7:24 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 12
Views: 865

Re: I made a thing. (4 way Overhead Rail intersection).

How does this compare to a cloverleaf interchange? https://en.wikipedia.org/wiki/Cloverleaf_interchange Cloverleafs are terrible. You want something topologically equivilent to a stack interchange. (https://en.wikipedia.org/wiki/Stack_interchange) […] Ok, Stupid question: Why is the clover intercha...
by Bizz Keryear
Wed Nov 27, 2019 9:46 am
Forum: Show your Creations
Topic: 13x9 Micro Factory
Replies: 17
Views: 50342

Re: 13x9 Micro Factory

With or without mod, I could not do this.
But at least I feel less stupid now that I realized I never could have done this ... cause I basically only play vanilla.
by Bizz Keryear
Mon Apr 22, 2019 3:56 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 316820

Re: Foreman 0.1.9 - A factory optimisation tool.

I still see posts here ... at some points it was way past 0.2 ... tho I have some Foreman Versions of Bitbucket I think from Nicksaurus (who no longer is on bitbucket) with the version 0.1.9.7 and 0.2.0 I have some Foremen Versions by https://bitbucket.org/Pobiega/foreman/downloads/ whith the latest...
by Bizz Keryear
Sun Mar 03, 2019 1:59 am
Forum: General discussion
Topic: One 0.17 interface change was very disappointing for me
Replies: 0
Views: 1064

One 0.17 interface change was very disappointing for me

To say it out clearly, I'm somewhat convinced that the thing I complain about will not be fixed, since I'm clearly an edge case. For the record I play more that 99% of all games in window mode, since I have 3 screens running and usually do other things on them. Like having additional info of the gam...
by Bizz Keryear
Sat Mar 02, 2019 5:28 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 64174

Re: Friday Facts #284 - 0.17 experimental

Have written over the past month several post I never published, cause well didn't manage to Anyway I still want see two things before 1.0. edit: FIRST AND MOST IMPORTANT: BACKGROUND SAVES Please change the game so that you aren't interrupted anymore by the game saving. I mean every other games does...
by Bizz Keryear
Sat Feb 02, 2019 6:10 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 70787

Re: Friday Facts #274 - New fluid system 2

Since I'm late to the party probably nobody ever will read this, but because of Animal named after the game (kovarex) A new species of scorpion Neobuthus Factorio was just identified and classified. My father has a hobby of going (not only) to dangerous places and identifying undiscovered species of...
by Bizz Keryear
Sun Sep 16, 2018 2:47 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 46361

Re: Friday Facts #256 - The little things 3

I know I am late to the party but I HAVE to comment on this. This Belt Immunity Equipment In the later game there is often an annoyance when trying to work around your overgrown belt jungle. It especially just leads to misclicks and a lot of hassle for something that doesn't really add much value to...
by Bizz Keryear
Sun Sep 16, 2018 2:44 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 113729

Re: Friday Facts #260 - New fluid system

I am starting at one of your last points: Perhaps refactor it from floats to integers, which would make it work more cleanly, but would also make some calculations more complicated. TBD. You can avoid some of your troubles by simply rounding your results. A tank with 0.1 in it then would simply be e...
by Bizz Keryear
Tue May 15, 2018 6:39 am
Forum: Combinator Creations
Topic: Ideal clock
Replies: 9
Views: 7303

Re: Ideal clock

Sorry, to resurrect this thread, but for once it is for a good reason. I love this clock and it would be a shame if it is lost. Questions: Does it still work? I assume it does, but you never know if some changes broke it. Could you be so kind and replace the old Blueprintstring (from the mod) to one...
by Bizz Keryear
Tue Apr 24, 2018 10:24 pm
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8301

Re: Help with a clock circuit.

You always want to load all reactors at the same time, so you take advantage of the neighbour bonus. You should set things up to load all reactors with exactly one fuel cell each, all at the same time, with the trigger condition being steam in your storage going below a certain level. (Trigger the ...
by Bizz Keryear
Tue Apr 24, 2018 7:08 pm
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8301

Re: Help with a clock circuit.

Tip1: Remove the spend fuel cell only when there isn't enough steam by connecting the inserter to the steam tank. Tip2: Don't use a clock. Use the spend fuel cell as trigger. Connect the spend fuel inserter to the fresh fuel cell inserter. Tip3: always fuel all reactors at the same time to get the ...
by Bizz Keryear
Tue Apr 24, 2018 10:48 am
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8301

Re: Help with a clock circuit.

Thanks it worked like a treat ... after I worked out the last kinks. Which you probably couldn't know, but you put me on the right track. What I did: The order was wrong. More inserter should come online as the steam goes down, so I reversed the order,adjusted the number of the constants (e.g. A is ...
by Bizz Keryear
Sat Apr 21, 2018 2:48 pm
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8301

Re: Help with a clock circuit.

Really neat design (which I actually can't wrap my head around), but I literally can't place anything near the inserters. The inserter is supposed to take one fuel cell and put it into a reactor, and only insert the next one once it used up (200 seconds) if the steam* goes down more and more reactor...
by Bizz Keryear
Sat Apr 21, 2018 10:31 am
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8301

Re: Help with a clock circuit.

I now ended up with this: 0eNrtnNuOo0YQht8FKXd4Qx8BK9lVNufzYS9yEa0s28PMoNjYwni0k5UfIO+RJ8uTBB9mmGmDq7pYgpG52dXYpmn6q7+Bv6r7vTOZraNlGieZM3zvxNNFsnKGf7x3VvFNMp5tP8vul5EzdOIsmjuuk4zn279uo3E2iN5Nb8fJTZQ6G9eJk6vonTNkGxc8+CqaxldROpgu5pM4GWeLpw3wzVvXiZIszuJo35XdH/ejZD2f5KcaBo/tXI9X2WCdH5bepIv8/8EkmmX5aZaLV...
by Bizz Keryear
Thu Apr 19, 2018 3:49 am
Forum: Off topic
Topic: Sometimes I feel so stupid
Replies: 0
Views: 1380

Sometimes I feel so stupid

I made this incredible circuit: A clock that generates a pulse, on that pulse data is written into a memory cell, then compared to the current value in the circuit network, and counting up when the value goes up and down when the value goes down. It includes some rounding to smooth things out. And t...
by Bizz Keryear
Wed Apr 18, 2018 10:55 pm
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8301

Re: Help with a clock circuit.

[...] Thanks for the compacting, but it still doesn't work when I put in the decider at the end between the insterter and the clock. I need to do that because I have one place with 18 of those clocks (which will run depending on incoming signal) then (because of the limitation of the game) two wire...
by Bizz Keryear
Wed Apr 18, 2018 12:46 pm
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8301

Help with a clock circuit.

What I want to do is: If a signal is present a clock runs at an interval and then restarts. If the signal is no longer present (and doesn't come back) the clock runs till end and stops. Each time the clock (re)starts it sends a pulse to a inserter which then moves one item. I have experimented a lot...

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