Search found 63 matches

by Marqee
Mon Dec 18, 2017 11:02 am
Forum: Pending
Topic: [0.16.5] Loading Saves Error
Replies: 1
Views: 772

[0.16.5] Loading Saves Error

loading after updating game from 0.16.4 to 0.16.5 gives error : "Opening yyy.zip file failed : bad zip file.
the file that is giving error was a 0.15.x loaded and saved with game updated to 0.16.4

Loading old 0.15.x saves , with game updated to 0.16.5 , and reloading , gives no errors.
by Marqee
Wed Apr 26, 2017 7:14 pm
Forum: General discussion
Topic: Uranium enrichment is weird
Replies: 20
Views: 8742

Re: Uranium enrichment is weird

Image

Took a while to reach the 41 needed to start the process, but then nearly all the U-238 was enriched.
i had to cut a piece of belt to make it stack again.
by Marqee
Tue Jan 31, 2017 5:52 am
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 40214

Re: Friday Facts #175 - Programmable Speaker

i think there are more important things to focus on... some real goal for playing after "finishing" the game 5-6 times , i have no purpose of playing it again, it is always the same.. there is no need to expand/duplicate /enlarge the base , if not for the mere purpose of doing it. There is...
by Marqee
Fri Nov 18, 2016 2:15 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 105344

Re: Friday Facts #164 - Nuclear power

I've spent many hours playing. From my tests i have never been in 1) lack of coal for my burners. 2) always been in lack of "crude oil" ( never used solid fuel ) I think some other changes rather then "burners optimizations with coal" should be done : 1) Some king of process that...
by Marqee
Wed Mar 05, 2014 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0]Small stutter every few seconds
Replies: 17
Views: 7607

Re: [0.9.0]Small stutter every few seconds

AlexPhoenix wrote:Gammro, can you please provide specs of your PC(RAM, 32/64 bit, GPU RAM, OS ver) and factorio version(did you try 0.9.2?), i will try to reproduce slutter via virtual machine.
0.9.2 ?
Where ?
by Marqee
Mon Mar 03, 2014 2:19 pm
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18388

Re: Factorio 0.9.1 Optimization Guide

Interesting concept, but you focus on outputting the entire mining operation's ore on a single belt lane supposedly going into the furnaces. Don't you think that you may have issues with that? For example, suppose the belt capacity is not reached and your ore is happily chugging along. However, if ...
by Marqee
Fri Feb 28, 2014 5:05 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24316

Re: Flask production Tier 1 and Tier 2

sparr wrote:For now I'm just pumping all my light oil into a steam engine.
well that's a solution , but is also a waste.
by Marqee
Fri Feb 28, 2014 5:04 pm
Forum: Show your Creations
Topic: Really -- The best use for light oil.
Replies: 10
Views: 29103

Re: Really -- The best use for light oil.

If you have excess, dont store, crack... And if you need more heavy oil, use the first oil processing instead of the advanced oil processing. The problem now is not that it is overproduced, I think the problem is that people dont really know how to find a balance. My recomendation: Mine all those t...
by Marqee
Fri Feb 28, 2014 2:00 am
Forum: Show your Creations
Topic: Fast Discharge Ore Factory
Replies: 15
Views: 16472

Re: Fast Discharge Ore Factory

nice but i prefer another kind of setup.


Image
by Marqee
Fri Feb 28, 2014 1:30 am
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24316

Re: Flask production Tier 1 and Tier 2

plastic production and sulfur will not for sure be enough with only 1 rafinery shared for both... in my test factory i was not able to handle the upkeep of nΒ° 4 lvl3 assembling machine producing the blue science pack neither with 3 rafinery... cannot imagine with 12 p.s. tell me how you'll handle al...
by Marqee
Fri Feb 28, 2014 1:26 am
Forum: Show your Creations
Topic: Really -- The best use for light oil.
Replies: 10
Views: 29103

Re: Really -- The best use for light oil.

light oil right now is overproduced. once started i was full of carbon and was too much anyway after the introduction of light oil to solid fuel i stopped mining coal and got 80k of solid fuel while i was always on low level of sulfur and plastic needed for advanced circuits, batteries and robots, a...
by Marqee
Thu Feb 27, 2014 6:13 pm
Forum: Gameplay Help
Topic: 30 MW Day / Night Solar Energy Accumulation
Replies: 14
Views: 9487

Re: 30 MW Day / Night Solar Energy Accumulation

Maybe the devs have time to gift us with the exact numbers :D I Found that a full day is 25.000 ticks , 60 ticks/s = 416.6 realtime seconds. And the night with sunrise and sunset is 138 seconds those from developers notes So i'll assume : full day : 416.6 sec full dark night : 40-41sec ---->41 dark...
by Marqee
Thu Feb 27, 2014 5:36 pm
Forum: Gameplay Help
Topic: 30 MW Day / Night Solar Energy Accumulation
Replies: 14
Views: 9487

Re: 30 MW Day / Night Solar Energy Accumulation

I said in that thread (mentioned above) night/day ration is 0.3060 but it was wrong, because I divided it with fullday. Its more likely 0.436 My test setup to replace 10 steam engines end up with (85+37=) 122 solars and 102 accumulators. I used 16 radars and 23 lasers to create consumption close to...
by Marqee
Thu Feb 27, 2014 5:16 pm
Forum: Gameplay Help
Topic: 30 MW Day / Night Solar Energy Accumulation
Replies: 14
Views: 9487

Re: 30 MW Day / Night Solar Energy Accumulation

BurnHard wrote:This picture shows me you have more than double the amount of solar collectors you actually need :)
yup about 5 times the needed =)
by Marqee
Thu Feb 27, 2014 5:11 pm
Forum: Gameplay Help
Topic: 30 MW Day / Night Solar Energy Accumulation
Replies: 14
Views: 9487

Re: 30 MW Day / Night Solar Energy Accumulation

BurnHard wrote:Maybe you will get the quickest results if you open the electric network ingame, take a stopwatch, wait one full day, one full night, and write down your results ^^ also measure the ramp up- / ramp down times.
Image

=)
by Marqee
Thu Feb 27, 2014 4:13 pm
Forum: Gameplay Help
Topic: 30 MW Day / Night Solar Energy Accumulation
Replies: 14
Views: 9487

Re: 30 MW Day / Night Solar Energy Accumulation

Dont mix up real time hours with ingame hours. A ingame night is maybe only 100 (real-time)seconds long. So you need just enough accus to get 30MW for 100 seconds = 3 Gigajoules = 3000 MJ + reserve so the info i'm missing is how long is a INGAME full day , and how is splitted day/night =) viewing t...
by Marqee
Thu Feb 27, 2014 4:00 pm
Forum: Gameplay Help
Topic: 30 MW Day / Night Solar Energy Accumulation
Replies: 14
Views: 9487

Re: 30 MW Day / Night Solar Energy Accumulation

Your calculations are correct, but for one point: the night is MUCH shorter (somewhere in the region 3/4 day, 1/4 night). And at dawn and sunset there is some sort increase and decrease in solar power production, maybe someone could specify some numbers. Try to build half the accus and 3/4 of the s...
by Marqee
Thu Feb 27, 2014 3:31 pm
Forum: Gameplay Help
Topic: 30 MW Day / Night Solar Energy Accumulation
Replies: 14
Views: 9487

30 MW Day / Night Solar Energy Accumulation

How long is the day/ Night time ? I'm trying to make and accurate calc of solar panel / accumulators ratio but i think i miss some info.... i have a 30 MW consumption during daytime full load powered from steam engines. I want to get rid of steam engines : 1) To match 30 MW i need 500 solar pannels ...
by Marqee
Thu Feb 27, 2014 2:16 pm
Forum: General discussion
Topic: [Impractical Logic Puzzle] Bending Power to your Will!
Replies: 18
Views: 7348

Re: [Impractical Logic Puzzle] Bending Power to your Will!

is there a wat to turn off steam engines during daytime and power them on during night ?
mean automatically.
by Marqee
Wed Feb 26, 2014 1:09 pm
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18388

Re: Factorio 0.9.1 Optimization Guide

Optimization: - needed time - needed energy - number of miners - number of belts - number of poles - throughput - needed space - keeping the trees - optimized for solar-panels - ... Depending on your target you come to completely different results... @BurnHard: I mean it should be possible to reach...

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