Search found 40 matches

by psznm
Mon Mar 04, 2019 7:54 am
Forum: Technical Help
Topic: Extremely slow map download
Replies: 2
Views: 919

Re: Extremely slow map download

Today, after several days, the issue has resolved itself.
by psznm
Thu Feb 28, 2019 3:39 pm
Forum: Technical Help
Topic: Extremely slow map download
Replies: 2
Views: 919

Re: Extremely slow map download

Attaching log of starting up game, downloading map for a bit and then exitting.
by psznm
Thu Feb 28, 2019 3:29 pm
Forum: Technical Help
Topic: Extremely slow map download
Replies: 2
Views: 919

Extremely slow map download

Hello, I've installed the game again after about 1 year and I found I download map from almost every server (tried 10-15) at speed around 33kb/s which is pitiful. For few servers it even was 60 or 70 top. Speedtest to germany where one of the servers was located measured my download at 115.72 Mbps. ...
by psznm
Sun May 21, 2017 10:52 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 148464

Re: Friday Facts #191 - Gui improvements

Quickbar change? Yes please!
by psznm
Tue Apr 25, 2017 6:21 am
Forum: Duplicates
Topic: Game browser sorting [0.15.x]
Replies: 1
Views: 755

Game browser sorting [0.15.x]

Clicking "name" sorts by "players"
Clicking "players" sorts by "playtime"
Clicking "playtime" sorts by "name"
I'm not sure how consistent this bug is, as clicking "playtime" earlier sorted by "players" for me.
by psznm
Thu Dec 08, 2016 6:35 am
Forum: Multiplayer
Topic: Searching for Swe/Eng 18+ Intermediate/Advanced Skill
Replies: 2
Views: 1227

Re: Searching for Swe/Eng 18+ Intermediate/Advanced Skill

Hey man, haven't played for some time but I'd like to build a factory with you.
by psznm
Sun Sep 11, 2016 10:47 pm
Forum: Multiplayer
Topic: Evil Mass cancel
Replies: 5
Views: 2017

Re: Evil Mass cancel

the same way you would mark things for deconstruction, except you hold shift.
by psznm
Sun Sep 11, 2016 10:45 pm
Forum: Multiplayer
Topic: looking for european players for game finish in 8h.
Replies: 9
Views: 3812

Re: looking for european players for game finish in 8h.

Tried again solo. This time 8.5 hours. i had everything enough except steel for my low density structures.. i need 10.000 steel for 1.000 low density structures. excluding the 100 low density structures in the satelite. So this is more then 55.000 iron ore, you'll also need a few thousand for the b...
by psznm
Thu Sep 08, 2016 12:52 pm
Forum: Multiplayer
Topic: looking for european players for game finish in 8h.
Replies: 9
Views: 3812

Re: looking for european players for game finish in 8h.

i could help, tho im not sure if im gonna be able to play on the weekend its ok, when would you like to play? Ill see if i will be able to play on the weekend, if not monday would be fine for me. I just want to help tho, I don't care much for that achievment and am confident that I could get it by ...
by psznm
Mon Sep 05, 2016 11:55 am
Forum: Multiplayer
Topic: looking for european players for game finish in 8h.
Replies: 9
Views: 3812

Re: looking for european players for game finish in 8h.

i could help, tho im not sure if im gonna be able to play on the weekend
by psznm
Sun Aug 28, 2016 8:03 pm
Forum: Multiplayer
Topic: [EU] 24/7 server V13.20
Replies: 8
Views: 3537

Re: [EU] 24/7 server V13.18

gonna get the update?
by psznm
Mon Jul 04, 2016 7:27 am
Forum: Ideas and Suggestions
Topic: Logistics layover when placing ghost buildings.
Replies: 2
Views: 1590

Show Robo-Area while Ghost Building

When you are ghost building(selected building + shift pressed), it would be really nice if reach of roboports would be shown. As it is right now, you have to deselect your item and hover over roboport if you want to check whether your robots would be able to build in desired spot or not. Also, there...
by psznm
Wed Jun 29, 2016 8:04 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 111981

Re: [Public|EU] Dedicated Server with Crash Detection

Forced restart after given number of desyncs would be nice tho, do you think you could add that to your crash detection script? It really sucks the server is unplayable so many hours because of this, especially since i have alot of time only today, so i wanted to build big things :D
by psznm
Wed Jun 29, 2016 7:54 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 111981

Re: [Public|EU] Dedicated Server with Crash Detection

liij wrote:"Dedicated Server with Crash Detection"
Crash and desync issues are two entirely separate things you frickin hater.
by psznm
Wed Jun 29, 2016 12:27 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 111981

Re: [Public|EU] Dedicated Server with Crash Detection

The server needs restart, because of constant desyncs. And possibly update to 13.1.
by psznm
Tue May 17, 2016 2:22 pm
Forum: Multiplayer
Topic: Public Vanilla Server
Replies: 20
Views: 7181

Re: Public Vanilla Server

The game started desyncing again
by psznm
Mon May 16, 2016 9:28 am
Forum: Modding help
Topic: AI?
Replies: 2
Views: 1109

Re: AI?

prg wrote:What do you mean with AI and for what kind of entities? Have a look at the API reference to see what functions are available.
Thank you, that was actually very helpful. I found LuaEntity.set_command(), I think that should do the trick for me.
by psznm
Mon May 16, 2016 1:58 am
Forum: Modding help
Topic: AI?
Replies: 2
Views: 1109

AI?

Hello, I would like to implement my own AI for my entities. I am not too familiar with lua yet so the question is, is it even possible? And if it is, could you give me a hint where to start?
by psznm
Sun May 15, 2016 2:13 am
Forum: Multiplayer
Topic: [Whitelist|0.12.35|US] Whitelist Dedicated Server (OFFLINE)
Replies: 111
Views: 35525

Re: [Whitelist|0.12.33|US] Whitelist Dedicated Server

Raynor
idk, since 0.8 i think.
yes
147.229.193.104
Screen
by psznm
Sat May 14, 2016 11:58 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 70857

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Made some calculations to hit the goal in reasonable time. It's base is the intake of 1 rocket per minute. With prod bonus of 40% in the Assemblers for rocket parts and the silo this leads to roughly 2 rockets per minute or 10k rockets in 3,5 days (of continuosly sending rockets). Costs for the sat...

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