Search found 19 matches

by Xerrass
Mon Dec 25, 2017 8:22 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 144654

Re: Bugs and problems

Hello Mister Mod Author i can't use the red and green circut cables with inserters have only tryied filter inserters the normal once. Game crashes as i want to attatch the cable.

Edit Fixed it by Updating to latest versions dont know why it didnt update lasttime :(
by Xerrass
Mon Oct 26, 2015 9:54 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 290568

Re: Thank you (Make the dev-team happy today!)

Thx for this awsom Game i wish factorio luck @ the Steam release i hope you are prepaired for lots of people getting this game!

And actualy Factorio stands for its own!

Good game = Good Game Makers!

I'm proud to be a buyer!
by Xerrass
Mon Oct 26, 2015 9:20 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 137818

Re: [Public/Europe] Dedicated Server [0.12.13/RSO/YARM]

interesting and good to know there are very small veins with like 500k coal so hmm lets see how this will work out
by Xerrass
Fri Oct 23, 2015 8:41 am
Forum: Texture Packs
Topic: [REQUEST] Grafics for my new Mod
Replies: 1
Views: 9205

[REQUEST] Grafics for my new Mod

Hello guys and Girls im one of theth Programmers that cant do good grafics. I am looking for grafics i will release the mod as i see the grafics fit. Wat i Need: Icons: Fluid Icons: Clean Water Dirty Water Iron Dirtywater Mixture Copper Dirty Water Mixture Copper water Mixture Iron Water Mixture Amm...
by Xerrass
Fri Oct 23, 2015 8:26 am
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68026

Re: [MOD 0.12.x] Ore Expansion

ok thx
by Xerrass
Thu Oct 22, 2015 10:51 am
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68026

Re: [MOD 0.12.x] Ore Expansion

what is the license of this mod ?
by Xerrass
Thu Oct 22, 2015 10:42 am
Forum: Maps and Scenarios
Topic: TheCity - Custom Scenario for 0.12.10
Replies: 25
Views: 29946

Re: TheCity - Custom Scenario for 0.12.10

freyr_666 wrote:Factorio/temp/currently-playing/control.lua:5: attempt to index global 'game' (a nil value) when try to start a new game in factorio 0.12.11
yeah if you are reading the friday facts you woud know that all mods are broken ! and has to be changed to work with 12.11+
by Xerrass
Thu Oct 22, 2015 10:35 am
Forum: Mods
Topic: [MOD 0.12.20+] Packager 0.2.1
Replies: 18
Views: 29799

Re: [MOD 0.12.8+] Packager 0.1.1

waduk wrote:
DOSorDIE wrote:
But dead mod.
No it's not. Just tested on boxing and unboxing coal in 0.12.12.
Still works.
Still works doesnt mean its going active ^^
this is a mod that is acitvly developed.

btw nice mod!
by Xerrass
Wed Oct 21, 2015 1:14 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 137818

Re: [Public/Europe] Dedicated Server [0.12.10/Marathon/RSO/FARL]

Nice Server nice People there
by Xerrass
Tue Oct 20, 2015 9:59 am
Forum: Texture Packs
Topic: [Request] Artwork for Supreme Warfare
Replies: 14
Views: 31473

Re: [Request] Artwork for Supreme Warfare

am i alowed to use this models too ?
by Xerrass
Tue Oct 20, 2015 7:15 am
Forum: Ideas and Suggestions
Topic: Make moving objekts acceppt Power from The Grid
Replies: 5
Views: 10018

Re: Make moving objekts acceppt Power from The Grid

yeah and again we want a moving object to be part of the power network so question is it posibal to implement something into the codebase something like an interface wich will conect this item to the power network when it stands still ?
by Xerrass
Mon Oct 19, 2015 12:48 pm
Forum: Multiplayer
Topic: German Server
Replies: 2
Views: 6760

Re: German Server

ok i will show up in the next days aain i think !
by Xerrass
Mon Oct 19, 2015 12:45 pm
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 50555

Re: Friday Facts #108 - Unexpected Features

#betterSmokeInFactorio
by Xerrass
Mon Oct 19, 2015 6:05 am
Forum: Ideas and Suggestions
Topic: Make moving objekts acceppt Power from The Grid
Replies: 5
Views: 10018

Re: Make moving objekts acceppt Power from The Grid

jep it is crashing then
and i jus dont mean trains alone genraly adding this woud give us cool options Electric Cars...

avrything a no polution gy wants XD everything electric and everything powerd by solar

Xerrass
by Xerrass
Thu Oct 15, 2015 10:17 am
Forum: Ideas and Suggestions
Topic: Make moving objekts acceppt Power from The Grid
Replies: 5
Views: 10018

Make moving objekts acceppt Power from The Grid

Hey folks here is my idea for a cooler modding expirience. i am curently running into an error with a mod i write i found many dirty Workarounds but the solution looks for me not so difficoult to accomplish. curently im trying to get electric mooving objekts like trains and Cars i got sofar that the...
by Xerrass
Wed Oct 14, 2015 9:11 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 90631

Re: [dead] Wagons: More train stuff

thx
by Xerrass
Wed Oct 14, 2015 7:57 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 90631

Re: [dead] Wagons: More train stuff

Hey JamesOFarrell is it posibal to use the Acumulator Cariage Model for my own mod ?
by Xerrass
Tue Oct 06, 2015 7:31 am
Forum: Multiplayer
Topic: German Server
Replies: 2
Views: 6760

German Server

I'm looking for some guys near germany to play with i can setup a server or we can use a existing one!
Mods not a must have for me but it will extend the playtime i think!

if interestet feel free to answer to this topic!

gretings Xerrass
by Xerrass
Mon Oct 05, 2015 12:13 pm
Forum: Multiplayer
Topic: TeamSpeak 3 Server is up
Replies: 33
Views: 31136

Re: TeamSpeak 3 Server is up

still somone interestet in meeting other Factorio guys ?

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