Search found 10 matches

by Goury
Mon Aug 17, 2020 7:05 pm
Forum: Technical Help
Topic: [1.0.0] Can't initialize audio [Linux]
Replies: 8
Views: 3037

Re: [1.0.0] Can't initialize audio

Here's a thing, when I run it without padsp it does this: 0.000 2020-08-17 22:00:10; Factorio 1.0.0 (build 54889, linux64, alpha) 0.038 Operating system: Linux (Ubuntu 18.04) 0.038 Program arguments: "./factorio" 0.038 Read data path: /home/goury/_superfast/f/factorio_alpha_x64_1.0.0/facto...
by Goury
Sun Aug 16, 2020 8:07 am
Forum: Technical Help
Topic: [1.0.0] Can't initialize audio [Linux]
Replies: 8
Views: 3037

[1.0.0] Can't initialize audio [Linux]

Can't initialize audio, oh yeah. But when I $ padsp factorio it now just getting stuck at loading sounds. Official system requirements state that pulseaudio is required. So I have pulseaudio 12.2-2. Come on! This bug was known since the very first version of factorio and it's still present. There's ...
by Goury
Mon Mar 19, 2018 8:44 am
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 34286

Re: Friday Facts #234 - Office pictures

Don't make it always visible, people will find a way to exploit this.
Instead, for example, make em only visible when you are very close or when you are very close and also not moving.
Or if you have some counter-mine tech or equipped an item that lets you detect mines.
by Goury
Mon Feb 20, 2017 2:37 pm
Forum: Ideas and Suggestions
Topic: Solution to many problems and general improvements. Issue 1.
Replies: 9
Views: 3571

Re: Solution to many problems and general improvements. Issue 1.

Aww, themes.
Okay.
There is an easy way to solve this by using css styles instead of colors. I've managed forums with pitch-black, plane-white, gothic-red and pure-pink themes and managed to manage colours just fine.
by Goury
Mon Feb 20, 2017 1:34 pm
Forum: Ideas and Suggestions
Topic: Solution to many problems and general improvements. Issue 1.
Replies: 9
Views: 3571

Re: Solution to many problems and general improvements. Issue 1.

Okay, colours thing sounds like Factorio team don't know howto set up phpBB properly. Should they hired me last year, I’d solved this problem. But I'm not available now. I'll try to help remotely about this later. As for sticky articles, I haven't read them all yet. Some day I'll read them all. Mayb...
by Goury
Sun Feb 19, 2017 5:14 pm
Forum: Ideas and Suggestions
Topic: Solution to many problems and general improvements. Issue 1.
Replies: 9
Views: 3571

Re: Solution to many problems and general improvements. Issue 1.

Why there is colours if I should avoid it? Is there a problem disabling the feature that should not be used? Also January fff's have nothing to do with the balance problem that is in the fact that there is no limit on how many turrets you can build and no matter what weapon you use, it's just single...
by Goury
Sat Feb 18, 2017 6:23 pm
Forum: Ideas and Suggestions
Topic: Solution to many problems and general improvements. Issue 1.
Replies: 9
Views: 3571

Solution to many problems and general improvements. Issue 1.

So I played Factorio for thousands of hours and started to realize some design problems that is easy to fix and now looks obvious. It wasn't obvious to me few years ago, so it may be not as obvious for one who haven't experienced what I experienced. Sure I greedy bastard and want my share, but I gra...
by Goury
Fri Dec 04, 2015 11:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.20][posila] hp bar rendered at wrong position
Replies: 0
Views: 4700

[0.12.20][posila] hp bar rendered at wrong position

How things done: Play game Start researching toolbelt Get bitten Finish researching toolbelt ... Whoopsy-doopsy: https://cloud.slayers.ru/index.php/s/0lqtGCFfkAiJ6TG Yup, hp bar does not change its position Proposed solution: move hp bar to side, make it sphere, like in Diablo You can even render sh...
by Goury
Sun Oct 04, 2015 12:02 am
Forum: Not a bug
Topic: [12.10] Won´t start [false alarm, sorry]
Replies: 2
Views: 4772

Re: [12.10] Won´t start

Oxyd wrote:Well, that's certainly interesting. What graphics card and what drivers do you have?
GTX 770 with proprietary 346.96
It appears so it was Nvidia driver bug, resetting its config and restarting window server fixed the problem
by Goury
Sat Oct 03, 2015 11:23 pm
Forum: Not a bug
Topic: [12.10] Won´t start [false alarm, sorry]
Replies: 2
Views: 4772

[12.10] Won´t start [false alarm, sorry]

~/proprietary/factorio 12.10/bin/x64$ ./factorio 0.000 2015-10-04 02:03:24; Factorio 0.12.10 (Build 17003, linux64) 0.000 Operating system: Linux 0.000 Program arguments: "./factorio" 0.000 Read data path: /home/goury/proprietary/factorio/data 0.000 Write data path: /home/goury/proprietar...

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