Search found 242 matches

by ludsoe
Wed May 17, 2017 5:48 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.15.10) MoWeather 0.4.0

It appears to of finally worked.
by ludsoe
Sun May 14, 2017 3:46 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.15.10) MoWeather 0.4.0

Just a heads up guys, Mo-weather V 4 should be released now. (My mediafire mirror is already updated and ready to go. But I seem to be having issues with mods.factorio) This update includes everything in the experimental released before, as-well as configurable settings. (I can add more on request.)...
by ludsoe
Thu May 11, 2017 9:14 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.13.4) MoWeather 0.3.75

So you would like seasons, that effect day length? Hm that sounds like something Id like implement. (Not something I can do for this upcoming release though sadly.) The weather systems are also something I should look into later. There's some improvements that can be done. Also if you edit the mod, ...
by ludsoe
Tue May 09, 2017 10:29 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.13.4) MoWeather 0.3.75

What do you mean, by more realistic sunlight and weather state machine? As for improvements, Ill be implementing the ability to customize weather via the mod configuration menu built into the game. (Will include several presets. Alongside standard settings.) And Hopefully Ill be able to get a stable...
by ludsoe
Thu May 04, 2017 9:22 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.13.4) MoWeather 0.3.75

I still don't have a stable release because development has been slow. However I have the latest test build up on my mediafire. (Version 0.3.93) http://www.mediafire.com/file/ea8jnu81ye8cp8v/moweather.zip Be warned as I haven't fully tested moweather yet, however it this build should work. If you us...
by ludsoe
Sat Apr 29, 2017 12:24 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.13.4) MoWeather 0.3.75

There is a likely chance Ill update most my mods for 0.15

However I'm a bit out of the loop, and some minor overhauls and what not have to be done before I can release any updates. Thanks for the patience though.
by ludsoe
Thu Jul 14, 2016 11:00 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.13.4) MoWeather 0.3.75

Appears factorio disagreed with my version formatting.
Re-versioned it in a way the game should understand now.
by ludsoe
Sat Jul 09, 2016 7:33 pm
Forum: MoMods
Topic: Moving Mods to offical mod site.
Replies: 2
Views: 9280

Re: Moving Mods to offical mod site.

Ill still continue to update the forums, I suppose I can start posting update notifications in each mods threads again. As for the future of MoMods, I haven't had much time to actually play factorio lately. So for now all I've been doing is maintaining the mods. However I'm still open to suggestions...
by ludsoe
Tue Jul 05, 2016 8:25 pm
Forum: MoMods
Topic: (0.13.4) MoTransport 0.2.1
Replies: 4
Views: 15085

Re: (0.13.4) MoTransport 0.2.0

I forgot to update the migration with new recipe names, fixed now.
by ludsoe
Tue Jul 05, 2016 8:23 pm
Forum: MoMods
Topic: (0.13.4) MoPower 0.5.2
Replies: 15
Views: 31353

Re: (0.13.4) MoPower 0.5.1

hi, great to see this updated for 0.13.x, I do have an issue with this one when loading it to an existing save(0.13.4) it prevents it from loading with an error. ff836ddb120a224c66c0cf0b6d756199.png Oh and something is going on with loading MoTransportation in an existing savegame too, I'll post th...
by ludsoe
Tue Jul 05, 2016 1:35 pm
Forum: MoMods
Topic: Moving Mods to offical mod site.
Replies: 2
Views: 9280

Moving Mods to offical mod site.

Just like to announce here that Ill be moving the MoMods download links to the factorio mod site. Id like to know everybody's thoughts on that. And I would really like to hear how I can improve the listings on the ModSite. MoCombat: https://mods.factorio.com/mods/ludsoe/mocombat MoIndustry: https://...
by ludsoe
Tue Jul 05, 2016 1:03 pm
Forum: MoMods
Topic: (0.13.4) MoMining 0.1.2
Replies: 7
Views: 19506

Re: (0.12.24) MoMining 0.1.01

darkshadow1809 wrote:VERY high script update time. Anything you can do to reduce this? It kinda gives a microstutter combined with other mods :/
I noticed this, and I'm unsure of what causes it really. Ill look into heavy optimizations the next round of changes I do.
by ludsoe
Thu Jun 30, 2016 4:22 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.12.35) MoWeather 0.3.074

I'm currently porting all the Mo-mods so they run in 0.13.
However MoWeather is taking some extra time/work to port over due to changes in the lua api, and upgrades so each surface can have its own separate weather events going on.
by ludsoe
Sun Jun 12, 2016 2:33 pm
Forum: MoMods
Topic: (0.13.4) MoPack -MoMod Pack
Replies: 6
Views: 16862

Re: (0.12.20) MoPack -MoMod Pack

DRY411S wrote:I've downloaded today and the zip appears to include only motrans, mopower and mocombat. There are no version numbers on the mod folders.
Just checked, seems mediafire decided to swap some links around and the link in the post was set to an archived version. Its fixed now.
by ludsoe
Mon Jun 06, 2016 11:57 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.12.35) MoWeather 0.3.073

Normally I wouldn't post such a small change, but this hot-fix fixes the time displayed by evogui. (I wasn't offsetting my value by half a day.) As for the weather brightness inconsistency, that may of been a side effect of the wrong time value. Also Motoolbar was a failed project to create a modula...
by ludsoe
Sun Jun 05, 2016 11:07 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.12.35) MoWeather 0.3.073

BugFix 0.3.073 Released. Lowered weather chances drastically, they are 1/10th of what they used to be. Day length changed to 7 minutes, you can change this in the config.lua if you don't like this change. Fixed a bug in the remote interface to that caused the mod to send improper time values after t...
by ludsoe
Sat Jun 04, 2016 11:07 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52870

Re: (0.12.20) MoWeather 0.3.071

That sounds odd... According to the default config.lua included in Moweather a entire day cycle should only last 12 minutes.

Do you have any other mods that change the game time/speed? Also have you changed the config at all?
Otherwise it sounds like a bug, that Ill have to look into.
by ludsoe
Fri May 20, 2016 4:55 am
Forum: MoMods
Topic: (0.13.4) MoPower 0.5.2
Replies: 15
Views: 31353

Re: (0.12.20) MoPower 0.4.26

They are meant to replace entire chains of engines. So in place of 8 normal steam engines you just use a single octo one.
by ludsoe
Tue Apr 12, 2016 10:12 am
Forum: MoMods
Topic: (0.13.4) MoPower 0.5.2
Replies: 15
Views: 31353

Re: (0.12.20) MoPower 0.4.26

Hey there. :) Wanted to ask if the wind turbin is working? I set them up, they move a second and then stand still. And my biggest question they seem to not generate any energy? They working more like accumulators. If its intended, i'm okey with this but then its a bit "hard" to charge the...
by ludsoe
Mon Mar 21, 2016 11:54 am
Forum: MoMods
Topic: (0.13.4) MoMining 0.1.2
Replies: 7
Views: 19506

Re: (0.12.24) MoMining 0.1.01

Don't think Ive encountered a crash while in use after I fixed some quirks involving belts being overfilled due to silly, but there's a chance of it happening. But as people reported there's some issues with removing existing roboports as I have to do nasty hacks with ownership and what not to make ...

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