Search found 131 matches

by Sedado77
Tue Sep 22, 2015 7:03 pm
Forum: Mods
Topic: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
Replies: 16
Views: 24128

Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)

Does this work on 0.12?? Want to use it... Or do i just use the code in my vanilla install and modify it?
by Sedado77
Fri Aug 21, 2015 8:26 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 179220

Re: Bob mods for 0.12

Bhoedda wrote:
bobingabout wrote: Damn, really? holy crap x3

There are currently no official mirrors, but it looks like I may have to set some up.

Untill then... https://www.dropbox.com/s/yo2cpmvkhp7iw ... 4.zip?dl=0

Thank you =)
Yeah! Thank you!
I also got the 509's :evil:
by Sedado77
Fri Aug 21, 2015 8:11 pm
Forum: Videos
Topic: Bentham's Factorio Videos
Replies: 4
Views: 11220

Re: Bentham's Factorio Videos

I like your videos. It's a nice way to watch a LOT of factorio in a short amount of time. Also, even with the de-synch problems, i like the AMASS LP with arumba and company. Hope to see more of your videos! I'm starting a channel with factorio LP soon, maybe some day we play a match toghether? :) Ha...
by Sedado77
Fri Aug 21, 2015 6:50 pm
Forum: Mods
Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
Replies: 37
Views: 30158

Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)

How I use it - I'm not an expert - it makes sense to automatically connect resources, which are near together into one patch. I think is better with a label, but a brujula is cutest. Please tell me why a label or why a brujula :D very old pic http://i.imgur.com/hnRnKb0.jpg "Brujula" LOL, ...
by Sedado77
Sun Jul 19, 2015 5:56 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 138443

Re: Version 0.12.0

YEEEYYYY Thanks Guys!!
by Sedado77
Wed Jul 15, 2015 4:30 am
Forum: General discussion
Topic: Hi, I'm Back! :)
Replies: 0
Views: 2195

Hi, I'm Back! :)

Hi!!!! :D Arumba's youtube series reminded me of this game... and it's been a while, so I'm coming back. Not so much to the forums because of life, but wanted to say hello, and congratz to koba on his wedding!!!! (Been there just 4 months ago!!! So welcome to the club!! :mrgreen: ) See you around, a...
by Sedado77
Sat Jun 07, 2014 2:00 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 67869

Re: Version 0.10.0

This still isn't fixed with multiple monitor setup. Let me guess: You use windows and your primary screen is not the first one and both (or more) do not have the same resolution? Windows is my OS, yes. The primary screen is the first one and they are both the same size monitor and the same resoluti...
by Sedado77
Tue May 20, 2014 6:30 pm
Forum: Off topic
Topic: Awaited Indie Games Thread
Replies: 49
Views: 35761

Re: Awaited Indie Games Thread

OOOOOOHHHHHHHHHHHHHHHHMMMMMMMMMMMMMMMMMYYYYYYYYYYYYYYYGGGGGGGGGGGGGOOOOOOOOOOOOOODDDDDDDDDDDDDDDDDDDDDDDDDDD
REALLY????

IS THERE GONNA BE A STRANDED 3

fgsdñgirmg{grdmh{mdrmhdfiog´ñergna{kdfeigñerognañng

:D

Thank you guys. You made me happy :D
by Sedado77
Mon May 19, 2014 10:46 pm
Forum: Ideas and Suggestions
Topic: Car Cardinal Direction Bias
Replies: 7
Views: 3041

Re: Car Cardinal Direction Bias

I would even welcome an addition of a slower car besides the one we have now. Hell, we could even have several different cars to build with different handling like a Jeep, sand buggy, steam tank, then something spikey from Mad Max ... all requiring different amount of parts of course. Talking about...
by Sedado77
Mon May 19, 2014 10:44 pm
Forum: Ideas and Suggestions
Topic: Terrain Elevation
Replies: 15
Views: 7768

Re: Terrain Elevation

Garm wrote:Factorio is pure 2D game.

As such the maximum you can achieve is pseudo-elevation seen in older RTS games.

While it could "work" it would be sloppy and not easy to randomly generate.
I agree, but if they can make it so that it works and looks pretty, i wouldn't object to it :)
by Sedado77
Mon May 19, 2014 10:30 pm
Forum: Ideas and Suggestions
Topic: Knockback
Replies: 3
Views: 1555

Re: Knockback

Silly silly Garm...

I LOVE THE IDEA!!!

Flying bitter carcasses everywhere!!! xD

This can be implemented also as a little 2 tick "slowdown" when an enemy gets hit :D
by Sedado77
Mon May 19, 2014 10:22 pm
Forum: Ideas and Suggestions
Topic: integrating the "alt-mode" into the default graphics
Replies: 18
Views: 8277

Re: integrating the "alt-mode" into the default graphics

Intended by you or by the game designers. The problems I talk about are from a coding perspective. What if unbeknownst to you one item in 50 were being transported to a remote area of the map and stacking up, eventually causing your game to crash or something because of the bugginess of underground...
by Sedado77
Mon May 19, 2014 9:09 pm
Forum: Ideas and Suggestions
Topic: Car Cardinal Direction Bias
Replies: 7
Views: 3041

Re: Car Cardinal Direction Bias

Personally I'd rather they give the player to build roads which the car will attempt to stick to when given no other orders. Me too. Anyways, after a while, you end up getting used to the car's tricky handling. Watch some of Malkasphia's LPs in youtube. I don't personally like his way of building t...
by Sedado77
Mon May 19, 2014 9:03 pm
Forum: Ideas and Suggestions
Topic: Suggestion for expansion of the transportion system
Replies: 7
Views: 2969

Re: Suggestion for expansion of the transportion system

I rescue something of this that (I think) wasn't what you wanted to emphasise:
Hometruck wrote:Possibility #1 Add higher tiers of repair pack. These would (naturally) cost more to make.
I REALLY like this idea :D
by Sedado77
Mon May 19, 2014 8:57 pm
Forum: Ideas and Suggestions
Topic: Moving single items from stack
Replies: 11
Views: 7834

Re: Moving single items from stack

Hm. I think I would use it, if it works with the middle mouse, but add that the transfer rates should rise. For example like so: 1, 2, 3, 4, 5, 10, 15, 20, 30, 40, 50, 100, 200, 300, 500, 1000 ... Perhaps some better algorithms (repeating clicks, means different...) So, with some clicks and roll, r...
by Sedado77
Sun May 18, 2014 9:55 pm
Forum: Ideas and Suggestions
Topic: Half Belt Splitter
Replies: 58
Views: 20864

Re: Half Belt Splitter

That is, I think, where the frustration lies. There is this enormous gap between how simple a task belt separation ought to be, and how complex and over-engineered the proposed solutions are. Wellcome to Factorio! THIS is what the game is all about! That's the beauty of it, and if you spend a few e...
by Sedado77
Sun May 18, 2014 9:26 pm
Forum: Ideas and Suggestions
Topic: Custom Overlays For Area Designation
Replies: 4
Views: 3140

Re: Custom Overlays For Area Designation

I can't find it, but I'm sure I posted something like this a while ago. I'm In for the idea of "planning tool"of some sort.
:D

And I like the long ssilk post in the link.

I'd LOVE to see a place called "SSilk's native village" xD
by Sedado77
Sun May 18, 2014 9:05 pm
Forum: Implemented Suggestions
Topic: Showing up/see/visualize modules in assemblies...
Replies: 11
Views: 7450

Re: Showing up modules in assemblies...

+6

I would REALLY like that. It would be very helpful.

Also, a little thing... Is there a way that the "alt mode" doesn't get switched when you Alt+Tab??

:=)
by Sedado77
Sun May 18, 2014 9:03 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24465

Re: Flask production Tier 1 and Tier 2

Compact tier 1+2 design with 9x14 footprint for early stages. 1 green + 1 red flasks per 6.66 seconds. Had to use +20% production module to attain balance between green and red production, but at early stages this can be simply ignored. Science labs can be put separately or right on top (3 labs max...
by Sedado77
Sun May 18, 2014 8:56 pm
Forum: Implemented Suggestions
Topic: Place medium light pole overtop small light pole
Replies: 6
Views: 2302

Re: Place medium light pole overtop small light pole

I kind of agree with both sides here. On the CON side, True that if you can "fast upgrade", you can "fast downgrade". And in this case, it breaks the network to downgrade. In chests case (the other that "could" be broken) it just gives you the items back if the chest wa...

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