Search found 129 matches

by Calico
Thu Oct 02, 2014 1:48 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 129433

Re: Attacking biters with turrets makes all weapons pointles

I think one of the bigger issues that doesn't seem to have been mentioned yet is that biters spawn WAY WAY too quickly. Like seriously, does it make any sense that a hive can pump out a big biter every second? It's not like we need complete realism (because its impossible to make an intelligent gra...
by Calico
Sat Sep 13, 2014 12:37 am
Forum: News
Topic: Friday Facts #51 - First MP Game
Replies: 46
Views: 30920

Re: Friday Facts #51 - First MP Game

ah, my weekly factorio fix. Very nice progress. A video would be nice (nothing special, like 5mins with a bit of commentary maybe?).

Keep up the good work. Fingers crossed that 10.10 will be stable and we can move on.
by Calico
Fri Sep 12, 2014 6:44 am
Forum: General discussion
Topic: What are your plans for multiplayer?
Replies: 15
Views: 5496

Re: What are your plans for multiplayer?

My Folks once did a 30 hour marathon of OTTD... you just need 2-3 good friends, a teamspeak, a few cans of Rockstar (or whatever your poison is).... and junk food. loads of junk food. Or a good delivery service. Best of all: we all three have gamer girls at home.... they don't mind ignoring us for a...
by Calico
Thu Sep 11, 2014 10:08 am
Forum: General discussion
Topic: What are your plans for multiplayer?
Replies: 15
Views: 5496

Re: What are your plans for multiplayer?

Soon as multiplayer hits, Ill update my mods and set them up to not desync. And if possible attempt to play a game with some of my friends. So, the big feature drops that everybody is waiting for and the first thing you plan to do is update your mods? :D Well, factorio modders are one of a kind. Co...
by Calico
Wed Sep 10, 2014 6:18 pm
Forum: General discussion
Topic: What are your plans for multiplayer?
Replies: 15
Views: 5496

Re: What are your plans for multiplayer?

Yea, this is really threatening :) We will release the first experimental release of the multiplayer, and people will start to play it with joy, just to find out there are so many bugs ... and they will hate us for sure :) Ohhh, we fully expect bugs... and crashes to desktop... and bluescreens of d...
by Calico
Wed Sep 10, 2014 5:24 pm
Forum: General discussion
Topic: What are your plans for multiplayer?
Replies: 15
Views: 5496

What are your plans for multiplayer?

Well, it's somewhat quiet lately, almost everybody just waiting for the next bit of news from Multiplayer. And while it's still somewhat far away, it's becoming a bit more real with everyday that passes. At this point, i'd actually like to ask the community: What are your plans/preparations for the ...
by Calico
Sun Aug 31, 2014 3:11 pm
Forum: Gameplay Help
Topic: Stuck after 35h playtime?
Replies: 11
Views: 4584

Re: Stuck after 35h playtime?

Thanks a lot guys you saved my game! :) Distractor-capsules worked fine and with destroyers its just running through :D @Xecutor: You are right, I had double walls and a lot of turrets inside and it would have worked if I hadnt run out of energy... problem were the 25 nests constantly respawning an...
by Calico
Sun Aug 31, 2014 11:23 am
Forum: Gameplay Help
Topic: Stuck after 35h playtime?
Replies: 11
Views: 4584

Re: Stuck after 35h playtime?

Hey! Thanks for the answers so far! @FishSandwich: The turret crawling didnt work, no smaller nests in range and the big ones (15+ nests) overran the turrets (30+) without noticing them :D @Calico: Thanks for this! :) I will try out the distractor capsules later, didnt see them in crafting list... ...
by Calico
Sun Aug 31, 2014 11:01 am
Forum: Gameplay Help
Topic: Stuck after 35h playtime?
Replies: 11
Views: 4584

Re: Stuck after 35h playtime?

No, you aren't stuck. Even with "only blue" research levels biters shouldn't be a big problem. 1. Build a factory for "Distractor capsules". Build around 25-40 and keep a good supply around for later use. 2. Build a Servo Armor. While certainly no match for a "real" Pow...
by Calico
Sat Aug 30, 2014 9:40 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 989322

Re: Factorio Roadmap for 0.11 + 0.12

O man, looking good! Cant wait for them gates! And most of all... multiplayer! (Whos gon play mp with me? YEAH!) Don't forget, for the brave ones :) Trust me, we have the armies assembled to invade that planet! no bugs will stand in our way (and if they do, we'll report them). Got atleast 3 ppl rea...
by Calico
Sat Aug 23, 2014 6:00 pm
Forum: Ideas and Suggestions
Topic: Laser turret cooldown to encourage defenses to be mixed
Replies: 17
Views: 6629

Re: Laser turret cooldown to encourage defenses to be mixed

Can't we just wait for the combat update in a few months? Discussing balance is a good thing, but futile with the likely "big" (aka tanksized big) changes not far behind multiplayer.

Or just go on talking about a balance that might be obsolete in 2-4 months anyway.
by Calico
Fri Aug 22, 2014 7:55 pm
Forum: News
Topic: Friday Facts #48 Long term thinking
Replies: 25
Views: 27149

Re: Friday Facts #48 Long term thinking

Well, some progress is better then none. Hopefully the time invested now will pay off in the long run. As far as i can say the 10.8 version was near bug free, so it seems a reasonable assumption that 0.10.9 might be the final stable version. Really hoping for more news about multiplayer... but i und...
by Calico
Fri Aug 22, 2014 7:06 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 129433

Re: Attacking biters with turrets makes all weapons pointles

IMO, the problem is balance. The only reason I use turrets to kill off a biter nest is big/medium worms. I believe they appear too early in the game, when the player can't handle them. Shit, even in the endgame I can't really handle them without turret creeping. I think that's the biggest problem; ...
by Calico
Thu Aug 21, 2014 6:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 53388

Re: Super compact blue FACTORIES. Made by Kwiz and Vel-maste

bosebuck375 wrote:The links are broken.
uhm, you do realize that this thread is like over a year old? The setup that was presented here wouldn't even work nowadays, we had some HUGE changes since then. Also i got ninjaed.... that turtle came out of nowhere i swear! ;D
by Calico
Wed Aug 20, 2014 5:58 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 212849

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

But thinking about it, why is everybody obsessed with fast inserters? OFC they have their uses, but many of you use them everywhere, even when there high speed isn't needed. And they do use quite a bit more power then normal ones. This is a common misconception, based on biased tooltip info. But po...
by Calico
Tue Aug 19, 2014 5:13 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 212849

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Nice progress. But thinking about it, why is everybody obsessed with fast inserters? OFC they have their uses, but many of you use them everywhere, even when there high speed isn't needed. And they do use quite a bit more power then normal ones. Also, Xterminator you should IMHO use limits on the lo...
by Calico
Tue Aug 19, 2014 3:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] sience packs disappear
Replies: 23
Views: 10015

Re: [0.10.2][kovarex] sience packs disappear

I like this direction. While a few wasted science packs don't hurt anyone in a normal game, i can foresee several maps with low biter counts that make science pack mk IV very costly in terms of time.
by Calico
Tue Aug 19, 2014 10:31 am
Forum: Off topic
Topic: Needing some german help
Replies: 12
Views: 18282

Re: Needing some german help

I agree with SWSe. As long as your audience is somewhat familar with the suject, you shouldn't have any problems. Some words like "event" or "sci-fi" are beeing used in advertising on a broad scale anyways, 90% of the germans know what they mean even without any englisch learning...
by Calico
Mon Aug 18, 2014 1:43 pm
Forum: Gameplay Help
Topic: How can you avoid gridlocks at a train circle?
Replies: 11
Views: 10061

Re: How can you avoid gridlocks at a train circle?

ah, the good ol' classic Roundabout. Works for loads of Trains... unfortunatly only in OTTD where we have pathsignals (and likely better code for the pathfinding).

I was thinking about enlarging it, but after some thought i dont see a way to do it without pre-signals or pathsignals.
by Calico
Sun Aug 17, 2014 12:13 pm
Forum: Ideas and Suggestions
Topic: New Train Signal: NO-Parking-Sign
Replies: 4
Views: 2306

Re: New Train Signal: NO-Parking-Sign

Kithoras wrote: (btw Idk OpenTTD)
You like playing with trains in Factorio? YOU WILL LOVE OPENTTD.

I promise that much. Even me and my friends dig out OTTD every few months to play. It's almost as good as Factorio when it comes to deleting the time between Friday evening and Monday morning. :D

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