Search found 35 matches

by Madara Uchiha
Sat Aug 22, 2015 10:34 pm
Forum: Not a bug
Topic: [0.12.4] Can use level 3 modules in basic beacons
Replies: 5
Views: 7243

Re: [0.12.4] Can use level 3 modules in basic beacons

I may be mistaken then. Although, that still sounds like an odd behavior.
by Madara Uchiha
Sat Aug 22, 2015 9:39 pm
Forum: Not a bug
Topic: [0.12.4] Can use level 3 modules in basic beacons
Replies: 5
Views: 7243

Re: [0.12.4] Can use level 3 modules in basic beacons

When you try to insert them normally, an error message somewhere along the lines of "Only level 1 modules can be used in the basic beacon".
by Madara Uchiha
Sat Aug 22, 2015 9:17 pm
Forum: Not a bug
Topic: [0.12.4] Can use level 3 modules in basic beacons
Replies: 5
Views: 7243

[0.12.4] Can use level 3 modules in basic beacons

See https://youtu.be/hqG-GrKMjIk?list=PLifN ... vAY&t=1117

When you use CTRL+Click to place modules in beacons, it would accept level 3 modules without raising an error.
by Madara Uchiha
Fri Jul 31, 2015 4:21 pm
Forum: Pending
Topic: [0.12.2]Game freezes when minimized or otherwise interrupted
Replies: 1
Views: 4363

[0.12.2]Game freezes when minimized or otherwise interrupted

Attached are both my log files (current and previous). The chain of events is: I am running factorio from the update patches since 0.11 and am currently on latest 0.12.2, and am running Ubuntu 15.04. While in-game, have not tried on menus Press Alt, that brings up the Ubuntu command menu. OR Use hot...
by Madara Uchiha
Fri Jul 31, 2015 3:29 pm
Forum: Releases
Topic: Version 0.12.2
Replies: 22
Views: 36875

Re: Version 0.12.2

Was the burner inserter not having enough energy for taking from the far side bug fixed? I don't see it in the patch notes
by Madara Uchiha
Wed Dec 10, 2014 6:11 pm
Forum: Gameplay Help
Topic: How can I make a sandbox scenario with the map editor?
Replies: 3
Views: 2272

Re: How can I make a sandbox scenario with the map editor?

Bump. This no longer seems to work. How can I do this in the newer versions?
by Madara Uchiha
Thu Mar 20, 2014 9:58 pm
Forum: Implemented Suggestions
Topic: double filter for inserter, red/green wires
Replies: 4
Views: 6437

Re: double filter for inserter, red/green wires

But then in your example, which will it pick assuming it's connected to both networks? Copper or Iron? If you're going to say "Both", how's that different from the current behavior (of simply applying both item on the one filter allowed).
by Madara Uchiha
Thu Mar 20, 2014 9:55 pm
Forum: Implemented Suggestions
Topic: Copy assembler into requester
Replies: 6
Views: 13218

Re: Copy assembler into requester

Nice! I'd like to add a copy/paste into a smart inserter as well, if connected to a network, add a rule for the item with a <50(??) set?
by Madara Uchiha
Thu Mar 20, 2014 9:50 pm
Forum: Implemented Suggestions
Topic: Doors and Gates
Replies: 19
Views: 8904

Re: gate

Since the game has advanced for quite a bit, I'd like to revive this thread. Can we have gates? It's getting ridiculous opening cracks in your quadruple or quintuple walls at later game stages. Doesn't have to be fancy, a 2-thick, 4-5 wide piece of technology that "disappears" or opens alo...
by Madara Uchiha
Wed Mar 19, 2014 9:34 am
Forum: Gameplay Help
Topic: How can I make a sandbox scenario with the map editor?
Replies: 3
Views: 2272

Re: How can I make a sandbox scenario with the map editor?

Found it. Edit the "player" entity (press T with mouse on it) and uncheck all of the difficulties. That'll make the player not appear when starting a game, and you in god mode :)
by Madara Uchiha
Tue Mar 18, 2014 11:47 pm
Forum: Gameplay Help
Topic: How can I make a sandbox scenario with the map editor?
Replies: 3
Views: 2272

How can I make a sandbox scenario with the map editor?

I tried opening the sandbox map as template, I tried removing the player (by placing water on top of it), I tried fiddling with the options.

I couldn't find it. How can I make a god-mode like sandbox scenario with the map editor. Can I?
by Madara Uchiha
Tue Mar 18, 2014 11:16 pm
Forum: Implemented Suggestions
Topic: Ghost building construction range should be bigger
Replies: 2
Views: 2061

Ghost building construction range should be bigger

I think the point of having the player able to make ghost building is to not have to actually be there and build like you normally would. If the only benefit is that you only need one of that item in your inventory, you could just ask it from your logistics bot and construct it yourself. I think gho...
by Madara Uchiha
Mon Feb 24, 2014 4:33 pm
Forum: Releases
Topic: Version 0.9.1
Replies: 26
Views: 33548

Re: Version 0.9.1

Wow this is intense. Interweaving my tightly packed factory with the rather bloated liquid processing factory would be a real challenge. Can't wait to see what people come up with :D
by Madara Uchiha
Mon Feb 24, 2014 9:04 am
Forum: Balancing
Topic: Steam Engines should not produce pollution
Replies: 9
Views: 18107

Re: Steam Engines should not produce pollution

My bad, always thought Steam Engines are major polluters due to the amount of smoke the produce (It should be white, and fade faster then :P) Also, now that we really have some different types of fuel, it may be interesting to have different fuel burn produce different pollution. (For example, in th...
by Madara Uchiha
Sat Feb 22, 2014 2:00 pm
Forum: Balancing
Topic: Steam Engines should not produce pollution
Replies: 9
Views: 18107

Steam Engines should not produce pollution

Think about it realistically for a second. Why would a steam engine produce pollution?

Should the boiler pollute? Sure, you burn coal. Should a theoretical oil engine produce pollution? Sure, big time. But there's no real reason for the steam engine to produce pollution.
by Madara Uchiha
Sun Feb 16, 2014 11:24 pm
Forum: General discussion
Topic: Deprecated: Factorio IRC
Replies: 15
Views: 7387

Re: Factorio IRC

An IRC channel? Why not host an IRC server? It's relatively simple and grants you much more control. Would you like that? If the server you guys have isn't a shared host, it could probably be set up silently over the existing setup.

Also, I recommend Miaou (Uses Node.js) over IRC.
by Madara Uchiha
Sat Feb 15, 2014 8:17 am
Forum: Resolved Problems and Bugs
Topic: Game Doesn't Run on Ubuntu Linux
Replies: 12
Views: 5539

Re: Game Doesn't Run on Ubuntu Linux

Try the solution proposed there, see if that works out for you.
by Madara Uchiha
Fri Feb 14, 2014 10:07 pm
Forum: Duplicates
Topic: [0.9.0] Linux 64b broken textures
Replies: 7
Views: 6650

Re: [0.9.0] Linux 64b broken textures

No repro. What distro are you using? What are your system specs?
by Madara Uchiha
Fri Feb 14, 2014 9:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Burner Inserter consumption is insanely imbalanced
Replies: 3
Views: 1419

Re: [0.9.0] Burner Inserter consumption is insanely imbalanc

Cheers :D

On a sidenote, is it possible to speak with one of the devs/site maintainers in private (hopefully something slightly more realtime than phpBB's private messages?)? I have a few suggestions to make.
by Madara Uchiha
Fri Feb 14, 2014 9:16 pm
Forum: Duplicates
Topic: [0.4.1] Sound Delay in Ubuntu Linux
Replies: 5
Views: 5419

Re: [0.4.1] Sound Delay in Ubuntu Linux

Confirmed, it's still present in both 0.8.8 and 0.9.0

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