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Map generation: Starting VISIBLE area

Posted: Sat Jan 17, 2015 8:34 pm
by Zequez
Nothing fancy, just a little more visibility when you start, so you don't have to walk around to find resources and can directly know if you want to restart the map or not.

The idea would be to have an option to increase the starting visibility.

Re: Map generation: Starting VISIBLE area

Posted: Sat Jan 17, 2015 10:09 pm
by iklarazu
Seems a little lazy to me!

The solution to this is to open the map editor, choose your settings and generate. You can then restart it a number of times until you find the right one.

At that point, you can save your map and load it in single or multiplayer.

Re: Map generation: Starting VISIBLE area

Posted: Sat Jan 17, 2015 10:23 pm
by immibis
I don't see why not.

Re: Map generation: Starting VISIBLE area

Posted: Sun Jan 18, 2015 3:18 am
by Garm

Code: Select all

/c game.forces.player.chart({lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}})
Just use this command at the beginning if the game.

Re: Map generation: Starting VISIBLE area

Posted: Sun Jan 18, 2015 6:36 pm
by LordFedora
As korvex said earlier

Code: Select all

/c game.forces.player.chart({{-1024,-1024},{1024, 1024}})
works too (i think i got it)