New Series Idea: Need Your Input
Posted: Mon Nov 24, 2014 11:10 pm
Hey all,
As some of you may know, I do YouTube videos of Factorio. I was part of the Hydra Dilemma series, and currently doing a multiplayer series with another member from the Hydra Dilemma, Alex.
The point of this topic though is that I have an idea for another Factorio series I want to start, but the idea is a bit odd so before I go to the effort to start it, I would like to hear from you guys if it is something you would be interested in seeing, and/or if you have any suggestions/adaptions to the idea to make it better. So here are the details:
- Would be singleplayer
- Would use a couple small mods. Thinking of Uranium Power mod, just because it looks cool and would add another element to the game. As well as a few tiny mods such as Resource Monitor, Fat Controller and maybe Automatic Train Layer.
- Here is the basic idea/premise of the series: Thinking of calling it something like (get ready, dumb name incoming :p), Total Depletion, or something similar. The goal throughout the series and reflected in the gameplay would be to consume resources as the quickest rate possible, and to go hand-in-hand with that, to also build on a massive scale. I know the idea seems kind of weird, but for some reason it just seems appealing to me, as I have intentionally played this way, it just sounds fun. Funny enough, I got the idea when randomly thinking about Independence Day (the movie), and how the aliens would go to a planet, consume all the natural resources, then just move on to the next, and the next etc... Somehow this translated into a Factorio series idea of me doing a similar thing. Just consuming tons of resources, building massive things and just moving on to resource after resource and so on.
So as you can imagine, this would include tons of trains and expansion. I had considered using the Resource Spawner Overhaul mod for this, but have mostly decided against it, as it just seems to kind of conflict with what I want to do.
I would however make the resources more spread out just by changing the map settings. Was thinking something like: Normal size/richness, but low or very low frequency (I know same as RSO, but not THAT spread out as the mod makes them), and then biter richness and size on High, but frequency on low. Seems like it would be interesting.
So yeah, I know a long post, but I wanted to include as many details as possible. Let me know if this is something that sounds interesting, or if ya have any adaptions to the idea to make it more interesting.
As some of you may know, I do YouTube videos of Factorio. I was part of the Hydra Dilemma series, and currently doing a multiplayer series with another member from the Hydra Dilemma, Alex.
The point of this topic though is that I have an idea for another Factorio series I want to start, but the idea is a bit odd so before I go to the effort to start it, I would like to hear from you guys if it is something you would be interested in seeing, and/or if you have any suggestions/adaptions to the idea to make it better. So here are the details:
- Would be singleplayer
- Would use a couple small mods. Thinking of Uranium Power mod, just because it looks cool and would add another element to the game. As well as a few tiny mods such as Resource Monitor, Fat Controller and maybe Automatic Train Layer.
- Here is the basic idea/premise of the series: Thinking of calling it something like (get ready, dumb name incoming :p), Total Depletion, or something similar. The goal throughout the series and reflected in the gameplay would be to consume resources as the quickest rate possible, and to go hand-in-hand with that, to also build on a massive scale. I know the idea seems kind of weird, but for some reason it just seems appealing to me, as I have intentionally played this way, it just sounds fun. Funny enough, I got the idea when randomly thinking about Independence Day (the movie), and how the aliens would go to a planet, consume all the natural resources, then just move on to the next, and the next etc... Somehow this translated into a Factorio series idea of me doing a similar thing. Just consuming tons of resources, building massive things and just moving on to resource after resource and so on.
So as you can imagine, this would include tons of trains and expansion. I had considered using the Resource Spawner Overhaul mod for this, but have mostly decided against it, as it just seems to kind of conflict with what I want to do.
I would however make the resources more spread out just by changing the map settings. Was thinking something like: Normal size/richness, but low or very low frequency (I know same as RSO, but not THAT spread out as the mod makes them), and then biter richness and size on High, but frequency on low. Seems like it would be interesting.
So yeah, I know a long post, but I wanted to include as many details as possible. Let me know if this is something that sounds interesting, or if ya have any adaptions to the idea to make it more interesting.