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Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 1:49 pm
by Klonan

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 1:53 pm
by garath
Awesome poster!

I wanna buy this game!!

(Again)

Great job!

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 1:53 pm
by Yehn
My god, it's full of belts.

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 1:55 pm
by AndrewIRL
The problem with the display in Taipei is that it wasn't denoted anywhere that the game was available on Steam.

If legally possible I would suggest adding a LARGE Steam logo.

Personally I wouldn't have purchased the game if it wasn't on Steam.

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 2:01 pm
by burdoto
i wanna buy the POSTER tho

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 2:18 pm
by joshinils
neat!
(press alt! \s)

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 2:32 pm
by Rhamphoryncus
I made a mod that removes beacons and rebalances modules to compensates. Really more of a proof of concept but you might want to give it a try, V.

https://mods.factorio.com/mod/SimpleModules

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 2:42 pm
by EsX_Raptor
"What in the name of Jesus is going on here?"

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 2:59 pm
by Aeternus
Response: "So this is where Antman lives?"

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 3:07 pm
by RamsesIV.
Amazing factories! :) I think that factory is a window into the mind of a person who build it :D

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 3:17 pm
by LD100
My response:

You are wasting uranium in the left bottom nuclear power plant. You need heatpipes connected to heat exchanger ;)

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 3:28 pm
by Veylon
I like the progression from the semi-virgin wilderness in the bottom left to the orderly layout in the center to the utter madness of the upper right.

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 3:55 pm
by huhn
my answer would be:
"whatever"

no offense against this highly valued game of yours. a picture is bad to describe a complex game like this at least to me. a player understand the "icons" and builds a person that doesn'T play the game will be able to understand the easy the stuff like the train and the rocket but the rest looks a little bit like dwarf fortress.

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 3:56 pm
by Xterminator
Amazing poster and factory!
Honestly this seems closer to a work of art than a "factory". But the fact it also can do 1k+ SPM is even more cool. :D

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 4:35 pm
by Ghoulish
How about running a giveaway competition after you've finished using the roll ups? If you did, and I won, they'd take pride of place in the living room, and be damned what the other half thinks!

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 5:15 pm
by steinio
Factorio is a very problematic game.

I saw it and was suddenly in love.
Others will never find a path into it.
There is no thing inbetween i think.

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 5:58 pm
by Escadin
You've inspired me to build more naturally looking factories in the future and explore design patterns which make the process of expanding with new techs much more organic. Love this game.
Horizontal lines are more pleasing to the eyes you say? Kinda always had a gut feeling telling me that and I didn't listen.

If this was whatever promotional material of Factorio I first saw? "Wow, there is so much going on there"
Can you send me a bunch of those so I can use them and convince my dad to join the game? :D

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 6:28 pm
by irbork
I noticed new feature in the movie. I think climate changes and after rain puddles will be great addition in 0.17

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 6:37 pm
by ManaUser
The only trouble is I feel like a person seeing that and knowing nothing about the game might not understand that Factorio is about building something like that. "Huh, looks like a game about managing a huge factory or something, that doesn't sound very fun." In my opinion the timelapse is much cooler than the finished product, but of course you can't put that an a poster. Maybe you could have that, or something like it, looping on a good sized screen in your booth to kind of supplement and explain the "rollup".

Re: Friday Facts #236 - Building a rollup

Posted: Fri Mar 30, 2018 6:49 pm
by vaderciya
My response would be:

It looks cool, but it's inneficient as all hell. What if you needed 400 more electric furnaces? Where would you put them? Where would the train stations fit? How would you get the iron to the places it needs to go? You couldn't.

I totally love the look of this factory, as like, a purely asthetic thing. But wouldn't say it has any of the perks a well spaced main bus would have, especially expandability, but that's the point of it.

10/10 great job at building an interesting to look at factory!