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Random Ramblings #4

Posted: Thu Oct 03, 2013 9:48 pm
by kovarex
Graphics
Albert finished other, general-purpose remnants, so the destructed factory will leave somemthing as a reminder (on the picture)

Wiki/scripting
Monkey work.
I'm doing monkey work the whole day today, cleaning and unifying the lua scripting interface.
For all trivial elements, get/set methods are changed to property fields

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game.player.force.technologies["iron-working"].setresearched(true)
changes to

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game.player.force.technologies["iron-working"].researched = true
I already wrote to the 0.7.1 changelog, that the wiki scripting interface will be complete, so as I'm writing it, I want to write the more or less final version of things we already have.
The part of the wiki I'm extending: https://forums.factorio.com/wiki/inde ... ua_objects

Bugfixing
Tomas was trying to fix causes that led to the 15 000 biter save (that was reaaaly slow).
New spawners will have bigger bounding box, so we decided to just kill all spawners/biters that gets to the way when loading older saves.
The testing also resulted in nice debugging command

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game.killallenemies()
Can be handy sometimes :)

In the meantime, we were fixing bugs and moving feature requests to another release, so the testing phase of the bugfix release will probably start soon.

P.S. We are considering opening the source code to some people.

Re: Random Ramblings #4

Posted: Thu Oct 03, 2013 10:24 pm
by Nirahiel
First ! :D
Also, nice one :D
I can't wait to play it (and update my mod as well)

Re: Random Ramblings #4

Posted: Tue Sep 08, 2015 4:16 am
by DRBLN
nice graphics!

Re: Random Ramblings #4

Posted: Tue Sep 08, 2015 4:24 am
by Rage
DRBLN wrote:nice graphics!
I'm gonna have to ask you to return the shovel.

Re: Random Ramblings #4

Posted: Tue Sep 08, 2015 11:15 am
by Ojelle
Well, this is quite a necro :P
And damn, the graphics have changed a lot.