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Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 2:51 pm
by slpwnd
The 0.12.0 release has been postponed by a week. We are still in the playtesting. Read more at http://factorio.com/blog/post/fff-93

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 2:59 pm
by Gandalf
Guys, asteroids are in a stable orbit. The rocks that occasionally crash into offices are called meteorites. Or pavement stones, if there is some rioting going on, but I'm sure no responsible rioter would do that to the creators of an awesome game like Factorio.

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 3:04 pm
by kiba
As a player, the wait is just agonizing! I know you guys are keeping up the good work though.

What are the developers' thought on rolling releases ala Firefox and Chrome?

As a player, I love to see more frequent releases, but on the other hand the reward must be smaller because they don't pile on due to rolling releases. Ultimately though, I just want moooooaaaaar stuff.

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 3:05 pm
by Oxyd
Gandalf wrote:Guys, asteroids are in a stable orbit. The rocks that occasionally crash into offices are called meteorites. Or pavement stones, if there is some rioting going on, but I'm sure no responsible rioter would do that to the creators of an awesome game like Factorio.
I suppose debris from a sufficiently violent car crash in the street below is also a possibility.

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 3:10 pm
by Gandalf
As long as you guys don't get attacked by biters and spitters…

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 3:32 pm
by wwdragon
I am also agonized by this one week delay and was hoping to try it all out today. :-s

Oh well, get it done right, rather then fast. :-)

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 3:44 pm
by thewd
Little proposal - maybe give 0.12 experimental version to modmakers so when it will be ready,our favorite mods already will be compatible ^^

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 4:16 pm
by Xterminator
Man I must admit I am disappointed that the release isn't today, but I would rather wait another week and have it done right. :) Super excited though! The part about ALT tabbing and resizing is a bit concerning though, sense personally I atl-tab all the time. :/
Does it happen every time, or just on occasion?

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 4:38 pm
by Rseding91
Xterminator wrote:Man I must admit I am disappointed that the release isn't today, but I would rather wait another week and have it done right. :) Super excited though! The part about ALT tabbing and resizing is a bit concerning though, sense personally I atl-tab all the time. :/
Does it happen every time, or just on occasion?
It happens with specific graphic settings. The default ones I haven't had it happen once.

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 5:07 pm
by oLaudix
Image

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 5:58 pm
by Twinsen
Waiting for the release of 0.12 be like
Image

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 6:47 pm
by Utonium
Image

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 9:23 pm
by Jonathan88
Update looks great guys (and girl :) )!
One question though - will I need to start a new world for it to see all the features?

Re: Friday Facts #93 - Furious Finish

Posted: Fri Jul 03, 2015 10:53 pm
by Takezu
If you're using mods certainly, i think not one mod will be function.
With a pure base mape you could be lucky.

Re: Friday Facts #93 - Furious Finish

Posted: Sat Jul 04, 2015 12:58 am
by CharitableClas
Looking good guys!! Anxiously awaiting the release over here in the States!

Also trying to get more players to play the game so I have people to play with...

I am using MoMods for factorio and I have to say I love the mods they are good ones.

Re: Friday Facts #93 - Furious Finish

Posted: Sat Jul 04, 2015 7:37 am
by safan
Just count on playing a week or three on a new vanilla map until the bigger bugs are solved and the modders had time to adapt.
If there are maps you want to keep, take a lot of backups before loading them in 12

Good idea on expanding on the PR side :)

Re: Friday Facts #93 - Furious Finish

Posted: Sat Jul 04, 2015 8:39 am
by McGuten
Utonium wrote:Image
I have a little question about this pic, why have other background color? O.o first time i see it someone can help me?

Re: Friday Facts #93 - Furious Finish

Posted: Sat Jul 04, 2015 9:10 am
by kovarex
McGuten wrote: I have a little question about this pic, why have other background color? O.o first time i see it someone can help me?
These are filters, you can set them up using the middle mouse button (or clear by control - middle mouse button).

Re: Friday Facts #93 - Furious Finish

Posted: Sat Jul 04, 2015 9:13 am
by mustav
Twinsen wrote:Waiting for the release of 0.12 be like
Image
Aah take the time you need! Image

Re: Friday Facts #93 - Furious Finish

Posted: Sat Jul 04, 2015 9:20 am
by McGuten
kovarex wrote:
McGuten wrote: I have a little question about this pic, why have other background color? O.o first time i see it someone can help me?
These are filters, you can set them up using the middle mouse button (or clear by control - middle mouse button).
Only can be used in quickbars? or in chest found too?