Page 3 of 7

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Wed Mar 26, 2014 8:17 pm
by Dysoch
SpencerS145 wrote:Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod.

FIX SAVE CORRUPTION.
NOW.
Provide a savegame, and tell a bit more info!

which other mods you use?
which factorio version?
have you edited any files of any mods? (editing a control.lua without knowing how, is quite prone to errors!)

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Wed Mar 26, 2014 10:08 pm
by ssilk
SpencerS145 wrote:Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod.

FIX SAVE CORRUPTION.
NOW.
One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Wed Mar 26, 2014 11:02 pm
by Dysoch
ssilk wrote: One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!
this was my first thought :P but i cant be a hard ass all the time xD

but true, its in alpha. and the error is not with the mod btw (i checked, and so did kovarex)

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Wed Mar 26, 2014 11:17 pm
by ssilk
Has eventually something to do with my issue: https://forums.factorio.com/forum/vie ... f=7&t=2970

Works with 0.9.4 but not with 0.9.5....

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Tue May 20, 2014 2:06 pm
by NickehBoi
For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Tue May 20, 2014 2:30 pm
by Sleeeper
NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
Those are not buildings, but portable reactors for power armor.

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Tue May 20, 2014 3:24 pm
by NickehBoi
Sleeeper wrote:
NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
Those are not buildings, but portable reactors for power armor.
OHHHHHHHHHHHHHHHHHHHHHHH, of course if I scrolled down just a millisecond down it would reveal the fusion reactor inside the power armor. Alrighty, now the amount it states is more reasonable. Thanks! Still going to keep this mod, many possibilities and its going to help lots when raiding biter spawners, just going to look for another mod that could provide a huge amount of power with the least amount of space required.

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Tue May 20, 2014 3:30 pm
by FreeER
NickehBoi wrote:just going to look for another mod that could provide a huge amount of power with the least amount of space required.
If you have the resources I'd suggest the Dark Matter Generator also by darius456

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Tue May 20, 2014 3:55 pm
by darius456
Thank You guys, You are faster then lighting... I have read NickehBoi's massage 3min before I had to got to work (on may bike), so I thought that I will respond when I arrive but You were faster. Thx for that. Everything that Sleeeper and FreeER wrote is truth.

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Wed May 21, 2014 6:11 am
by NickehBoi
NickehBoi wrote:
Sleeeper wrote:
NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
Those are not buildings, but portable reactors for power armor.
OHHHHHHHHHHHHHHHHHHHHHHH, of course if I scrolled down just a millisecond down it would reveal the fusion reactor inside the power armor. Alrighty, now the amount it states is more reasonable. Thanks! Still going to keep this mod, many possibilities and its going to help lots when raiding biter spawners, just going to look for another mod that could provide a huge amount of power with the least amount of space required.
I also forgot that Watts is actually smaller then Kilowatts so I was nothing but all wrong on my part, sorry all. So yay, even more power for my power armor!

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Wed May 28, 2014 1:14 am
by Shalashalska
I feel like the laser defences are almost all the same strength. There really isn't much of a difference between them, and none of them even come close to the dytech mk1.

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Wed May 28, 2014 6:33 am
by darius456
Shalashalska wrote:I feel like the laser defences are almost all the same strength. There really isn't much of a difference between them, and none of them even come close to the dytech mk1.
Maybe I'm wrong but dytech don't add any laser equipment deffense. He add laser turret. And if you be so kind and read 1 post there is table that compaire vanilla one with my. Those laser deffences are placable in to modular armors not on the ground.

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Wed May 28, 2014 7:52 am
by Vitduo
DyTech has laser defenses which craft from stationary laser turels

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Wed May 28, 2014 8:12 am
by darius456
Vitduo wrote:DyTech has laser defenses which craft from stationary laser turels
If so, and if dytech are stronger use his, my are designed to kill vanilla biters, not dytech.

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Mon Jun 02, 2014 9:34 am
by tetkris
ten mod jest nie kompatybilny z dyetech ? wyskakuje error z niezgodnoscia alien drill i przez to nie mozna zaladowac mapy ? wersja gry 0.9.8

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Mon Jun 02, 2014 9:57 am
by Vitduo
tetkris wrote:ten mod jest nie kompatybilny z dyetech ? wyskakuje error z niezgodnoscia alien drill i przez to nie mozna zaladowac mapy ? wersja gry 0.9.8
Tylko odnowić F-mod. To z jego powodu
Polish language similar to the Ukrainian language, but use English letters

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Mon Jun 02, 2014 10:00 am
by darius456
tetkris wrote:ten mod jest nie kompatybilny z dyetech ? wyskakuje error z niezgodnoscia alien drill i przez to nie mozna zaladowac mapy ? wersja gry 0.9.8
Ten mod nie ma nic wspólnego z alien drill on tylko dodaje nowy ekwipunek bazując na oryginalnych przedmiotach, by the way use English.

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Mon Jun 02, 2014 11:44 am
by tetkris
problem repaired

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Mon Jun 02, 2014 2:58 pm
by darius456
tetkris wrote:Sorry for polish language if this is problem , I have errror when i want use deytech and advanced equipment mod , I have installed this 2 mods only in Factorio, here is screen wiht this error, If i place TAB and ok , factorio exit to windows system , game version 0.9.8 :
This is line 40:

Code: Select all

health_current=game.player.character.health
This error appear becouse there is no character. I have no idea what dytech modified in sandbox scenario but I will add some lines of code that should prevent this error. Of course when I come back from holiday... ETA 10.06.2014 (dd.mm.yyyy - for usa users)
Ps. Do mnie możesz pisać po Polsku, ale więcej pomocy uzyskasz pisząc w języku rozumianym przez więcej osób.

Fixed... Error occurred becouse tetkris turn on mods and don't restart Factorio. After restart everything is ok.

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Posted: Sat Jun 07, 2014 10:38 pm
by Airat9000
0.10.0 work?