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CHANGELOG
Posted: Wed Jun 03, 2015 11:59 am
by Stx3
Version 2.2.2r for Factorio 0.11.18+
Fix multiplayer desync
Lower enemy evolution cost
Re: CHANGELOG
Posted: Wed Jun 03, 2015 6:13 pm
by Stx3
Version 2.2.3r for Factorio 0.11.18+
Optimise FPS
Fixed game.removeofflineplayers() function
Fixed crash if enemy uburrow in your base
P.S.
If you want a stable game you need to use 2core processor
Re: CHANGELOG
Posted: Thu Jun 04, 2015 12:16 pm
by Stx3
Version 2.2.4r for Factorio 0.11.18+
Fixed function.lua:151 error
Fixed live-system:111 error
Increase enemy nuclear bomb max range
Fixed enemy unit skill desync[/color]
Re: CHANGELOG
Posted: Thu Jun 11, 2015 10:46 pm
by Stx3
Version 2.2.5r for Factorio 0.11.18+
Hot FIX non active enemy bases
Fixed group.lua:14 error
Re: CHANGELOG
Posted: Sat Jun 13, 2015 11:13 pm
by Stx3
Version 2.2.6r for Factorio 0.11.18+
Fixed
https://forums.factorio.com/forum/vie ... 912#p86799
FIxed elerium extractor placeble grid
Re: CHANGELOG
Posted: Thu Jun 18, 2015 4:28 pm
by Stx3
Version 2.2.7r for Factorio 0.11.18+
Fixed error
https://forums.factorio.com/forum/vie ... 912#p87424
Added elerium extractori mining speed
Fixed scourge stack on the enemy base
Fixed enemy group create on the player base
Re: CHANGELOG
Posted: Sat Jun 20, 2015 8:49 pm
by Stx3
Version 2.2.8r for Factorio 0.11.18+
Fixed error
https://forums.factorio.com/forum/mem ... ile&u=6646
Added elerium extractor mining area
Lower enemy bombs count
Added elderit result count in recipe Clean dirty elerium
Added count of power source
Added result energy in fuson reactor
Fixed desinc with enemy attacks
Fixed enemy queen stack in forest
Remake plasma turrets