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Re: [0.9.x] Landfill (1.1)

Posted: Thu Jun 05, 2014 6:02 pm
by Inzann
Could you still add water to this? I know it might break the game because of biters not being able to cross it but couldn't that be solved with expensive cost for terraforming? Please! ^^

Re: [0.9.x] Landfill (1.1)

Posted: Sat Jun 14, 2014 6:45 pm
by Steel
well, I have an island map that I want to play but land fill seems to have accessed the base mod and removed the sound made by deconstructing a wall. actual text from the report is:

boost::filesysyyem::file_size: The system cannot find the file specified:
C:/Program Files\Factorio\data\base\sound/deconstruct-bricks.wav

how dose that even work?

Re: [0.9.x] Landfill (1.1)

Posted: Sat Jun 14, 2014 6:49 pm
by hoho
Steel, did you upgrade to 0.10? :)

To fix it just find all .wav references in the mod files and replace them with .ogg.

Re: [0.9.x] Landfill (1.1)

Posted: Sat Jun 14, 2014 6:50 pm
by Steel
how do I do that?
oh, yes, I ddi upgrade to 0.1.0

edit::: I just looked at the lua files... found the problem

Re: [0.9.x] Landfill (1.1)

Posted: Fri Jun 20, 2014 11:06 am
by Colludo
Hello,

I´m translate your Mod in German.

Greetings Andy

Re: [0.9.x] Landfill (1.1)

Posted: Sun Jun 22, 2014 11:42 am
by Jetex
i update factorio v10.1
but the game crashes when i get this mod. .
can u fix this ?. :)

Re: [0.9.x] Landfill (1.1)

Posted: Thu Jul 03, 2014 7:13 am
by Rseding91
The crash issue is caused from the landfill entity using the "wall" type. When you mouse over an existing wall with the entity it tries to draw the 2 images merged and crashes.

This can be fixed by changing the landfill entity type to a decoration since it's deleted on-placement.

Re: [0.9.x] Landfill (1.1)

Posted: Thu Jul 03, 2014 7:52 am
by Airat9000
Rseding91 wrote:The crash issue is caused from the landfill entity using the "wall" type. When you mouse over an existing wall with the entity it tries to draw the 2 images merged and crashes.

This can be fixed by changing the landfill entity type to a decoration since it's deleted on-placement.
true! wait in 0.10.2 version fix :)

Re: [0.9.x] Landfill (1.1)

Posted: Mon Jul 07, 2014 12:30 am
by Rseding91
Airat9000 wrote:
Rseding91 wrote:The crash issue is caused from the landfill entity using the "wall" type. When you mouse over an existing wall with the entity it tries to draw the 2 images merged and crashes.

This can be fixed by changing the landfill entity type to a decoration since it's deleted on-placement.
true! wait in 0.10.2 version fix :)
I just fixed it myself since I didn't want to deal with the crashing. If anyone wants it I could post it here (not sure if I should/how that's regarded in the Factorio world).

Re: [0.9.x] Landfill (1.1)

Posted: Mon Jul 07, 2014 6:15 pm
by Rahjital
GotLag didn't appear in the community for more than a month now, so the chance of seeing a fix soon is pretty low. Posting an unofficial fix until GotLag gets back should not be a problem.

Re: [0.9.x] Landfill (1.1)

Posted: Mon Jul 07, 2014 11:57 pm
by DataReaper
could someone post the temp fix or PM Me with it, i cant seem to get it to work and i would really like to have this work with my game

Re: [0.9.x] Landfill (1.1)

Posted: Tue Jul 08, 2014 9:13 am
by ThaPear
Here you go:
Landfill.zip
(15.31 KiB) Downloaded 258 times

Re: [0.9.x] Landfill (1.1)

Posted: Tue Jul 08, 2014 9:00 pm
by DataReaper
omg thanks

Re: [0.9.x] Landfill (1.1)

Posted: Wed Jul 09, 2014 6:40 am
by Rseding91
I updated Landfill to 0.10.2:

Fixed: crashing when mousing landfills over walls
Added: Bigger landfill
Added: Water-be-gone

The Bigger landfill is 4 times the size of the standard landfill and crafts with 4 of the standard landfills.

The Water-be-gone will attempt to flood-fill a body of water it's placed in using landfills or bigger landfills from your inventory. If you don't have enough landfills it will tell you how many you need to fill what you're trying to place it in.


Forum link:
Latest version: 1.4 (fixed not refunding items if placed in invalid spots)
Landfill.zip

Re: [0.9.x] Landfill (1.1)

Posted: Wed Jul 09, 2014 12:12 pm
by Slan
Still missing half the mod. Oky you can fill water, but when would it be possible to dig for water ? In fact that's the thing i miss the most. I know this break the game, but would be really nice, maybe you can make it cost a lot ?

Re: [0.9.x] Landfill (1.1)

Posted: Wed Jul 09, 2014 4:35 pm
by Rseding91
Slan wrote:Still missing half the mod. Oky you can fill water, but when would it be possible to dig for water ? In fact that's the thing i miss the most. I know this break the game, but would be really nice, maybe you can make it cost a lot ?
I could make a separate mod that lets you dig out land for those who want it. Any ideas on what it should it cost to make?

Re: [0.9.x] Landfill (1.1)

Posted: Wed Jul 09, 2014 4:56 pm
by BurnHard
Rseding91 wrote:Any ideas on what it should it cost to make?
Steel Pickaxes :)

Re: [0.9.x] Landfill (1.1)

Posted: Thu Jul 10, 2014 4:23 am
by CreeperDaReeper
BurnHard wrote:
Rseding91 wrote:Any ideas on what it should it cost to make?
Steel Pickaxes :)
And explosives.

Re: [0.9.x] Landfill (1.1)

Posted: Mon Jul 14, 2014 6:12 pm
by Turtle
Water-be-gone doesn't update the minimap when filled:
water-be-gone.jpg

Re: [0.9.x] Landfill (1.1)

Posted: Mon Jul 14, 2014 6:16 pm
by Rahjital
That's supposed to happen automatically when tiles are changed, so this must be a Factorio bug.