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Re: [MOD 0.14.x] Bottleneck

Posted: Fri Apr 28, 2017 11:10 pm
by wlfbck
Yeap updating works for that. I reported the factorio bug responsible for that actually: viewtopic.php?f=11&t=44870

It was fixed in 0.15.3.

Re: [MOD 0.14.x] Bottleneck

Posted: Mon May 01, 2017 1:00 pm
by dauphin
Sorry for the delay in reporting on this - I just kept forgetting to actually let the game update. Sure enough, updating did the trick!

Re: [MOD 0.14.x] Bottleneck

Posted: Tue May 02, 2017 9:28 am
by Refrag
I've noticed that the hotkey for Bottleneck is the same as the hotkey for showing the blueprint library in 0.15.

And because the hotkey's are the same and i've been pressing it plenty of times i've noticed a small bug on (at least) electric mining drills.
When there are no more expected resources on a drill and it shows a red dot, pressing B twice will make the dot disappear and will never reappear, making it difficult to spot depleted mines.

My solution to this has been to disable the hotkeys altogether by commenting out these 2 lines in control.lua:
script.on_event("bottleneck-hotkey", on_hotkey)
script.on_event("bottleneck-highcontrast", toggle_highcontrast)

Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P

Re: [MOD 0.14.x] Bottleneck

Posted: Tue May 02, 2017 9:46 am
by Nexela
Refrag wrote:I've noticed that the hotkey for Bottleneck is the same as the hotkey for showing the blueprint library in 0.15.

And because the hotkey's are the same and i've been pressing it plenty of times i've noticed a small bug on (at least) electric mining drills.
When there are no more expected resources on a drill and it shows a red dot, pressing B twice will make the dot disappear and will never reappear, making it difficult to spot depleted mines.

My solution to this has been to disable the hotkeys altogether by commenting out these 2 lines in control.lua:
script.on_event("bottleneck-hotkey", on_hotkey)
script.on_event("bottleneck-highcontrast", toggle_highcontrast)

Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P

Even easier would be to change the bottleneck hotkey in game to something else.

Re: [MOD 0.14.x] Bottleneck

Posted: Tue May 02, 2017 9:48 am
by Refrag
Nexela wrote:
Refrag wrote:I've noticed that the hotkey for Bottleneck is the same as the hotkey for showing the blueprint library in 0.15.

And because the hotkey's are the same and i've been pressing it plenty of times i've noticed a small bug on (at least) electric mining drills.
When there are no more expected resources on a drill and it shows a red dot, pressing B twice will make the dot disappear and will never reappear, making it difficult to spot depleted mines.

My solution to this has been to disable the hotkeys altogether by commenting out these 2 lines in control.lua:
script.on_event("bottleneck-hotkey", on_hotkey)
script.on_event("bottleneck-highcontrast", toggle_highcontrast)

Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P

Even easier would be to change the bottleneck hotkey in game to something else.
True, however i couldn't decide on what new hotkey to pick, so i just disabled it altogether.

Re: [MOD 0.14.x] Bottleneck

Posted: Thu May 04, 2017 11:39 am
by trold
Toggling will be moved to settings in a GUI, since the mod needs more configuration anyway. Question is just whether I get around to do it before Nexela does ;)

Re: [MOD 0.14.x] Bottleneck

Posted: Thu May 04, 2017 1:03 pm
by Nexela
Nexela might be getting around to it today :)

Re: [MOD 0.14.x] Bottleneck

Posted: Fri May 05, 2017 10:04 am
by Chartas
Well the hotkey is gone and I'm sad, =(

It's very time consuming to go to the options menu and look for the correct setting every single time i want to turn of bottleneck (which hapopens quite frequently).
My personal suggestion would be to either introduce a new empty hotkey setting in the controls menu under mods, so everyone can pick their own favourite now that B is gone, or default bind to ALT key. It would fit in my opinion since bottleneck also supplies extra information.

Re: [MOD 0.14.x] Bottleneck

Posted: Fri May 05, 2017 2:54 pm
by trold
Chartas wrote:Well the hotkey is gone and I'm sad, =(

It's very time consuming to go to the options menu and look for the correct setting every single time i want to turn of bottleneck (which hapopens quite frequently).
My personal suggestion would be to either introduce a new empty hotkey setting in the controls menu under mods, so everyone can pick their own favourite now that B is gone, or default bind to ALT key. It would fit in my opinion since bottleneck also supplies extra information.
You're right; it's annoying to go through the options menu. The hotkey will soon make a glorious return :)

Re: [MOD 0.14.x] Bottleneck

Posted: Fri May 05, 2017 4:01 pm
by Chartas
trold wrote:You're right; it's annoying to go through the options menu. The hotkey will soon make a glorious return :)
Praise to the glorious hotkey!

Re: [MOD 0.14.x] Bottleneck

Posted: Fri May 05, 2017 11:41 pm
by dispensershell
yay! Being able to use <Alt> would be cool. I wonder if the game prevents it from being used for two things at once.

Re: [MOD 0.14.x] Bottleneck

Posted: Sat May 06, 2017 12:41 am
by Nexela
No but alt is a really bad choice :P

Default will probably be CTRL-ALT-B and you can change it whatever you like :)

Re: [MOD 0.14.x] Bottleneck

Posted: Sun May 07, 2017 12:16 am
by dispensershell
it's definitely a personal choice. I feel as though when I'm looking at bottleneck info, I also want be looking at the Alt overview anyway.

Re: [MOD 0.14.x] Bottleneck

Posted: Sun May 07, 2017 8:28 am
by trold
The problem with having it bound to Alt_L is that it gets out of sync with the regular extra information (i.e., is off when the other is on and vice versa).

Re: [MOD 0.14.x] Bottleneck

Posted: Sun May 07, 2017 9:31 am
by Chartas
trold wrote:The problem with having it bound to Alt_L is that it gets out of sync with the regular extra information (i.e., is off when the other is on and vice versa).
That should be relatively easy to fix. If bottleneck is never shown at beginning of a new game and the last state is propagated through save games it would always be synced.

Re: [MOD 0.14.x] Bottleneck

Posted: Sun May 07, 2017 12:41 pm
by Marc90
The problem is when you add bottleneck to an existing save. Bottleneck doesn't know then if detailed view is on or off.

Re: [MOD 0.14.x] Bottleneck

Posted: Wed May 10, 2017 4:16 am
by dispensershell
Temporarily change the hotkey in order to sync it.

Re: [MOD 0.14.x] Bottleneck

Posted: Wed May 10, 2017 4:42 am
by Nexela
I can tie it to the entity overlays but How to handle MP since not everyone will have the overlay on/off.

Re: [MOD 0.14.x] Bottleneck

Posted: Wed May 10, 2017 8:54 am
by dispensershell
Is there any way to make the bottleneck icons individual to each user in MP?

Re: [MOD 0.14.x] Bottleneck

Posted: Wed May 10, 2017 9:39 am
by Nexela
Nope