[MOD 0.12.x] AdvancedEquipment_0.5.7

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DRBLN
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.2

Post by DRBLN »

Please, advise how to fix that:
I just want to set the condition for the smart inserter, but that is impossible due to the bug.

Possible solution: to move your items to a different sub-category.
But I don't know how to do that :(

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DRBLN
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.2

Post by DRBLN »

I fixed it by adding a subgroup

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darius456
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.2

Post by darius456 »

DRBLN wrote:Please, advise how to fix that:
I just want to set the condition for the smart inserter, but that is impossible due to the bug.

Possible solution: to move your items to a different sub-category.
But I don't know how to do that :(
Will be fixed in next version... I thing this night i will upload it.

Already posted a new version in 1st post. Bug discovered by slay_mithos and DRBLN was fixed. :)

ficolas thx for spoiler :mrgreen:
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slay_mithos
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.2

Post by slay_mithos »

DRBLN wrote:I fixed it by adding a subgroup
Funny thing being that it's exactly what I sent him by e-mail, all the equipments put into two new subgroups to keep things clean-ish.

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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by Elijah »

Thank you for fixing it. Now my Very-HighVery-High-Rich gamemode sounds possible again ! :)

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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by Vitduo »

It... Translate to Russian
Attachments
AdvEquipRU.rar
(1.78 KiB) Downloaded 352 times

LightSand
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by LightSand »

Спасибо (Thanks).

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darius456
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by darius456 »

Vitduo wrote:It... Translate to Russian
I will merge it with my mod in next version, unless you don't agree?
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by Vitduo »

I agree, of course ;)

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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by SpencerS145 »

EDIT: Wow, I really did not think this post through well enough. I'm terribly sorry for the inconvenience I've burdened on you all.
Last edited by SpencerS145 on Thu Mar 27, 2014 12:26 am, edited 1 time in total.

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Dysoch
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by Dysoch »

SpencerS145 wrote:Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod.

FIX SAVE CORRUPTION.
NOW.
Provide a savegame, and tell a bit more info!

which other mods you use?
which factorio version?
have you edited any files of any mods? (editing a control.lua without knowing how, is quite prone to errors!)
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ssilk
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by ssilk »

SpencerS145 wrote:Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod.

FIX SAVE CORRUPTION.
NOW.
One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!
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Dysoch
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by Dysoch »

ssilk wrote: One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!
this was my first thought :P but i cant be a hard ass all the time xD

but true, its in alpha. and the error is not with the mod btw (i checked, and so did kovarex)
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by ssilk »

Has eventually something to do with my issue: https://forums.factorio.com/forum/vie ... f=7&t=2970

Works with 0.9.4 but not with 0.9.5....
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by NickehBoi »

For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.

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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by Sleeeper »

NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
Those are not buildings, but portable reactors for power armor.

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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by NickehBoi »

Sleeeper wrote:
NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
Those are not buildings, but portable reactors for power armor.
OHHHHHHHHHHHHHHHHHHHHHHH, of course if I scrolled down just a millisecond down it would reveal the fusion reactor inside the power armor. Alrighty, now the amount it states is more reasonable. Thanks! Still going to keep this mod, many possibilities and its going to help lots when raiding biter spawners, just going to look for another mod that could provide a huge amount of power with the least amount of space required.

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FreeER
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by FreeER »

NickehBoi wrote:just going to look for another mod that could provide a huge amount of power with the least amount of space required.
If you have the resources I'd suggest the Dark Matter Generator also by darius456

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darius456
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by darius456 »

Thank You guys, You are faster then lighting... I have read NickehBoi's massage 3min before I had to got to work (on may bike), so I thought that I will respond when I arrive but You were faster. Thx for that. Everything that Sleeeper and FreeER wrote is truth.
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Post by NickehBoi »

NickehBoi wrote:
Sleeeper wrote:
NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
Those are not buildings, but portable reactors for power armor.
OHHHHHHHHHHHHHHHHHHHHHHH, of course if I scrolled down just a millisecond down it would reveal the fusion reactor inside the power armor. Alrighty, now the amount it states is more reasonable. Thanks! Still going to keep this mod, many possibilities and its going to help lots when raiding biter spawners, just going to look for another mod that could provide a huge amount of power with the least amount of space required.
I also forgot that Watts is actually smaller then Kilowatts so I was nothing but all wrong on my part, sorry all. So yay, even more power for my power armor!

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