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[0.10.x][slpwnd]Logistic network max count condition too low

Posted: Fri Jun 27, 2014 11:51 am
by erikem
Currently max count condition in logistic (and probably circuit) networks on smart inserters is 20k. This is probably a defect as the game even in it's middle stages starts opertaing numbers like 100k and more for certain resources.

I don't know what the max number should've been by original design but I would suppose it's somewhere around millions.

As an optional "nice to have" (this more a suggestion than defect part) it would be great to be able to set number manually

Re: [0.10.x]Logistic network max count condition too low

Posted: Sat Jun 28, 2014 3:44 am
by ssilk
Per sure not a bug, but I don't move it to give it a second chance. :)

Re: [0.10.x]Logistic network max count condition too low

Posted: Sat Jun 28, 2014 8:25 am
by erikem
100% not a code defect, but rather a game design one. I suppose such defects are reported here too.

Re: [0.10.x]Logistic network max count condition too low

Posted: Sat Jun 28, 2014 11:11 pm
by ssilk

Re: [0.10.x][slpwnd]Logistic network max count condition too

Posted: Tue Jul 08, 2014 6:40 pm
by slpwnd
So this will be solved in the 0.10.3 by having a direct number input (:|).

Re: [0.10.x][slpwnd]Logistic network max count condition too

Posted: Tue Jul 08, 2014 9:55 pm
by Turtle
Nice! I'm happy about this. Would it be too difficult to implement this? Or do you think it will just clutter the UI?