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[13.x] Storage tank overlays too large on modded entities

Posted: Wed Jul 27, 2016 9:25 am
by GotLag
Vanilla pipes and tank with overlay turned on:
Image

Modded storage tank entity (green-coloured pump):
Image

Modded entity with overlay turned on:
Image

The modded tank is 1 tile in size, but the overlay size appears hard-coded to suit a 3x3 tank.

Re: [13.x] Storage tank overlays too large on modded entities

Posted: Wed Jul 27, 2016 9:34 am
by Klonan
Thanks for the report

Re: [13.x] Storage tank overlays too large on modded entities

Posted: Fri Jul 29, 2016 10:19 pm
by Rseding91
Can you upload the mod you're using so I can test that the fix works?

Re: [13.x] Storage tank overlays too large on modded entities

Posted: Sat Jul 30, 2016 12:32 am
by GotLag

Re: [13.x] Storage tank overlays too large on modded entities

Posted: Fri Sep 23, 2016 6:16 pm
by anarchyinc
Sorry for the necro, but this topic is directly tied to the issue....
The fluid icon for the storage tank now scales with the size of the storage tank. (29955)
This fix created in v13.12 has resulted in scaled alt-icons for all storage, making the warehouse from warehouse mod unviewable when alt-view is turned on. Any type of storage has it's icon scaled with the entity but the assembler type is not effected. I love it when it scales down, it's when it scales up that's the issue. Is there a prototype flag we can use to over ride this scaling up feature?

viewtopic.php?f=93&t=17295&start=150
example

Re: [13.x] Storage tank overlays too large on modded entities

Posted: Fri Sep 23, 2016 7:51 pm
by Rseding91
anarchyinc wrote:Sorry for the necro, but this topic is directly tied to the issue....
The fluid icon for the storage tank now scales with the size of the storage tank. (29955)
This fix created in v13.12 has resulted in scaled alt-icons for all storage, making the warehouse from warehouse mod unviewable when alt-view is turned on. Any type of storage has it's icon scaled with the entity but the assembler type is not effected. I love it when it scales down, it's when it scales up that's the issue. Is there a prototype flag we can use to over ride this scaling up feature?

viewtopic.php?f=93&t=17295&start=150
example
I don't see any issue. The icons are scaled perfectly to the size of the entity?

Re: [13.x] Storage tank overlays too large on modded entities

Posted: Fri Sep 23, 2016 8:17 pm
by anarchyinc
Yes the function works as intended. However, The side-effect is now this completely hides the graphic on larger entities. A max size allowed to scale up might resolve this. This way you can run the game with alt view turned on, but the larger icon wouldn't hide the entity.