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Some small issues

Posted: Wed Nov 06, 2013 11:33 pm
by ssilk
This evening I tested a bit around

- Repeat building (shift while placing) of a connected smart inserter with green wired is changed to red wired.

- Wires for inserters can in this case connect ridiculous far; all are connected to one pole - and when it isn't reachable just extend the red wire from that pole to another in reach of that far away inserter. (connected to transformer)

- its possible to research in no time and without using resources - I didn't exactly found out when this happened, but when you want to research some small stuff (20 red bottles) after some big. I mean it has something to do with the "rest of research" left from the former research. Maybe also something with a bit extreme setup with 64 labs. :)

- if I request one item with a requester chest and the logistic bots cargo size is extended, they deliver that number instead of one. This behavior destroys really useful wired network stuff, which worked with cargo size 1 but doesn't anymore with 2 or more.

BTW Question: Is it possible to convert a saved game back to a map, which can be used in the map-editor again? And how? Logistic bots and all other items don't need to be there.

Re: Some small issues

Posted: Wed Nov 06, 2013 11:49 pm
by kovarex
Thanks for the reports, we will check it..
ssilk wrote:BTW Question: Is it possible to convert a saved game back to a map, which can be used in the map-editor again? And how? Logistic bots and all other items don't need to be there.
This is possible from command line

Code: Select all

Factorio --map2scenario <MapName>

Re: Some small issues

Posted: Thu Dec 05, 2013 9:21 am
by cube
Thanks for the reports. The first two problems are fixed for 0.8.0, The other two I couldn't replicate (but logistic network has changed a lot this release, so maybe it was fixed somewhere along the way). Anyway I'm closing this one :-)