Search found 1631 matches: electric trains

Searched query: electric trains

by Svip
Sat Apr 13, 2024 4:28 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 146
Views: 16949

Re: Friday Facts #406 - Space Age Music

... to recycle empty rocket fuel canisters from now on, or they put Battery-Electric-Locomotives in the game that were switched out for regular ones ... fuel in the future. And I believe this will have implications for both trains and rockets.
by dantefromhell
Sun Mar 24, 2024 8:09 pm
Forum: Duplicates
Topic: [1.1.105] Crash while starting Factorio on wayland
Replies: 4
Views: 319

Re: [1.1.105] Crash while starting Factorio on wayland

... 2256x1504, SDL_PIXELFORMAT_RGB888, 60Hz} 0.008 [1]: Samsung Electric Company LU28R55 (DP-4 via HDMI) - {[0,0], 3199x1799, SDL_PIXELFORMAT_RGB888, ... 1.0.0 (settings.lua) 0.984 Loading mod settings se-space-trains 0.1.12 (settings.lua) 0.985 Loading mod settings space-exploration-postprocess ...
by Kyparos
Sat Mar 23, 2024 10:58 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16133

Re: Friday Facts #403 - Train stops 2.0

... be lower, thus discouraging you from just including them on all of your trains. For the roboports, because I feel as though there shouldn't be power ... impact on the train network as a whole. Alternatively I find idea about electric locomotives quite interesting, it's something new, we already ...
by FuryoftheStars
Sat Mar 23, 2024 1:12 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16133

Re: Friday Facts #403 - Train stops 2.0

... be lower, thus discouraging you from just including them on all of your trains. For the roboports, because I feel as though there shouldn't be power ... impact on the train network as a whole. Alternatively I find idea about electric locomotives quite interesting, it's something new, we already ...
by Kyparos
Fri Mar 22, 2024 9:34 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16133

Re: Friday Facts #403 - Train stops 2.0

... control of your factory while you are away is a drone hub cart for trains. Just think of it, it already possible to spread your logistics network ... would clog up the train network. Alternatively I find idea about electric locomotives quite interesting, it's something new, we already have ...
by FactorioBot
Wed Mar 20, 2024 2:26 pm
Forum: Releases
Topic: Version 1.1.105
Replies: 0
Views: 4328

Version 1.1.105

... Fixed copying train stop settings could cause some trains to arrive. (https://forums.factorio.com/111511) Fixed a save corruption issue related to large amounts of overlapping small electric poles. (https://forums.factorio.com/111580) Fixed crash when finishing ...
by Qon
Fri Mar 15, 2024 9:37 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 30
Views: 2436

Re: Fluid Mechanics Still Broken, 6 Years Later?

... for the gameplay it provides and it still allows for belts, bots and trains (and the rest) to get adequate compute resources. Some people want fluid system to behave like electric system for improved performance. Instant and limitless transfer over any distance. ...
by Saphira123456
Mon Feb 26, 2024 1:41 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 34454

Re: Friday Facts #399 - Trash to Treasure

... have to adapt to the different environment, because you just use the electricity from the next door biome with electric wire, but obvisouly you ... a need to improve and grow, so adding the new tracks and upgrading trains to use the new belts would be something I do. Plus, having these things ...
by lane_ftw
Sat Feb 17, 2024 3:08 pm
Forum: Technical Help
Topic: Anyone have the headless server working in WSL? (Networking)
Replies: 0
Views: 279

Anyone have the headless server working in WSL? (Networking)

... [LEP+] Created lighted-small-electric-pole; light size = 40 1.195 Script @__LightedPolesPlus__/data-updates.lua:167: ... 0 1.609 Checksum of magnet-signal: 1089483562 1.609 Checksum of manual-trains-at-temp-stops: 0 1.609 Checksum of mining-patch-planner: 3425468826 ...
by pleegwat
Sat Feb 10, 2024 11:03 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12969

Re: Friday Facts #396 - Sound improvements in 2.0

But since factorio trains use solid rather than liquid fuels, they are clearly external heat engines Are ... as a single part anyway. And a steam engine does not commonly require gears. And the electric engine recipe makes zero sense but I'm sure that's been discussed before. Should ...
by PMAP
Tue Feb 06, 2024 5:17 pm
Forum: Railway Setups
Topic: VTN by PMAP
Replies: 0
Views: 700

VTN by PMAP

... and thanks to Google Translator. The developers are busy improving trains and stations (Train 2.0), and while we wait, I decided to share my ... stations must be united into one global network (for example, by big electric poles along the entire railway), both red and green wires. More ...
by Dr_Nye
Sat Feb 03, 2024 1:24 am
Forum: Technical Help
Topic: [1.1.104] Game loosing performance on regaining focus on multiplayer server
Replies: 0
Views: 172

[1.1.104] Game loosing performance on regaining focus on multiplayer server

... K2 Automated Artillery KR Air purifier Helper k2 Locomotives realistic electric trains big drills blueprint sandboxes cybersyn krastorio 2 compat se space trains space factorissimo
by GROOV3ST3R_
Fri Feb 02, 2024 5:59 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12969

Re: Friday Facts #396 - Sound improvements in 2.0

... too many cars or tanks active on screen at any one time, nor too many trains moving in one place as they usually space out a fair bit due to throughput. ... people insane). Constant engine roar / generator hum + steadily rising electric traction motor hum would go a long way toward making them ...
by SoShootMe
Mon Jan 29, 2024 7:39 am
Forum: Ideas and Suggestions
Topic: Persistent trains dialog box
Replies: 3
Views: 297

Re: Persistent trains dialog box

The state of the trains dialog box should persist when the dialog is closed and reopened. Related: Back ... production statistics (which persists filters but not search, tab or time period), electric network info (similar to production statistics), the research/technology tree ...
by Koub
Tue Jan 23, 2024 10:35 am
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2361

Re: Is there a specific reason why wood is so useless?

... military research, a factory fully powered by solar or nuclear, with electric furnaces, and there is no natural sink for coal. I can imagine a ... be suboptimal to use : solar/nuclear only power electric furnaces, and trains fuelled by the best fuel, once again, no natural sink for wood. However, ...
by mmmPI
Tue Jan 23, 2024 6:50 am
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2361

Re: Is there a specific reason why wood is so useless?

... ways to deal with it. Yes I can destroy my own chests or let my trains run slowly with wood as fuel on purpose, but in a game that is in ... can also use wood in boilers to create steam for coal liquefaction or electricity to automate getting rid of it. It is also possible to set the ...
by Woody
Tue Jan 23, 2024 6:41 am
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2361

Re: Is there a specific reason why wood is so useless?

... Yeah, well, kinda. To use wood means to use outdated techs like non-electric boilers or to have slow trains. It means to play ineffectively on purpose. That is, as I wrote in my post, the question ...
by Woody
Mon Jan 22, 2024 10:41 pm
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2361

Re: Is there a specific reason why wood is so useless?

... ways to deal with it. Yes I can destroy my own chests or let my trains run slowly with wood as fuel on purpose, but in a game that is in ... of trash item without a way to refine it into something useful (except electric poles) or to have it destroyed automatically. Is driving your tank ...
by Woody
Mon Jan 22, 2024 1:58 pm
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2361

Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]

... numbers that we use only a tiny fraction of our wood for it (small electric pole). It can be used as fuel for several buildings, but all of ... top speed than rocket/nuclear fuel. So if a player doesn't want slow trains/cars/tanks on purpose, it makes no sense to use it. So, a player has ...
by Illiander42
Mon Jan 22, 2024 12:43 am
Forum: Ideas and Suggestions
Topic: IA and FACTORIO
Replies: 10
Views: 839

Re: IA and FACTORIO

Factorio combinators are turing complete. (So are factorio trains, factorio belts, and probably a few other things as well) I have actually ... to make computers out of trains, belts and a few other things... The electric network lets electricity flow to consumers from any producer. This ...

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