Search found 885 matches: Font
Searched query: font
- Mon Mar 18, 2024 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Can't use Shavian alphabet to name train stations.
- Replies: 2
- Views: 338
Re: Can't use Shavian alphabet to name train stations.
Thanks for the report. The issue seems to be caused by the font we are using that is not supporting all possible glyphs from all languages. Moving to ideas and suggestions.
- Tue Feb 27, 2024 1:49 pm
- Forum: Modding help
- Topic: "Generates electricity" label
- Replies: 4
- Views: 266
Re: "Generates electricity" label
... 5}, }, ... } And then have the field in you local/en/locale.cfg file something like this [bp-text] escape-modifier=\n[img=tooltip-category-turret][font=default-bold][color=#FFD249]Chance of Escape[/color][/font]\n[font=default-semibold][color=#ffe6c0]Containment modifier:[/color][/font] __1__
- Mon Feb 12, 2024 11:07 am
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 1120
Re: add new signal RGB (Friday Facts #388)
using rgb/hsv instead of hcl is like living in a world where proportional fonts never were popularized by system designers. There is a subtle difference: color picker is a tool for creating colors, not for looking at. Once color was chosen (or proportional font ...
- Fri Jan 12, 2024 10:28 pm
- Forum: Fan Art
- Topic: [Typeface] Full Automation - Factorio's logo but a font?
- Replies: 3
- Views: 3934
Re: [Typeface] Full Automation - Factorio's logo but a font?
this looks amazing! im suprised how clean and clear it looks and it definitely fits the Factorio theme/style. :D Wow; beautiful. Really cool font, even generally speaking. Sexy and readable, and really appreciate the consistent look of each character. Thanks a lot for this. Feedback: A special ...
- Tue Jan 02, 2024 4:19 pm
- Forum: Not a bug
- Topic: [1.1.69] Red strikethrough when deleting mod without dependency
- Replies: 4
- Views: 1124
Re: [1.1.69] Red strikethrough when deleting mod without dependency
Thanks for the report. Strike-through rendering uses the font color and in this case the font color is red so it renders red. I don't consider that worth changing.
- Fri Dec 22, 2023 8:18 pm
- Forum: Pending
- Topic: [1.1.72] Crash drawing font
- Replies: 2
- Views: 768
- Mon Dec 18, 2023 9:34 pm
- Forum: Pending
- Topic: [1.1.72] Crash drawing font
- Replies: 2
- Views: 768
Re: [1.1.72] Crash drawing font
Thanks for the report. Do you have any way to reproduce this issue? Looking at where it shows it crashed for you I don't see any way for it to crash there.
- Fri Nov 10, 2023 1:05 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 44369
Re: Friday Facts #384 - Combinators 2.0
The new decider combinator GUI has so many challenges, props to you for delving into it. As stated by others, the R and G in plain white normal font could be made better. At least, R and G would be better. Maybe using the red and green wire icons ? Oh, I forgot... These items are getting removed ...
- Sat Oct 07, 2023 11:16 pm
- Forum: Not a bug
- Topic: [1.1.91] --dump-data outputs some values with an excesive number of decimal places
- Replies: 4
- Views: 444
[1.1.91] --dump-data outputs some values with an excesive number of decimal places
The output of --dump-data for some values has an excesive number of decimal places. Examples: clickable_label = { type = "label_style", hovered_font_color = { 1, 0.74000000000000003552713678800500929355621337890625, 0.4 }, clicked_font_color = { ["r"] = 0.980000000000000071054273...
- Fri Oct 06, 2023 2:01 pm
- Forum: Wiki Talk
- Topic: Wiki homepage improvement
- Replies: 8
- Views: 979
Re: Wiki homepage improvement
... wish there was a way to have a wiki for nullius!) and I don't think we should make our wiki less accessible for anyone, whether they need a larger font size, or have red-green colour-blindness, or communicate without icons.
- Fri Oct 06, 2023 7:55 am
- Forum: Wiki Talk
- Topic: Wiki homepage improvement
- Replies: 8
- Views: 979
Re: Wiki homepage improvement
... to rely on text, looking at your screenshots I could immediately tell what each pane was about -- simply because it is printed in a legible font (good contrast, not too small, clean script without serifes). Also, if the script was too small, zooming in on the text would be easy with most ...
- Sun Oct 01, 2023 3:39 pm
- Forum: Implemented Suggestions
- Topic: Anti Griefing Method
- Replies: 5
- Views: 773
Anti Griefing Method
... no errors in typing the name or to add the ability to " copy someone's name in chat or logs " to paste into the ban list, the texts font change though would probably be the easier fix I believe mainly because that information is already meant to be displayed and nothing new would ...
- Wed Sep 20, 2023 8:51 pm
- Forum: Translations
- Topic: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI
- Replies: 2
- Views: 615
Re: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI
Oh I didn't know that!
It seems I'm going to review some strings then
It seems I'm going to review some strings then
- Mon Sep 18, 2023 8:19 pm
- Forum: Translations
- Topic: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI
- Replies: 2
- Views: 615
Re: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI
Thanks for the report. This looks like a locale issue that needs to be resolved on crowdin: https://crowdin.com/project/factorio
Whoever created the translations for Itialian did it incorrectly.
Whoever created the translations for Itialian did it incorrectly.
- Sun Sep 17, 2023 12:22 pm
- Forum: Translations
- Topic: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI
- Replies: 2
- Views: 615
[1.1.87] [/color] [/font] tags shown in Italian locomotive GUI
I'm using the italian language and the Steam version on MacOS. Inside the train planner, the help description on top shows some tags:
It's a small thing of course, but you're such a dedicated team, I thought you wanted to know.
It's a small thing of course, but you're such a dedicated team, I thought you wanted to know.
- Mon Jul 24, 2023 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Search should not be case sensitive
- Replies: 10
- Views: 1684
Re: Search should not depends on Upper/Lower case
... with `M==m`. In fact, looking at the unicode Cyrillic blocks ( wiki ) does give a suggestion that it would be as easy as adding a Titillium style font . Well, the font was added only with v1.1.38, @@2021-08-18 (post-release), but now we have it :> Nicely enough, unicode blocks are mostly linear, ...
- Tue Jul 18, 2023 7:30 am
- Forum: Bug Reports
- Topic: [1.1.87] Bug with sprite prototype size.
- Replies: 5
- Views: 842
Re: [1.1.87] Bug with sprite prototype size.
... of 32x32 so to get a half-sized 64x64 icon, you scale to 50% of 50%). You get the same correct spacing and scales regardless of the UI scale or font size: icon100.png At 100% UI scale icon200.png At 200% UI scale As a sprite , using layers , where the base layer has scale 0.5 and the four upper ...
- Fri Jul 14, 2023 4:31 pm
- Forum: Assigned
- Topic: [Klonan] Train overview GUI does not display tooltip over train stations
- Replies: 0
- Views: 507
[Klonan] Train overview GUI does not display tooltip over train stations
The name of station and tooltip contain information about number of existing stations with blue font. First screen: if name of station is long, there is not possibility to see the number of existing stations. Tooltip does not appear. Second screen: here is demonstration ...
- Mon Jul 03, 2023 8:01 pm
- Forum: Pending
- Topic: [Mod Portal, 1.1.76] New lines in mod portal summary add a box character in the ingame install tab
- Replies: 4
- Views: 1096
Re: [Mod Portal, 1.1.76] New lines in mod portal summary add a box character in the ingame install tab
So... the issues does appear to be caused by the more fonts mod, but I don't know what in the font files would be causing it, maybe a missing glyph for new-line? I'll need to look into it more, but this topic can be closed
- Wed Mar 29, 2023 8:07 pm
- Forum: Pending
- Topic: [Mod Portal, 1.1.76] New lines in mod portal summary add a box character in the ingame install tab
- Replies: 4
- Views: 1096
Re: [Mod Portal, 1.1.76] New lines in mod portal summary add a box character in the ingame install tab
I notice you're using your custom font mod, can you reproduce without it active?