Search found 885 matches: Font

Searched query: font

by boskid
Mon Mar 18, 2024 6:58 pm
Forum: Ideas and Suggestions
Topic: Can't use Shavian alphabet to name train stations.
Replies: 2
Views: 338

Re: Can't use Shavian alphabet to name train stations.

Thanks for the report. The issue seems to be caused by the font we are using that is not supporting all possible glyphs from all languages. Moving to ideas and suggestions.
by Stringweasel
Tue Feb 27, 2024 1:49 pm
Forum: Modding help
Topic: "Generates electricity" label
Replies: 4
Views: 266

Re: "Generates electricity" label

... 5}, }, ... } And then have the field in you local/en/locale.cfg file something like this [bp-text] escape-modifier=\n[img=tooltip-category-turret][font=default-bold][color=#FFD249]Chance of Escape[/color][/font]\n[font=default-semibold][color=#ffe6c0]Containment modifier:[/color][/font] __1__
by coppercoil
Mon Feb 12, 2024 11:07 am
Forum: Ideas and Suggestions
Topic: add new signal RGB (Friday Facts #388)
Replies: 24
Views: 1120

Re: add new signal RGB (Friday Facts #388)

using rgb/hsv instead of hcl is like living in a world where proportional fonts never were popularized by system designers. There is a subtle difference: color picker is a tool for creating colors, not for looking at. Once color was chosen (or proportional font ...
by MrSmoothieHuman
Fri Jan 12, 2024 10:28 pm
Forum: Fan Art
Topic: [Typeface] Full Automation - Factorio's logo but a font?
Replies: 3
Views: 3934

Re: [Typeface] Full Automation - Factorio's logo but a font?

this looks amazing! im suprised how clean and clear it looks and it definitely fits the Factorio theme/style. :D Wow; beautiful. Really cool font, even generally speaking. Sexy and readable, and really appreciate the consistent look of each character. Thanks a lot for this. Feedback: A special ...
by Rseding91
Tue Jan 02, 2024 4:19 pm
Forum: Not a bug
Topic: [1.1.69] Red strikethrough when deleting mod without dependency
Replies: 4
Views: 1124

Re: [1.1.69] Red strikethrough when deleting mod without dependency

Thanks for the report. Strike-through rendering uses the font color and in this case the font color is red so it renders red. I don't consider that worth changing.
by Hares
Fri Dec 22, 2023 8:18 pm
Forum: Pending
Topic: [1.1.72] Crash drawing font
Replies: 2
Views: 768

Re: [1.1.72] Crash drawing font

Rseding91 wrote:
Mon Dec 18, 2023 9:34 pm
Thanks for the report. Do you have any way to reproduce this issue? Looking at where it shows it crashed for you I don't see any way for it to crash there.
Unfortunately, no. That happened only once, and, as I said above, happened when I was AFK.
by Rseding91
Mon Dec 18, 2023 9:34 pm
Forum: Pending
Topic: [1.1.72] Crash drawing font
Replies: 2
Views: 768

Re: [1.1.72] Crash drawing font

Thanks for the report. Do you have any way to reproduce this issue? Looking at where it shows it crashed for you I don't see any way for it to crash there.
by DanGio
Fri Nov 10, 2023 1:05 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44369

Re: Friday Facts #384 - Combinators 2.0

The new decider combinator GUI has so many challenges, props to you for delving into it. As stated by others, the R and G in plain white normal font could be made better. At least, R and G would be better. Maybe using the red and green wire icons ? Oh, I forgot... These items are getting removed ...
by calloatti
Sat Oct 07, 2023 11:16 pm
Forum: Not a bug
Topic: [1.1.91] --dump-data outputs some values with an excesive number of decimal places
Replies: 4
Views: 444

[1.1.91] --dump-data outputs some values with an excesive number of decimal places

The output of --dump-data for some values has an excesive number of decimal places. Examples: clickable_label = { type = "label_style", hovered_font_color = { 1, 0.74000000000000003552713678800500929355621337890625, 0.4 }, clicked_font_color = { ["r"] = 0.980000000000000071054273...
by Amarula
Fri Oct 06, 2023 2:01 pm
Forum: Wiki Talk
Topic: Wiki homepage improvement
Replies: 8
Views: 979

Re: Wiki homepage improvement

... wish there was a way to have a wiki for nullius!) and I don't think we should make our wiki less accessible for anyone, whether they need a larger font size, or have red-green colour-blindness, or communicate without icons.
by Pi-C
Fri Oct 06, 2023 7:55 am
Forum: Wiki Talk
Topic: Wiki homepage improvement
Replies: 8
Views: 979

Re: Wiki homepage improvement

... to rely on text, looking at your screenshots I could immediately tell what each pane was about -- simply because it is printed in a legible font (good contrast, not too small, clean script without serifes). Also, if the script was too small, zooming in on the text would be easy with most ...
by kyle dawson
Sun Oct 01, 2023 3:39 pm
Forum: Implemented Suggestions
Topic: Anti Griefing Method
Replies: 5
Views: 773

Anti Griefing Method

... no errors in typing the name or to add the ability to " copy someone's name in chat or logs " to paste into the ban list, the texts font change though would probably be the easier fix I believe mainly because that information is already meant to be displayed and nothing new would ...
by totila
Wed Sep 20, 2023 8:51 pm
Forum: Translations
Topic: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI
Replies: 2
Views: 615

Re: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI

Oh I didn't know that!
It seems I'm going to review some strings then :)
by Rseding91
Mon Sep 18, 2023 8:19 pm
Forum: Translations
Topic: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI
Replies: 2
Views: 615

Re: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI

Thanks for the report. This looks like a locale issue that needs to be resolved on crowdin: https://crowdin.com/project/factorio

Whoever created the translations for Itialian did it incorrectly.
by totila
Sun Sep 17, 2023 12:22 pm
Forum: Translations
Topic: [1.1.87] [/color] [/font] tags shown in Italian locomotive GUI
Replies: 2
Views: 615

[1.1.87] [/color] [/font] tags shown in Italian locomotive GUI

I'm using the italian language and the Steam version on MacOS. Inside the train planner, the help description on top shows some tags:
factorio_bug.jpg
factorio_bug.jpg (1.64 MiB) Viewed 615 times

It's a small thing of course, but you're such a dedicated team, I thought you wanted to know.
by KeepResearchinSpoons
Mon Jul 24, 2023 5:23 pm
Forum: Ideas and Suggestions
Topic: Search should not be case sensitive
Replies: 10
Views: 1684

Re: Search should not depends on Upper/Lower case

... with `M==m`. In fact, looking at the unicode Cyrillic blocks ( wiki ) does give a suggestion that it would be as easy as adding a Titillium style font . Well, the font was added only with v1.1.38, @@2021-08-18 (post-release), but now we have it :> Nicely enough, unicode blocks are mostly linear, ...
by Deadlock989
Tue Jul 18, 2023 7:30 am
Forum: Bug Reports
Topic: [1.1.87] Bug with sprite prototype size.
Replies: 5
Views: 842

Re: [1.1.87] Bug with sprite prototype size.

... of 32x32 so to get a half-sized 64x64 icon, you scale to 50% of 50%). You get the same correct spacing and scales regardless of the UI scale or font size: icon100.png At 100% UI scale icon200.png At 200% UI scale As a sprite , using layers , where the base layer has scale 0.5 and the four upper ...
by datarza
Fri Jul 14, 2023 4:31 pm
Forum: Assigned
Topic: [Klonan] Train overview GUI does not display tooltip over train stations
Replies: 0
Views: 507

[Klonan] Train overview GUI does not display tooltip over train stations

The name of station and tooltip contain information about number of existing stations with blue font. First screen: if name of station is long, there is not possibility to see the number of existing stations. Tooltip does not appear. Second screen: here is demonstration ...
by asher_sky
Mon Jul 03, 2023 8:01 pm
Forum: Pending
Topic: [Mod Portal, 1.1.76] New lines in mod portal summary add a box character in the ingame install tab
Replies: 4
Views: 1096

Re: [Mod Portal, 1.1.76] New lines in mod portal summary add a box character in the ingame install tab

So... the issues does appear to be caused by the more fonts mod, but I don't know what in the font files would be causing it, maybe a missing glyph for new-line? I'll need to look into it more, but this topic can be closed :)

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