Search found 63 matches: oil rigs

Searched query: oil rigs

by Dess
Sun Nov 06, 2022 8:20 pm
Forum: Outdated/Not implemented
Topic: Changing the mechanics of fluid movement
Replies: 1
Views: 807

Changing the mechanics of fluid movement

... and tanks into separate sections, with which various pumps, factories, oil rigs, etc. will then work (or implement normal fluid flow mechanics, as is done in Satisfactory, ...
by mmmPI
Tue Aug 09, 2022 3:11 pm
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 458443

Re: We support Ukraine

... afford to blackmail country cutting their gas, cf charts of russian oil/gas seller plummiting. Well, at the same time explain to them that they ... someone explained to you already, you can't just open and close oil rigs, and gas well, at the moment they have very expensive european machinery ...
by robot256
Wed Jan 12, 2022 11:48 pm
Forum: Resource Spawner Overhaul
Topic: Compatibility with Cargo Ships deep sea oil
Replies: 1
Views: 1574

Compatibility with Cargo Ships deep sea oil

The Cargo Ships mod includes oil deposits that spawn in water for extraction by oil rigs and ships. I need some advice for how to improve this and how to ensure compatibility with RSO. I recently ...
by fordsdream
Thu Jul 08, 2021 6:17 am
Forum: Questions, reviews and ratings
Topic: Mod to make Water?...
Replies: 9
Views: 2975

Re: Mod to make Water?...

I saw a mod that lets you make ground water drills similar to oil rigs but for ground water, haven't tried it myself.
by Pi-C
Tue Sep 24, 2019 7:49 am
Forum: Ideas and Requests For Mods
Topic: Mod Request/Idea: Ocean Ships
Replies: 8
Views: 2347

Re: Mod Request/Idea: Ocean Ships

... Tankers can be loaded at ports, but you can also send them to pick up oil from off-shore oil rigs. The mod also provides a small boat. Or, even use a variety of railroad? Like, a "shipping ...
by Fingerz
Wed Aug 21, 2019 2:09 am
Forum: Technical Help
Topic: Belts are turning. Other objects turn on their own
Replies: 7
Views: 1445

Belts are turning. Other objects turn on their own

... items to move onto other belts or stop. Also objects are turning like oil plants, mining rigs, and other objects just turn on their own. This just started. I dont know if its windows ...
by VFaalcatnodriiro
Sun Jul 28, 2019 8:40 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 278862

Re: Friday Facts #305 - The Oil Changes

... into account. V, all the others please don't waste time into changing oil - there is so much more to do for .18 or even 1.0 ... it's not broken, ... construction bots a bit. I'm sure I'm not the only one who jury rigs about 200 or so advanced circuits and some electric engines as soon ...
by Antaios
Sun Jul 28, 2019 12:33 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 278862

Re: Friday Facts #305 - The Oil Changes

I don't understand. Honestly, Oil isn't a problem. Multiple outputs isn't complicated or difficult to understand. ... underestimating construction bots a bit. I'm sure I'm not the only one who jury rigs about 200 or so advanced circuits and some electric engines as soon as possible, ...
by bhaktivedanta
Wed Jul 24, 2019 2:13 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206363

Re: Friday Facts #304 - Small bugs; Big changes

... direction of developement appears to be to simplify things): [*] Heavy oil as a product of Basic oil processing must be retained (because what happens ... later on, like rather simplistic circuit balancing for your oil rigs or creation of separate lines for Rocket fuel elsewhere on the base ...
by FuryoftheStars
Wed Jul 24, 2019 2:46 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206363

Re: Friday Facts #304 - Small bugs; Big changes

My thoughts on if the sulfur process was moved from PG to the oils, then it should probably use both of the oils, but then I think we'd still ... products later on, like rather simplistic circuit balancing for your oil rigs or creation of separate lines for Rocket fuel elsewhere on the base Solid ...
by kbk
Tue Jul 23, 2019 11:01 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206363

Re: Friday Facts #304 - Small bugs; Big changes

Dropping in to insert my 0,05 P on the upcoming Basic oil processing recipe change (which I happen to find imprecise and overdone although ... products later on, like rather simplistic circuit balancing for your oil rigs or creation of separate lines for Rocket fuel elsewhere on the base Solid ...
by -scv-
Wed Feb 27, 2019 3:04 am
Forum: Ideas and Requests For Mods
Topic: IDEA oil on the water, enemies, guns
Replies: 6
Views: 3649

Re: IDEA oil on the water, enemies, guns

bobingabout wrote: ↑
Thu Feb 23, 2017 10:56 am
See, I like the idea of being able to build things on the water. Oil rigs that produce way more efficiently than land based oil drills would be one of them.

I'm just not sure how you'd go about doing it. There's currently no way to walk on water.
https://mods.factorio.com/mod/cargo-ships
by orzelek
Sat Dec 01, 2018 12:29 pm
Forum: Minor issues
Topic: Mining over multiple infinite resource entities - bug?
Replies: 3
Views: 1753

Re: Mining over multiple infinite resource entities - bug?

... silly and has nothing to do with how it actually works. It works with oil rigs since they only mine 1 resource node. And normal miner also mines only 1 node but calculation ...
by thriem
Fri Aug 24, 2018 4:33 pm
Forum: Ideas and Suggestions
Topic: Make use of bodies of water
Replies: 4
Views: 2123

Re: Make use of bodies of water

... huge gain in content & fun - specially when you can make drilling rigs to pump high quantity of oil and set up automated ships at harbors and docks. And there again, you would need enemies ...
by Jon8RFC
Tue Mar 27, 2018 8:30 pm
Forum: Ideas and Suggestions
Topic: Make use of bodies of water
Replies: 4
Views: 2123

Make use of bodies of water

... any actual use for bodies of water...yet I initially thought offshore oil rigs could have a higher minimum for a depleted output, but that's just a cheap approach of ...
by TKMantis
Wed Jan 31, 2018 6:15 am
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 46050

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

... cook copper for copper plates and is the only person allowed to build oil rigs. Player three can only mine coal and stone and is the only person able to build power ...
by raidho36
Tue May 30, 2017 5:36 am
Forum: Implemented Suggestions
Topic: Crude oil minimum scaling with distance
Replies: 12
Views: 3933

Re: Crude oil minimum scaling with distance

Unlike ore patches, oil wells never runs out. You only need to expand oil rigs when you need more oil - if your demand is saturated, you don't need that.
by Nich
Tue May 09, 2017 3:29 pm
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 15589

Re: 0.15 Oil Rebalancing - Too Far?

I feel like oil has lasted a long time but I quite enjoyed it. I am just starting to set up my mall ... the third oil patch. In addition the patches in my default setting were SMALL. 5-6 oil rigs per patch. I was even desperate enough to set up rigs on solo patches in the wild.
by -scv-
Thu Feb 23, 2017 8:58 pm
Forum: Ideas and Requests For Mods
Topic: IDEA oil on the water, enemies, guns
Replies: 6
Views: 3649

Re: IDEA oil on the water, enemies, guns

See, I like the idea of being able to build things on the water. Oil rigs that produce way more efficiently than land based oil drills would be one of them. I'm ...
by bobingabout
Thu Feb 23, 2017 10:56 am
Forum: Ideas and Requests For Mods
Topic: IDEA oil on the water, enemies, guns
Replies: 6
Views: 3649

Re: IDEA oil on the water, enemies, guns

See, I like the idea of being able to build things on the water. Oil rigs that produce way more efficiently than land based oil drills would be one of them.

I'm just not sure how you'd go about doing it. There's currently no way to walk on water.

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