Search found 680 matches: house
Searched query: house
- Fri Mar 22, 2024 12:04 pm
- Forum: Ideas and Suggestions
- Topic: Stacked Belts should be their own item.
- Replies: 15
- Views: 918
Re: Stacked Belts should be their own item.
... to fill a train with send by using an arm and picking the sand bit by bit. I know there are already mods for this but they tend to use a small dog house instead of a small ramp, which to me looks less nice.
- Sun Mar 17, 2024 11:47 am
- Forum: General discussion
- Topic: Nintendo switch current status
- Replies: 3
- Views: 247
Nintendo switch current status
... to regular PC multiplayer list nor mods... are those problems still present? In the case of multiplayer, I do care, because my friend lives in her house, and I live in my own house, and using vpn lan would not be nice. The case of the mods I think is game limiting, but I understand this can be ...
- Fri Feb 23, 2024 9:50 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 31157
Re: Friday Facts #399 - Trash to Treasure
... more resources, it's more of a time factor thing. As such, too, when I'm working on the Quality modules, everything is going to be recycled in house until I'm outputting Legendary Tier 3 Quality modules. Using any others anywhere else is, to me, a waste in time. Well yeah, then I misunderstood ...
- Fri Feb 23, 2024 9:39 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 31157
Re: Friday Facts #399 - Trash to Treasure
... more resources, it's more of a time factor thing. As such, too, when I'm working on the Quality modules, everything is going to be recycled in house until I'm outputting Legendary Tier 3 Quality modules. Using any others anywhere else is, to me, a waste in time.
- Tue Dec 26, 2023 1:10 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13356
Re: Friday Facts #390 - Noise expressions 2.0
... glad to see a bunch of technical details! At the same time, I'm very worried about creating a DSL, no matter if with an external parser or an in-house parser. It's easy to get a DSL working, but all attempts that I've seen so far (even inside big companies) typically end up in a incomprehensible ...
- Tue Dec 26, 2023 3:17 am
- Forum: Technical Help
- Topic: [1.1.100] Steam Authentication Failed
- Replies: 2
- Views: 386
Re: [1.1.100] Steam Authentication Failed
... steam at the time of the problem. I thought for sure it had to be something else because one of the people I was trying to play with is also in my house and was connecting to multiplayer perfectly fine at the same time I couldn't. I did reinstall, but was getting the same issue thereafter until ...
- Sat Dec 23, 2023 9:04 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13356
Re: Friday Facts #390 - Noise expressions 2.0
... didn't think it would be worth the time to learn using it and the produced code would likely be suboptimal. In the end, I decided to go for an in-house solution. You really should have given the classic Flex+Bison pair a chance. It's like a 2 day learning curve to get lexer + grammar + C++ bindings ...
- Tue Sep 26, 2023 5:48 pm
- Forum: Modding help
- Topic: Adding the continuous burning property to a building?
- Replies: 9
- Views: 752
Re: Adding the continuous burning property to a building?
... bot/clone stuff and the nth_tick finally works and after testing it, it seems the current script uses very little CPU time even when there are 200 house entities on the map (and there are supposed to be 100-150 max regardless of base size) so it appears this won't be much of a problem. Unfortunately ...
- Mon Sep 25, 2023 9:16 am
- Forum: Modding help
- Topic: Adding the continuous burning property to a building?
- Replies: 9
- Views: 752
Re: Adding the continuous burning property to a building?
... index) -- remove the current table (housing and reactor) from the glob.housing table. end -- elseif reactor underneath house no longer exists, destroy the house above it elseif not (thetable.housing1reactor and thetable.housing1reactor.valid) then log(index..": ...
- Mon Sep 25, 2023 12:06 am
- Forum: Modding help
- Topic: Adding the continuous burning property to a building?
- Replies: 9
- Views: 752
Re: Adding the continuous burning property to a building?
... function(event) if event.created_entity.name == "housing-1" then -- if the entity that the player built was a house -- insert into the global.housing1 table an entry with a 'key' of housing that is the housing-1 entity, and a key of housing-reactor that is a ...
- Sun Sep 24, 2023 9:37 pm
- Forum: Modding help
- Topic: Adding the continuous burning property to a building?
- Replies: 9
- Views: 752
Re: Adding the continuous burning property to a building?
... function(event) if event.created_entity.name == "housing-1" then -- if the entity that the player built was a house -- insert into the global.housing1 table an entry with a 'key' of housing that is the housing-1 entity, and a key of housing-reactor that is a ...
- Sun Sep 24, 2023 7:37 pm
- Forum: Modding help
- Topic: Adding the continuous burning property to a building?
- Replies: 9
- Views: 752
Re: Adding the continuous burning property to a building?
... function(event) if event.created_entity.name == "housing-1" then -- if the entity that the player built was a house -- insert into the global.housing1 table an entry with a 'key' of housing that is the housing-1 entity, and a key of housing-reactor that is a ...
- Tue Sep 12, 2023 11:06 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 798
- Views: 120495
Re: Friday Facts #375 - Quality
I don't understand your need to introduce legendary quality items if there is no Real Money Factorio Auction House. But maybe this is a feature to be announced on the first DD in april? Also I'm offended that my avatar is just a plain common fast inserter. Clearly I'm at least ...
- Tue Nov 08, 2022 10:57 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 285489
Re: pY Alien Life - Discussion
Does the Advance Rendering research currently do anything?, as I was hoping to be able to get more bone as I currently have a shortage of that comparted to all the other items from the slaughter house (currently ~10 researches into logistic science using full PY pack)
- Sat Oct 15, 2022 2:06 pm
- Forum: Ideas and Requests For Mods
- Topic: Making Factorio a survival game
- Replies: 4
- Views: 1383
Making Factorio a survival game
... etc. Require air filters or air supply. On planets without atmosphere, buildings/tubes can't be entered without an airlock. Green House : building that produces plants/wood, seeds, soil and recycles air. Requires power to regulate the temperature and artificial sunlight. Plant ...
- Sat Sep 24, 2022 8:03 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: City-building modpack
- Replies: 22
- Views: 8398
Re: City-building modpack
... uranium 238 ( a requirement for production science card receipe with Krastorio2) , aluminum plate and iron ore quantities are monitored in warehouses and when the level drops under a threshold, 1 of the item is sent as signal in the red wire. This trigger some other train stop all named the ...
- Sat Sep 10, 2022 1:25 am
- Forum: Ideas and Suggestions
- Topic: Different Texture for Low Density Structure
- Replies: 7
- Views: 2865
Re: Different Texture for Low Density Structure
... (Example courtesy of Kerbal Space Program) but maybe looking more like an empty bowl, as it is used to house all of the other components used in crafting aforementioned satellite: https://i.gyazo.com/d28f7fb3e82b19ea73367fcc13184e37.png Unnecessary IRL ...
- Fri Sep 09, 2022 5:59 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 442504
Re: We support Ukraine
... disgruntled soldier asking for accountability. Another reason war is terrible is for the destruction of things people invested time into, like a house or a farm or a field, or a forest. but who cares when people are dying
- Fri Aug 05, 2022 6:46 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 442504
Re: We support Ukraine
... Such violations in no way justify Russia’s indiscriminate attacks, which have killed and injured countless civilians Ukrainian Army Tactics of house invasion, fallowed by transforming house into a military fire position while civilians are force locked inside. Known as Human shields. This terrorist ...
- Fri Aug 05, 2022 10:17 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 442504
Re: We support Ukraine
... Such violations in no way justify Russia’s indiscriminate attacks, which have killed and injured countless civilians Ukrainian Army Tactics of house invasion, fallowed by transforming house into a military fire position while civilians are force locked inside. Known as Human shields. This terrorist ...