Re: Help me understand why my recipe names are wrong.

Since you have not provided a localised_name for the item, it defaults to its place_result - in this case its placed_as_equipment_result. Since it is placed as an Exoskeleton, that is the name it gets.

You would need to set:

Code:

localised_name = "item-name.foot-generator"

Then your locale file can specify the name for the item, which will override the default behaviour.
Statistics: Posted by PFQNiet — Wed Jan 27, 2021 5:27 pm