Re: Allow fuel_glow_color for non-fuels

https://wiki.factorio.com/Prototype/Rec ... chine_tint , which is better than fuel_glow_color because it can specify four separate tints, but it doesn't work for labs or miners because those don't have recipes, working with items directly instead. I would rather that was extended to labs instead (I can't think of any use for it in miners unless you wanted to animate internal moving belts of ore or something, which I don't) but it would mean being able to specify crafting_machine_tint on items (or "tools" as science packs are internally) as well as recipes and that would create difficulties.
Statistics: Posted by Deadlock989 — Mon Feb 03, 2020 2:12 pm