Re: Allow fuel_glow_color for non-fuels

Then just provide a hook to other modders. Any prototype, including items, can be given any arbitrary property - it's just that anything the base game doesn't use is discarded at the end of the data stage, so you can't access anything like that in the control stage. IR uses this for example, tagging certain item, recipe and technology prototypes so that other mods can recognise them as either originating them from IR or changing the way IR handles them. You could look in data-final-fixes for any science pack that has a property "Disco_Science_Colour" and take action based on that. The only caveat is that the other mods have to have set it up before you look for it.

If it's control stage you want, you could provide a remote interface for other mods to tell DS about their itamz.
Statistics: Posted by Deadlock989 — Mon Feb 03, 2020 2:39 pm