Re: Factorio <> Industry Giant 2

I think, that someone could have already shared that idea.

E.g. at the beginning there are camps, which require simple things (iron ore / coal).
You supply that stuff => get money & bonuses => the camp grows over time.

The camp grows => it demands more advanced staff, provides more money & bonuses.
Statistics: Posted by DRBLN — Fri May 03, 2013 4:01 pm