Re: Pymods Feedback

The tech tree is does not provide the information I need it to. For example, Advanced material processing, which depends on Steel processing and Coal Processing 1, unlocks the steel furnace, but then I can't build a steel furnace until I also research Iron Ore Processing 2, which takes another thirteen researches. (or fourteen, if for some reason I haven't researched automation yet.) Electric furnaces have the same problem. I could rush Advanced material processing 2, and unlock the electric furnaces, but then there are, if I counted the tech tree correctly, ten more researches I have to complete before I can actually build the electric furnaces. Even Assembling machines 2 are not immune.

Given the amount of genuine difficulty present in making progress through PyMods, the "Finally! I've researched Advanced material processing! I can replace my stone furnaces with steel furn—Oh. No. I can't. Not for at least another dozen hours." thing is just an unnecessary suckerpunch.

If this is the way the tech tree is supposed to work, well, it's your mod, not mine. And I know mistakes happen, especially in a mod-pack this big. There are going to be places where one or two extra researches are required. But with thirteen extra researches between unlocking a building and unlocking its ingredients, the prerequisites don't really make sense.
Statistics: Posted by DaleStan — Sat Sep 28, 2019 8:53 pm