Re: Pymods Feedback

py great mods

atm it is a must for me , figuring out the relevant recipes for a patch the dead ones and finishing a production block is always so satisfying
another great thing is that py mods can be played in many ways some play it as sea-block type mod others go on a direct route , some like me build top down with a science /s goal in mind

difficulty , that u got right , amazing graphics and chain design(mostly)

well like all things there are still problems here and there when it comes to balancing but those things are being ironed out slowly

things that would be nice: mk2-4 buildings for more things involved in ore processing , tho here i say it with a grain of salt since some like flotation cell are used for other stuff and py usually removes module slots so if u want productivity u are in a bad place

well module numbers and lvl is a interesting resign choice with the mk1 having most of them so if you want to use productivity u need to use mk1-2 and also beacon with speed

another nice thing would be maybe a gold from sand siffing recipe
Statistics: Posted by immortal_sniper1 — Sat Sep 14, 2019 7:21 am