Re: Pymods Feedback

I've bounced off Pymods several times over the years; the new tutorials from Otaku Showboat inspired me to try again. I've a couple of thousand hours in Factorio, mostly Angels/Bobs, but also Seablock & SpaceX.

The complexity is appealing, but the scaling of some production chains and design decisions around module slots seems perverse at times. I don't always feel that the rewards from an upgraded chain repay the time invested. The reason I persist is that the mod graphics and animations are simply beautiful - I've played enough Factorio that it's more a toy than a game at this point, and aesthetics are important.

Given that you and your team give your time freely makes any requests I make rather impertinent, but I think your suite deserves to be more widely played, and any future balance passes should concentrate on smoothing the power curve and speeding up the initial part of the game. I can give specifics if necessary, but some of the other, earlier respondents have provided a flavour.
Statistics: Posted by Rue99 — Sat Sep 14, 2019 5:59 pm