Re: Client FPS/UPS drops until unplayable

Thanks, I'll give that a go. Does the debug info hint at where I can optimise the world, whether it's graphics like trees or smoke, too many biters, belts, bots, trains, land in memory etc?

It's never 1 thing. It's just too much everything.
Statistics: Posted by Rseding91 — Mon Nov 28, 2016 3:08 pm