Re: Client FPS/UPS drops until unplayable

On a LAN game the host can play the game just fine at ~60 FPS/UPS
...
It works okay in singleplayer, 50-55 FPS in singleplayer, but locks up in multiplayer.

That's the problem. Client is not able to keep up with server. There is some issue with UPS counter, but client tries to keep up with the server, dropping frames to 5 FPS. You can do console command

Code:

/c game.speed = 0.8

That will bring simulation down to 48 UPS and client should be able to keep up with server.

Or host the game on the slower computer.
Statistics: Posted by posila — Mon Nov 28, 2016 10:42 am