Re: Evolution Factor Increase

The percentages are applied on the base of (1 - current_evolution_factor). So for instance destroying the enemy spawner in the beginning of the game results in increase of evolution factor by 0.005 (half a percent) while doing this when the evolution factor is 0.5 the increase is only 0.0025 (quarter a percent).

So the calculation is a little more complicated, more than I'm willing to do with the amount of sleep I've had (or not had as the case is) this week.
Statistics: Posted by Deadly-Bagel — Fri Sep 09, 2016 4:12 pm