Re: Repair Tower

The argument for me is the same as here on earth: Why by the hell should a robot be able to walk if flying is so much more practical?

My idea was for something that can be used before flying robots become the norm. Think of the early game, when you spend 30 minutes trying to get the factory started. It would be great to have:

Something (easy/cheap to build) to fetch ores / coals / etc. to a given chest.
This becomes obsolete pretty much as soon as you can mass produce belts, but it can still supply further reaches of the factory.

Something to run around repairing stuff.
This won't become obsolete until your repair network covers the whole factory.

Something to supply the early turrets with ammo.
This might or might not become obsolete, depending on how the base is built.

Basically, an autonomous helper bot to free the player from running all over the map in the early game.

Anyway, when I see "repair towers" I think of a roboport with bots and repair packs in them, except those are blue-science level techs and are expensive.
Statistics: Posted by johanwanderer — Fri Jul 24, 2015 2:51 pm