Re: Repair Tower

https://forums.factorio.com/forum/vie ... r+inserter

The response was none. That was at a time, where the devs read this board.

It is also a simple calculation: Walking entities need to pathfind the way. But the afford rises with the number of entities. That was the reason to reduce the number of enemies and instead adding more powerful.

It is not a good argument to say "We already have enemies, that walk, so we can have also robots, that walk". This is not quite the same, there is a small, but important difference. For the enemies the devs have the control to limit the number of enemies. For walking bots not. You can have unlimited much. There are some crazy players, which have 10,000 bots or more in one network! They will do that also for walking bots.

A CPU can handle 10,000 flying bots, that cannot collide, but not 10,000 walking bots, which then will collide endless.
Statistics: Posted by ssilk — Fri Jul 24, 2015 3:02 pm