Re: Repair Tower

Or we could have radius-limited crawling robots Path-find, etc. are already in game (for the biters) so I assume the devs can add a semi-autonomous entity to the play'er force. Come to think about it, we might be able to mod something like this into the current game. I'll have to play around with it to see what is actually possible.

There are so many suggestions about path-finding robots, that it is very unlikely, that the devs havn't see them. I think they will not come in any way. The argument for me is the same as here on earth: Why by the hell should a robot be able to walk if flying is so much more practical?

I think having more types of towers would be cool, cause I also think, that with every new type of enemy the usefulness of one type of tower sinks. I see the right way in doing here something like in tower-defend games: Only the right combination of towers enables survive. And with the right combination of towers we need also the right combination of ammunition and supply that in the right way. I think it is an interesting part of the game. In many games I use a combination of lasers and gun turrets, cause gun-turrets prevent due to it's firerate and limited range, that a big horde of biters can distract the lasers from killing the spiters too much. If you use gun turrets, you can reduce the lasers. Less standby energy is used.

And a repair tower would be just one part of that puzzle.
Statistics: Posted by ssilk — Fri Jul 24, 2015 2:32 pm