0.000 2025-01-21 18:25:36; Factorio 2.0.30 (build 81232, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.000 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "-force-glcore" 0.000 Config path: C:/Users/Já/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Já/AppData/Roaming/Factorio [131403/299335MB] 0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin 0.010 System info: [CPU: Intel(R) Core(TM) i9-14900KS, 32 cores, RAM: 6841/65252 MB, page: 8910/74980 MB, virtual: 4371/134217727 MB, extended virtual: 0 MB] 0.023 Memory info: 0.023 [0]: G Skill Intl F5-6400J3239G32G 32768 MB 6400 MHz 1.1 v 0.023 [1]: G Skill Intl F5-6400J3239G32G 32768 MB 6400 MHz 1.1 v 0.026 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: cs] 0.078 Video driver: windows 0.078 Available displays: 1 0.078 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4080 SUPER {0x05, [0,0], 3840x2160, 32bit, 60Hz} 0.104 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.217 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 SUPER; id: 10de-2702; driver: nvldumdx.dll 32.0.15.6636 0.217 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.217 [Local Video Memory] Budget: 15279MB, CurrentUsage: 8MB, Reservation: 0/7767MB 0.217 [Non-Local Vid.Mem.] Budget: 31858MB, CurrentUsage: 0MB, Reservation: 0/16057MB 0.217 Tiled resources: Tier 2 0.217 Unified Memory Architecture: No 0.217 BGR 565 Supported: Yes 0.217 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.218 Graphics settings preset: very-high 0.218 Dedicated video memory size 16047 MB 0.252 Desktop composition is active. 0.252 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.252 [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.337 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.434 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true 0.434 Info ModManager.cpp:444: FeatureFlag freezing = true 0.434 Info ModManager.cpp:444: FeatureFlag quality = true 0.434 Info ModManager.cpp:444: FeatureFlag rail-bridges = true 0.434 Info ModManager.cpp:444: FeatureFlag segmented-units = true 0.434 Info ModManager.cpp:444: FeatureFlag space-travel = true 0.434 Info ModManager.cpp:444: FeatureFlag spoiling = true 0.436 Loading mod core 0.0.0 (data.lua) 0.445 Loading mod base 2.0.30 (data.lua) 0.528 Loading mod elevated-rails 2.0.30 (data.lua) 0.541 Loading mod quality 2.0.30 (data.lua) 0.550 Loading mod space-age 2.0.30 (data.lua) 0.676 Loading mod base 2.0.30 (data-updates.lua) 0.684 Loading mod quality 2.0.30 (data-updates.lua) 0.698 Loading mod space-age 2.0.30 (data-updates.lua) 0.747 Checksum for core: 1541370501 0.747 Checksum of base: 2940777792 0.747 Checksum of elevated-rails: 3624276517 0.747 Checksum of quality: 4002331345 0.747 Checksum of space-age: 2650546536 0.928 Prototype list checksum: 3046732054 0.950 Loading sounds... 1.094 Info PlayerData.cpp:68: Local player-data.json unavailable 1.094 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1737461225 1.097 Post-data load graphics options: [Light occlusion: YES] 1.289 Initial atlas bitmap size is 16384 1.297 Created an atlas bitmap (size 16384x16356) [none] 1.306 Created an atlas bitmap (size 16384x16384) [none] 1.320 Created an atlas bitmap (size 16384x16384) [none] 1.320 Created an atlas bitmap (size 16384x14912) [none] 1.323 Created an atlas bitmap (size 16384x16384) [low-object] 1.323 Created an atlas bitmap (size 4096x1312) [low-object] 1.324 Created an atlas bitmap (size 16384x13440) [corpse-decay] 1.324 Created an atlas bitmap (size 16384x8392) [decal] 1.324 Created an atlas bitmap (size 16384x5596) [none] 1.324 Created an atlas bitmap (size 1676x79) [not-compressed] 1.324 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.324 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 1.327 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 1.327 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 1.327 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.328 Created an atlas bitmap (size 8192x2576) [mipmap] 1.328 Created an atlas bitmap (size 2048x1520) [mipmap] 1.328 Created an atlas bitmap (size 4096x3152) [mipmap] 1.328 Created an atlas bitmap (size 4096x3152) [mipmap] 1.328 Created an atlas bitmap (size 4096x3152) [mipmap] 1.328 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.328 Created an atlas bitmap (size 16384x6120) [alpha-mask] 1.341 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask] 1.343 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 1.343 Created an atlas bitmap (size 16384x7472) [shadow, linear-magnification, alpha-mask] 1.343 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask] 1.343 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.448 Loading 3D bitmaps. 1.457 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.470 Parallel sprite loader initialized (threads: 31, bitmaps: 8230) 9.381 Sprites loaded 9.412 Generated mipmaps (4) for atlas [4] of size 16384x16384 9.423 Generated mipmaps (4) for atlas [5] of size 4096x1312 9.433 Generated mipmaps (3) for atlas [10] of size 16384x4208 9.445 Generated mipmaps (3) for atlas [11] of size 4096x3104 9.456 Generated mipmaps (3) for atlas [12] of size 16384x16352 9.467 Generated mipmaps (3) for atlas [13] of size 16384x4944 9.477 Generated mipmaps (3) for atlas [14] of size 8192x3872 9.516 Generated mipmaps (3) for atlas [15] of size 8192x2576 9.527 Generated mipmaps (3) for atlas [16] of size 2048x1520 9.538 Generated mipmaps (3) for atlas [17] of size 4096x3152 9.568 Generated mipmaps (3) for atlas [18] of size 4096x3152 9.579 Generated mipmaps (3) for atlas [19] of size 4096x3152 9.590 Generated mipmaps (5) for atlas [20] of size 8192x3808 9.601 Generated mipmaps (3) for atlas [25] of size 8192x3952 9.616 Custom mipmaps uploaded (3189) 9.629 Video memory usage: 3584.54 MB (Atlases: 3454.23 MB, Textures: 130.30 MB) 9.680 Factorio initialised 9.710 Steam Storage Quota: 23451/23841 32.117 Loading map C:\Users\Já\AppData\Roaming\Factorio\saves\_autosave1.zip: 43890955 bytes. 32.135 Loading level.dat: 120386468 bytes. 32.139 Info Scenario.cpp:178: Map version 2.0.28-1 33.639 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 33.639 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat" 33.639 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-Bzk7fb\src\Surface\Chunk.cpp(385): Chunk::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-Bzk7fb\src\Surface\Surface.cpp(126): Surface::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-Bzk7fb\src\Map\Map.cpp(1720): Map::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-Bzk7fb\src\Map\MapSetupHelper.cpp(192): MapSetupHelper::MapSetupHelper C:\Users\build\AppData\Local\Temp\factorio-build-Bzk7fb\src\Map\Map.cpp(828): Map::setupEntities C:\Users\build\AppData\Local\Temp\factorio-build-Bzk7fb\src\Scenario\Scenario.cpp(331): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-Bzk7fb\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF91F677374) 00007FF91F677374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF91FC1CC91) 00007FF91FC1CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 34.675 Error Chunk.cpp:390: On chunk [-59, -32] (surface nauvis) there is a MilitaryTarget (for entity [name=medium-worm-turret, type=turret(Turret), position={-10.402, 8.957}, direction=, force=enemy, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false]) which is not registered on this chunk but on chunk [-1, 0] (surface nauvis) 34.675 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 34.703 Info CrashHandler.cpp:318: Executable CRC: 1157339668 34.703 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 80.100 Uploading log file 80.108 Error CrashHandler.cpp:270: Heap validation: success. 80.108 Creating crash dump. 80.221 CrashDump success