0.001 2024-12-14 02:26:13; Factorio 2.0.23 (build 80769, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Config path: C:/Users/13603/AppData/Roaming/Factorio/config/config.ini 0.002 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/13603/AppData/Roaming/Factorio [4974/243048MB] 0.002 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin 0.094 System info: [CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 12 cores, RAM: 10725/16231 MB, page: 17907/23496 MB, virtual: 4350/134217727 MB, extended virtual: 0 MB] 0.221 Memory info: 0.221 [0]: Kingston ACR26D4S9S8ME-8 8192 MB 2667 MHz 1.2 v 0.221 [1]: Kingston ACR26D4S9S8ME-8 8192 MB 2667 MHz 1.2 v 0.868 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.14.0 > 0.13.0). 1.014 Info ModManager.cpp:255: Found duplicate mod LogisticTrainNetwork, using higher version (1.18.3 > 1.18.1). 1.028 Info ModManager.cpp:255: Found duplicate mod LogisticTrainNetwork, using higher version (1.18.6 > 1.18.3). 1.544 Display options: [FullScreen: false] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 1.774 Video driver: windows 1.774 Available displays: 1 1.774 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 144Hz} 1.843 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 2.246 Initialised Direct3D[0]: NVIDIA GeForce GTX 1660 Ti; id: 10de-2191; driver: nvldumdx.dll 31.0.15.4629 2.246 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 2.246 [Local Video Memory] Budget: 5211MB, CurrentUsage: 6MB, Reservation: 0/2733MB 2.246 [Non-Local Vid.Mem.] Budget: 7453MB, CurrentUsage: 0MB, Reservation: 0/3854MB 2.246 Tiled resources: Tier 2 2.246 Unified Memory Architecture: No 2.246 BGR 565 Supported: Yes 2.246 MaximumFrameLatency: 3, GPUThreadPriority: 0 2.246 Graphics settings preset: very-high 2.246 Dedicated video memory size 5979 MB 2.361 Desktop composition is active. 2.361 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 2.362 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 2.470 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 3.033 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 3.033 Info ModManager.cpp:434: FeatureFlag freezing = true 3.033 Info ModManager.cpp:434: FeatureFlag quality = true 3.033 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 3.033 Info ModManager.cpp:434: FeatureFlag segmented-units = true 3.033 Info ModManager.cpp:434: FeatureFlag space-travel = true 3.033 Info ModManager.cpp:434: FeatureFlag spoiling = true 3.142 Loading mod core 0.0.0 (data.lua) 3.871 Loading mod base 2.0.23 (data.lua) 10.321 Loading mod elevated-rails 2.0.23 (data.lua) 11.443 Loading mod quality 2.0.23 (data.lua) 12.072 Loading mod space-age 2.0.23 (data.lua) 26.668 Loading mod base 2.0.23 (data-updates.lua) 26.714 Loading mod quality 2.0.23 (data-updates.lua) 26.762 Loading mod space-age 2.0.23 (data-updates.lua) 26.985 Checksum for core: 2271797277 26.985 Checksum of base: 2653859856 26.985 Checksum of elevated-rails: 2929976872 26.985 Checksum of quality: 1943953612 26.985 Checksum of space-age: 3216146193 27.890 Prototype list checksum: 1564524375 27.948 Loading sounds... 85.347 Info PlayerData.cpp:68: Local player-data.json unavailable 85.347 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1734171573 85.484 Post-data load graphics options: [Light occlusion: YES] 85.956 Initial atlas bitmap size is 16384 85.976 Created an atlas bitmap (size 16384x16380) [none] 86.001 Created an atlas bitmap (size 16384x16384) [none] 86.031 Created an atlas bitmap (size 16384x16384) [none] 86.033 Created an atlas bitmap (size 16384x15420) [none] 86.034 Created an atlas bitmap (size 16384x8392) [decal] 86.044 Created an atlas bitmap (size 16384x16384) [low-object] 86.044 Created an atlas bitmap (size 4096x1088) [low-object] 86.045 Created an atlas bitmap (size 16384x13440) [corpse-decay] 86.046 Created an atlas bitmap (size 16384x5596) [none] 86.047 Created an atlas bitmap (size 1676x79) [not-compressed] 86.048 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level] 86.057 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 86.068 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 86.079 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 86.089 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 86.100 Created an atlas bitmap (size 8192x2576) [mipmap] 86.110 Created an atlas bitmap (size 2048x1520) [mipmap] 86.121 Created an atlas bitmap (size 4096x3152) [mipmap] 86.131 Created an atlas bitmap (size 4096x3152) [mipmap] 86.141 Created an atlas bitmap (size 4096x3152) [mipmap] 86.152 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 86.164 Created an atlas bitmap (size 16384x6120) [alpha-mask] 86.215 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 86.230 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 86.241 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 86.251 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 86.262 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 86.262 Loading 3D bitmaps. 86.794 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 86.821 Parallel sprite loader initialized (threads: 11, bitmaps: 8229) 228.668 Sprites loaded 228.842 Generated mipmaps (4) for atlas [5] of size 16384x16384 228.854 Generated mipmaps (4) for atlas [6] of size 4096x1088 228.886 Generated mipmaps (3) for atlas [10] of size 8192x6112 228.908 Generated mipmaps (3) for atlas [11] of size 16384x16320 228.919 Generated mipmaps (3) for atlas [12] of size 16384x4832 228.931 Generated mipmaps (3) for atlas [13] of size 8192x3872 228.942 Generated mipmaps (3) for atlas [14] of size 4096x3104 228.985 Generated mipmaps (3) for atlas [15] of size 8192x2576 228.996 Generated mipmaps (3) for atlas [16] of size 2048x1520 229.008 Generated mipmaps (3) for atlas [17] of size 4096x3152 229.036 Generated mipmaps (3) for atlas [18] of size 4096x3152 229.047 Generated mipmaps (3) for atlas [19] of size 4096x3152 229.058 Generated mipmaps (5) for atlas [20] of size 8192x3808 229.071 Generated mipmaps (3) for atlas [25] of size 8192x2352 229.099 Custom mipmaps uploaded (3203) 229.881 Video memory usage: 3557.14 MB (Atlases: 3426.84 MB, Textures: 130.30 MB) 234.334 Factorio initialised 234.334 Discord overlay detected (DiscordHook64.dll) 234.367 Steam Storage Quota: 23348/23841 236.882 Loading map C:\Users\13603\AppData\Roaming\Factorio\saves\_autosave2.zip: 20148338 bytes. 236.967 Loading level.dat: 56548875 bytes. 236.974 Info Scenario.cpp:178: Map version 2.0.23-0 237.780 Loading blueprint storage: Local timestamp 1734162831, Cloud timestamp 1734162830 237.784 Loading script.dat: 1222 bytes. 237.790 Checksum for script __level__/control.lua: 1487321736 287.865 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff70aa90fae ModuleBase: 0x00007ff70a820000, ImageSize: 02851000, RelativeAddress: 00270fae 287.865 Error CrashHandler.cpp:509: Access Violation: Read at address 000000000000036C 287.865 Error CrashHandler.cpp:523: Exception Context: rax=0000016bd4c44a10, rbx=00000000eb000000, rcx=0000000000000000, rdx=00000008dae7c880, rsi=0000000000000000, rdi=0000000000000000, rip=00007ff70aa90fae, rsp=00000008dae7c750, rbp=0000000000000001, r8=0000000000000001, r9=00007ff70a843b40, r10=00007ff70a820000, r11=fd664e080def37a1, r12=0000016cdaaec278, r13=0000000000000001, r14=0000016cdaa989c0, r15=0000016cdaa984f0 287.865 Crashed in E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff70a820000 - 0x00007ff70d071000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8C90D3DD7) 00007FF8C90D3DD7 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CB375818) 00007FF8CB375818 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CB35CE46) 00007FF8CB35CE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CB3728BF) 00007FF8CB3728BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CB322554) 00007FF8CB322554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CB3713CE) 00007FF8CB3713CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Controller\Controller.cpp(515): Controller::consumeFromCursorStack C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\TerrainBuildingLogic.cpp(53): TerrainBuildingLogic::TerrainBuildingLogic C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\TerrainBuildingLogic.cpp(35): TerrainBuildingLogic::execute C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\GameActionHandler.cpp(370): GameActionHandler::actionPerformed C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Input\InputSource.cpp(67): InputSource::flushActions C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Input\PlayerInputSource.cpp(519): PlayerInputSource::flushActions C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\GameActionHandler.cpp(403): GameActionHandler::update C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\MainLoop.cpp(1343): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\MainLoop.cpp(1209): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CA1D7374) 00007FF8CA1D7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CB31CC91) 00007FF8CB31CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 296.537 Error CrashHandler.cpp:190: Map tick at moment of crash: 20072852 296.603 Info CrashHandler.cpp:318: Executable CRC: 1465241209 296.603 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 308.150 Uploading log file 308.171 Error CrashHandler.cpp:270: Heap validation: success. 308.173 Creating crash dump. 309.345 CrashDump success