0.000 2024-11-25 13:23:08; Factorio 2.0.21 (build 80595, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/corey_2k3zomx/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/corey_2k3zomx/AppData/Roaming/Factorio [45364/953285MB] 0.001 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin 0.009 System info: [CPU: AMD Ryzen 7 3800X 8-Core Processor, 16 cores, RAM: 6665/32718 MB, page: 7478/37582 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB] 0.025 Memory info: 0.025 [0]: Unknown F4-3600C16-16GVKC 16384 MB 3600 MHz 1.2 v 0.025 [1]: Unknown F4-3600C16-16GVKC 16384 MB 3600 MHz 1.2 v 0.027 Display options: [FullScreen: true] [VSync: false] [UIScale: manual-pixels (125.0%)] [Native DPI: true] [Screen: 0] [Special: lmw] [Lang: en] 0.279 Video driver: windows 0.279 Available displays: 2 0.279 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz} 0.279 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 Ti {0x01, [2560,0], 1920x1080, 32bit, 60Hz} 0.303 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.484 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070 Ti; id: 10de-2482; driver: nvldumdx.dll 32.0.15.6614 0.484 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.484 [Local Video Memory] Budget: 7249MB, CurrentUsage: 7MB, Reservation: 0/3752MB 0.484 [Non-Local Vid.Mem.] Budget: 15591MB, CurrentUsage: 0MB, Reservation: 0/7923MB 0.484 Tiled resources: Tier 2 0.484 Unified Memory Architecture: No 0.484 BGR 565 Supported: Yes 0.484 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.484 Graphics settings preset: very-high 0.484 Dedicated video memory size 8017 MB 0.517 Desktop composition is active. 0.517 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.517 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.526 Preferred audio output can't be found. Resetting to default audio device 0.547 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.659 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 0.659 Info ModManager.cpp:434: FeatureFlag freezing = true 0.659 Info ModManager.cpp:434: FeatureFlag quality = true 0.659 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 0.659 Info ModManager.cpp:434: FeatureFlag segmented-units = true 0.659 Info ModManager.cpp:434: FeatureFlag space-travel = true 0.659 Info ModManager.cpp:434: FeatureFlag spoiling = true 0.662 Loading mod core 0.0.0 (data.lua) 0.678 Loading mod base 2.0.21 (data.lua) 0.830 Loading mod elevated-rails 2.0.21 (data.lua) 0.861 Loading mod quality 2.0.21 (data.lua) 0.873 Loading mod space-age 2.0.21 (data.lua) 1.135 Loading mod base 2.0.21 (data-updates.lua) 1.146 Loading mod quality 2.0.21 (data-updates.lua) 1.162 Loading mod space-age 2.0.21 (data-updates.lua) 1.244 Checksum for core: 3166350550 1.244 Checksum of base: 2157547950 1.244 Checksum of elevated-rails: 2929976872 1.244 Checksum of quality: 3484764141 1.244 Checksum of space-age: 3284882429 1.568 Prototype list checksum: 1564524375 1.617 Loading sounds... 1.882 Info PlayerData.cpp:68: Local player-data.json unavailable 1.882 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732558705 1.883 Post-data load graphics options: [Light occlusion: YES] 2.195 Initial atlas bitmap size is 16384 2.208 Created an atlas bitmap (size 16384x16380) [none] 2.224 Created an atlas bitmap (size 16384x16384) [none] 2.245 Created an atlas bitmap (size 16384x16384) [none] 2.247 Created an atlas bitmap (size 16384x15420) [none] 2.247 Created an atlas bitmap (size 16384x8392) [decal] 2.252 Created an atlas bitmap (size 16384x16384) [low-object] 2.253 Created an atlas bitmap (size 4096x1088) [low-object] 2.253 Created an atlas bitmap (size 16384x13440) [corpse-decay] 2.254 Created an atlas bitmap (size 16384x5596) [none] 2.254 Created an atlas bitmap (size 1676x79) [not-compressed] 2.254 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.260 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 2.261 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 2.261 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.261 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 2.261 Created an atlas bitmap (size 8192x2576) [mipmap] 2.261 Created an atlas bitmap (size 2048x1520) [mipmap] 2.262 Created an atlas bitmap (size 4096x3152) [mipmap] 2.262 Created an atlas bitmap (size 4096x3152) [mipmap] 2.262 Created an atlas bitmap (size 4096x3152) [mipmap] 2.263 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.263 Created an atlas bitmap (size 16384x6120) [alpha-mask] 2.283 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 2.288 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 2.289 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 2.289 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 2.289 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.635 Loading 3D bitmaps. 2.646 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.659 Parallel sprite loader initialized (threads: 15, bitmaps: 8229) 16.976 Sprites loaded 16.998 Generated mipmaps (4) for atlas [5] of size 16384x16384 17.009 Generated mipmaps (4) for atlas [6] of size 4096x1088 17.019 Generated mipmaps (3) for atlas [10] of size 8192x6112 17.030 Generated mipmaps (3) for atlas [11] of size 16384x16320 17.041 Generated mipmaps (3) for atlas [12] of size 16384x4832 17.052 Generated mipmaps (3) for atlas [13] of size 8192x3872 17.063 Generated mipmaps (3) for atlas [14] of size 4096x3104 17.100 Generated mipmaps (3) for atlas [15] of size 8192x2576 17.111 Generated mipmaps (3) for atlas [16] of size 2048x1520 17.122 Generated mipmaps (3) for atlas [17] of size 4096x3152 17.147 Generated mipmaps (3) for atlas [18] of size 4096x3152 17.157 Generated mipmaps (3) for atlas [19] of size 4096x3152 17.168 Generated mipmaps (5) for atlas [20] of size 8192x3808 17.179 Generated mipmaps (3) for atlas [25] of size 8192x2352 17.209 Custom mipmaps uploaded (3203) 17.228 Video memory usage: 3557.14 MB (Atlases: 3426.84 MB, Textures: 130.30 MB) 17.318 Factorio initialised 17.379 Steam Storage Quota: 23280/23841 54.290 Loading map C:\Users\corey_2k3zomx\AppData\Roaming\Factorio\saves\Testing 1 2 3.zip: 36069822 bytes. 54.337 Loading level.dat: 98151678 bytes. 54.341 Info Scenario.cpp:178: Map version 2.0.20-3 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Energy\ElectricEnergySource.cpp(613): ElectricEnergySource::getElectricEnergySourcePrototype C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Energy\ElectricSubNetwork.cpp(1419): ElectricSubNetwork::setup C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Map\MapSetupHelper.cpp(150): MapSetupHelper::MapSetupHelper C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Map\Map.cpp(827): Map::setupEntities C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Scenario\Scenario.cpp(331): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB889E7374) 00007FFB889E7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB88B5CC91) 00007FFB88B5CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 57.850 Error ElectricEnergySource.cpp:613: Invalid owner type 57.850 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 57.902 Info CrashHandler.cpp:318: Executable CRC: 2002594676 57.902 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 148.946 Uploading log file 148.957 Error CrashHandler.cpp:270: Heap validation: success. 148.958 Creating crash dump. 149.161 CrashDump success