0.000 2024-11-24 22:04:27; Factorio 2.0.20 (build 80511, win64, steam, space-age) 0.000 Operating system: Windows 11 (build 22631) 0.000 Initializing Steam API. 0.000 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Config path: C:/Users/jayke/AppData/Roaming/Factorio/config/config.ini 0.000 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/jayke/AppData/Roaming/Factorio [337778/953070MB] 0.000 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin 0.006 System info: [CPU: 12th Gen Intel(R) Core(TM) i9-12900KS, 24 cores, RAM: 13078/65323 MB, page: 16248/75051 MB, virtual: 4369/134217727 MB, extended virtual: 0 MB] 0.177 Memory info: 0.177 [0]: G Skill Intl F4-3200C16-16GTZN 16384 MB 2667 MHz 1.2 v 0.177 [1]: G Skill Intl F4-3200C16-16GTZN 16384 MB 2667 MHz 1.2 v 0.177 [2]: G Skill Intl F4-3200C16-16GTZN 16384 MB 2667 MHz 1.2 v 0.177 [3]: G Skill Intl F4-3200C16-16GTZN 16384 MB 2667 MHz 1.2 v 0.181 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.277 Video driver: windows 0.277 Available displays: 2 0.277 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3090 {0x05, [0,0], 2560x1440, 32bit, 155Hz} 0.278 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3090 {0x01, [-2560,0], 2560x1440, 32bit, 155Hz} 0.318 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.599 Initialised Direct3D[0]: NVIDIA GeForce RTX 3090; id: 10de-2204; driver: nvldumdx.dll 32.0.15.6614 0.599 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.599 [Local Video Memory] Budget: 23558MB, CurrentUsage: 27MB, Reservation: 0/11907MB 0.599 [Non-Local Vid.Mem.] Budget: 31893MB, CurrentUsage: 10MB, Reservation: 0/16074MB 0.599 Tiled resources: Tier 2 0.599 Unified Memory Architecture: No 0.599 BGR 565 Supported: Yes 0.599 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.599 Graphics settings preset: very-high 0.599 Dedicated video memory size 24326 MB 0.675 Desktop composition is active. 0.675 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.675 [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:120] 0.698 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.342 Logitech LED Controller initialized. 1.686 SteelSeries GameSense Controller initialized. 1.728 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.728 Info ModManager.cpp:434: FeatureFlag freezing = true 1.728 Info ModManager.cpp:434: FeatureFlag quality = true 1.728 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.728 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.728 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.728 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.757 Loading mod core 0.0.0 (data.lua) 1.973 Loading mod base 2.0.20 (data.lua) 3.366 Loading mod elevated-rails 2.0.20 (data.lua) 3.580 Loading mod quality 2.0.20 (data.lua) 3.689 Loading mod space-age 2.0.20 (data.lua) 5.692 Loading mod base 2.0.20 (data-updates.lua) 5.719 Loading mod quality 2.0.20 (data-updates.lua) 5.751 Loading mod space-age 2.0.20 (data-updates.lua) 5.855 Checksum for core: 2863993211 5.855 Checksum of base: 3548713318 5.855 Checksum of elevated-rails: 2929976872 5.855 Checksum of quality: 3484764141 5.855 Checksum of space-age: 1973748825 6.240 Prototype list checksum: 3872509593 6.306 Loading sounds... 19.027 Info PlayerData.cpp:68: Local player-data.json unavailable 19.027 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732449895 19.274 Crop bitmaps. 19.278 Parallel sprite loader initialized (threads: 24, bitmaps: 3667) 50.447 Initial atlas bitmap size is 16384 50.460 Created an atlas bitmap (size 16384x16380) [none] 50.475 Created an atlas bitmap (size 16384x16384) [none] 50.495 Created an atlas bitmap (size 16384x16384) [none] 50.496 Created an atlas bitmap (size 16384x15420) [none] 50.496 Created an atlas bitmap (size 16384x8392) [decal] 50.500 Created an atlas bitmap (size 16384x16384) [low-object] 50.500 Created an atlas bitmap (size 4096x960) [low-object] 50.500 Created an atlas bitmap (size 16384x13440) [corpse-decay] 50.500 Created an atlas bitmap (size 16384x5596) [none] 50.501 Created an atlas bitmap (size 1676x79) [not-compressed] 50.501 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level] 50.506 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 50.506 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 50.506 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 50.506 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 50.507 Created an atlas bitmap (size 8192x2576) [mipmap] 50.507 Created an atlas bitmap (size 2048x1520) [mipmap] 50.507 Created an atlas bitmap (size 4096x3152) [mipmap] 50.507 Created an atlas bitmap (size 4096x3152) [mipmap] 50.507 Created an atlas bitmap (size 4096x3152) [mipmap] 50.507 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 50.508 Created an atlas bitmap (size 16384x6120) [alpha-mask] 50.527 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 50.531 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 50.531 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 50.532 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 50.532 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 50.532 Loading 3D bitmaps. 50.691 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 50.704 Parallel sprite loader initialized (threads: 23, bitmaps: 8228) 81.455 Sprites loaded 81.477 Generated mipmaps (4) for atlas [5] of size 16384x16384 81.489 Generated mipmaps (4) for atlas [6] of size 4096x960 81.499 Generated mipmaps (3) for atlas [10] of size 8192x6112 81.511 Generated mipmaps (3) for atlas [11] of size 16384x16320 81.522 Generated mipmaps (3) for atlas [12] of size 16384x4832 81.534 Generated mipmaps (3) for atlas [13] of size 8192x3872 81.545 Generated mipmaps (3) for atlas [14] of size 4096x3104 81.580 Generated mipmaps (3) for atlas [15] of size 8192x2576 81.592 Generated mipmaps (3) for atlas [16] of size 2048x1520 81.602 Generated mipmaps (3) for atlas [17] of size 4096x3152 81.626 Generated mipmaps (3) for atlas [18] of size 4096x3152 81.637 Generated mipmaps (3) for atlas [19] of size 4096x3152 81.648 Generated mipmaps (5) for atlas [20] of size 8192x3808 81.659 Generated mipmaps (3) for atlas [25] of size 8192x2352 81.702 Custom mipmaps uploaded (3203) 81.707 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB) 81.862 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 81.862 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 81.986 Factorio initialised 81.986 Discord overlay detected (DiscordHook64.dll) 81.991 Steam Storage Quota: 21045/23841 94.345 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 94.345 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 118.537 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 118.537 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 130.639 Info LuaGameScript.cpp:660: level state size: 1230 bytes. 130.639 Info LuaGameScript.cpp:660: level state size: 1230 bytes. 142.787 Info LuaGameScript.cpp:660: level state size: 1157 bytes. 142.788 Info LuaGameScript.cpp:660: level state size: 1157 bytes. 147.815 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 147.815 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 174.887 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 174.887 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 186.955 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 186.956 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 199.054 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 199.054 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 213.218 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 213.218 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 235.311 Info LuaGameScript.cpp:660: level state size: 1157 bytes. 235.311 Info LuaGameScript.cpp:660: level state size: 1157 bytes. 240.367 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 240.367 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 262.425 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 262.425 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 286.481 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 286.481 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 298.559 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 298.559 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 310.626 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 310.626 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 328.671 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 328.671 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 340.756 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 340.756 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 352.823 Info LuaGameScript.cpp:660: level state size: 1157 bytes. 352.823 Info LuaGameScript.cpp:660: level state size: 1157 bytes. 363.875 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 363.875 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 376.899 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 376.899 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 384.988 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 384.988 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 398.055 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 398.055 Info LuaGameScript.cpp:660: level state size: 1197 bytes. 398.542 Loading map C:\Users\jayke\AppData\Roaming\Factorio\saves\new world not ruined 23.11.24.zip: 19249210 bytes. 398.584 Loading level.dat: 77907364 bytes. 398.587 Info Scenario.cpp:178: Map version 2.0.20-3 398.590 Info PrototypeMigrationList.cpp:197: Activating migration space-age/aquilo-tilesets.json 398.590 Info PrototypeMigrationList.cpp:197: Activating migration space-age/biolab.json 398.590 Info PrototypeMigrationList.cpp:197: Activating migration space-age/internal.json 398.590 Info PrototypeMigrationList.cpp:197: Activating migration space-age/jelly-yum-rename.json 398.590 Info PrototypeMigrationList.cpp:197: Activating migration space-age/shattered-planet.json 398.590 Info PrototypeMigrationList.cpp:197: Activating migration space-age/tungsten-belt-rename.json 400.651 Loading blueprint storage: Local timestamp 1731513156, Cloud timestamp 1731513154 402.327 Loading script.dat: 1191 bytes. 402.329 Checksum for script __level__/control.lua: 1487321736 402.330 Info LuaGameScript.cpp:660: level state size: 1166 bytes. 402.330 Info LuaGameScript.cpp:660: level state size: 1166 bytes. 551.382 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 551.735 Info Serialiser.cpp:37: blueprint-library 12697kB 551.735 Info Serialiser.cpp:37: circuit-network 6kB 551.735 Info Serialiser.cpp:37: electric-network-manager 539kB 551.735 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 551.735 Info Serialiser.cpp:37: fluid-segment-manager 27kB 551.735 Info Serialiser.cpp:37: force-data 33kB 551.735 Info Serialiser.cpp:37: force-data.build-count-statistics 1812kB 551.735 Info Serialiser.cpp:37: force-data.chart 1090kB 551.735 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 551.735 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 551.735 Info Serialiser.cpp:37: force-data.item-production-statistics 2340kB 551.735 Info Serialiser.cpp:37: force-data.kill-count-statistics 1600kB 551.735 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 551.735 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 551.735 Info Serialiser.cpp:37: heat-buffer-manager 11kB 551.735 Info Serialiser.cpp:37: id-mapping 123kB 551.735 Info Serialiser.cpp:37: map-mod-settings 0kB 551.735 Info Serialiser.cpp:37: map-settings 0kB 551.735 Info Serialiser.cpp:37: player 2kB 551.735 Info Serialiser.cpp:37: player.clipboard-queue 0kB 551.735 Info Serialiser.cpp:37: player.custom-gui 0kB 551.735 Info Serialiser.cpp:37: player.output-console 6kB 551.735 Info Serialiser.cpp:37: player.undo-redo-stack 489kB 551.735 Info Serialiser.cpp:37: save-helpers 845kB 551.735 Info Serialiser.cpp:37: script-rendering 0kB 551.735 Info Serialiser.cpp:37: surface 212kB 551.735 Info Serialiser.cpp:37: surface.chunk 2977kB 551.735 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 551.735 Info Serialiser.cpp:37: surface.chunk.entity 34767kB 551.735 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 551.735 Info Serialiser.cpp:37: surface.commander 37kB 551.735 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 551.735 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 551.735 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 551.735 Info Serialiser.cpp:37: surface.path-finder 31kB 551.735 Info Serialiser.cpp:37: train-manager 26kB 551.735 Info Serialiser.cpp:37: transport-belt-serialiser 8669kB 551.736 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 551.755 Info AppManagerStates.cpp:2095: Saving finished 832.731 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 833.111 Info Serialiser.cpp:37: blueprint-library 12697kB 833.111 Info Serialiser.cpp:37: circuit-network 6kB 833.111 Info Serialiser.cpp:37: electric-network-manager 538kB 833.111 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 833.111 Info Serialiser.cpp:37: fluid-segment-manager 27kB 833.111 Info Serialiser.cpp:37: force-data 33kB 833.111 Info Serialiser.cpp:37: force-data.build-count-statistics 1812kB 833.111 Info Serialiser.cpp:37: force-data.chart 1090kB 833.111 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 833.111 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 833.111 Info Serialiser.cpp:37: force-data.item-production-statistics 2340kB 833.111 Info Serialiser.cpp:37: force-data.kill-count-statistics 1600kB 833.111 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 833.111 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 833.111 Info Serialiser.cpp:37: heat-buffer-manager 11kB 833.111 Info Serialiser.cpp:37: id-mapping 123kB 833.111 Info Serialiser.cpp:37: map-mod-settings 0kB 833.111 Info Serialiser.cpp:37: map-settings 0kB 833.111 Info Serialiser.cpp:37: player 2kB 833.111 Info Serialiser.cpp:37: player.clipboard-queue 0kB 833.111 Info Serialiser.cpp:37: player.custom-gui 0kB 833.111 Info Serialiser.cpp:37: player.output-console 6kB 833.111 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 833.111 Info Serialiser.cpp:37: save-helpers 849kB 833.111 Info Serialiser.cpp:37: script-rendering 0kB 833.111 Info Serialiser.cpp:37: surface 212kB 833.111 Info Serialiser.cpp:37: surface.chunk 3534kB 833.111 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 833.111 Info Serialiser.cpp:37: surface.chunk.entity 34756kB 833.111 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 833.111 Info Serialiser.cpp:37: surface.commander 37kB 833.111 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 833.111 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 833.111 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 833.111 Info Serialiser.cpp:37: surface.path-finder 32kB 833.111 Info Serialiser.cpp:37: train-manager 27kB 833.111 Info Serialiser.cpp:37: transport-belt-serialiser 8602kB 833.112 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 833.134 Info AppManagerStates.cpp:2095: Saving finished 953.148 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 953.524 Info Serialiser.cpp:37: blueprint-library 12697kB 953.524 Info Serialiser.cpp:37: circuit-network 6kB 953.524 Info Serialiser.cpp:37: electric-network-manager 538kB 953.524 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 953.524 Info Serialiser.cpp:37: fluid-segment-manager 27kB 953.524 Info Serialiser.cpp:37: force-data 33kB 953.524 Info Serialiser.cpp:37: force-data.build-count-statistics 1812kB 953.524 Info Serialiser.cpp:37: force-data.chart 1090kB 953.524 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 953.524 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 953.524 Info Serialiser.cpp:37: force-data.item-production-statistics 2340kB 953.524 Info Serialiser.cpp:37: force-data.kill-count-statistics 1600kB 953.524 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 953.524 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 953.524 Info Serialiser.cpp:37: heat-buffer-manager 11kB 953.524 Info Serialiser.cpp:37: id-mapping 123kB 953.524 Info Serialiser.cpp:37: map-mod-settings 0kB 953.524 Info Serialiser.cpp:37: map-settings 0kB 953.524 Info Serialiser.cpp:37: player 2kB 953.524 Info Serialiser.cpp:37: player.clipboard-queue 0kB 953.524 Info Serialiser.cpp:37: player.custom-gui 0kB 953.524 Info Serialiser.cpp:37: player.output-console 6kB 953.524 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 953.524 Info Serialiser.cpp:37: save-helpers 845kB 953.524 Info Serialiser.cpp:37: script-rendering 0kB 953.524 Info Serialiser.cpp:37: surface 211kB 953.524 Info Serialiser.cpp:37: surface.chunk 5732kB 953.524 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 953.524 Info Serialiser.cpp:37: surface.chunk.entity 34727kB 953.524 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 953.524 Info Serialiser.cpp:37: surface.commander 37kB 953.524 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 953.524 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 953.524 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 953.524 Info Serialiser.cpp:37: surface.path-finder 31kB 953.524 Info Serialiser.cpp:37: train-manager 27kB 953.524 Info Serialiser.cpp:37: transport-belt-serialiser 8531kB 953.525 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 953.545 Info AppManagerStates.cpp:2095: Saving finished 1142.114 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 1142.463 Info Serialiser.cpp:37: blueprint-library 12697kB 1142.463 Info Serialiser.cpp:37: circuit-network 6kB 1142.463 Info Serialiser.cpp:37: electric-network-manager 538kB 1142.463 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 1142.463 Info Serialiser.cpp:37: fluid-segment-manager 27kB 1142.463 Info Serialiser.cpp:37: force-data 33kB 1142.463 Info Serialiser.cpp:37: force-data.build-count-statistics 1812kB 1142.463 Info Serialiser.cpp:37: force-data.chart 1090kB 1142.463 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 1142.463 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 1142.463 Info Serialiser.cpp:37: force-data.item-production-statistics 2340kB 1142.463 Info Serialiser.cpp:37: force-data.kill-count-statistics 1600kB 1142.463 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 1142.463 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 1142.463 Info Serialiser.cpp:37: heat-buffer-manager 11kB 1142.463 Info Serialiser.cpp:37: id-mapping 123kB 1142.463 Info Serialiser.cpp:37: map-mod-settings 0kB 1142.463 Info Serialiser.cpp:37: map-settings 0kB 1142.463 Info Serialiser.cpp:37: player 2kB 1142.463 Info Serialiser.cpp:37: player.clipboard-queue 0kB 1142.463 Info Serialiser.cpp:37: player.custom-gui 0kB 1142.463 Info Serialiser.cpp:37: player.output-console 6kB 1142.463 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 1142.463 Info Serialiser.cpp:37: save-helpers 845kB 1142.463 Info Serialiser.cpp:37: script-rendering 0kB 1142.463 Info Serialiser.cpp:37: surface 211kB 1142.463 Info Serialiser.cpp:37: surface.chunk 3686kB 1142.463 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 1142.463 Info Serialiser.cpp:37: surface.chunk.entity 34719kB 1142.463 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 1142.463 Info Serialiser.cpp:37: surface.commander 37kB 1142.463 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 1142.463 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 1142.463 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 1142.463 Info Serialiser.cpp:37: surface.path-finder 33kB 1142.463 Info Serialiser.cpp:37: train-manager 28kB 1142.463 Info Serialiser.cpp:37: transport-belt-serialiser 8512kB 1142.464 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 1142.484 Info AppManagerStates.cpp:2095: Saving finished 1320.465 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 1320.853 Info Serialiser.cpp:37: blueprint-library 12697kB 1320.853 Info Serialiser.cpp:37: circuit-network 6kB 1320.853 Info Serialiser.cpp:37: electric-network-manager 538kB 1320.853 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 1320.853 Info Serialiser.cpp:37: fluid-segment-manager 27kB 1320.853 Info Serialiser.cpp:37: force-data 33kB 1320.853 Info Serialiser.cpp:37: force-data.build-count-statistics 1812kB 1320.853 Info Serialiser.cpp:37: force-data.chart 1090kB 1320.853 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 1320.853 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 1320.853 Info Serialiser.cpp:37: force-data.item-production-statistics 2340kB 1320.853 Info Serialiser.cpp:37: force-data.kill-count-statistics 1600kB 1320.853 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 1320.853 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 1320.853 Info Serialiser.cpp:37: heat-buffer-manager 11kB 1320.853 Info Serialiser.cpp:37: id-mapping 123kB 1320.853 Info Serialiser.cpp:37: map-mod-settings 0kB 1320.853 Info Serialiser.cpp:37: map-settings 0kB 1320.853 Info Serialiser.cpp:37: player 2kB 1320.853 Info Serialiser.cpp:37: player.clipboard-queue 0kB 1320.853 Info Serialiser.cpp:37: player.custom-gui 0kB 1320.853 Info Serialiser.cpp:37: player.output-console 6kB 1320.853 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 1320.853 Info Serialiser.cpp:37: save-helpers 841kB 1320.853 Info Serialiser.cpp:37: script-rendering 0kB 1320.853 Info Serialiser.cpp:37: surface 212kB 1320.853 Info Serialiser.cpp:37: surface.chunk 3686kB 1320.853 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 1320.853 Info Serialiser.cpp:37: surface.chunk.entity 34721kB 1320.853 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 1320.853 Info Serialiser.cpp:37: surface.commander 36kB 1320.853 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 1320.853 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 1320.853 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 1320.853 Info Serialiser.cpp:37: surface.path-finder 33kB 1320.853 Info Serialiser.cpp:37: train-manager 26kB 1320.853 Info Serialiser.cpp:37: transport-belt-serialiser 8483kB 1320.854 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 1320.875 Info AppManagerStates.cpp:2095: Saving finished 1459.731 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 1460.087 Info Serialiser.cpp:37: blueprint-library 12697kB 1460.087 Info Serialiser.cpp:37: circuit-network 6kB 1460.087 Info Serialiser.cpp:37: electric-network-manager 538kB 1460.087 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 1460.087 Info Serialiser.cpp:37: fluid-segment-manager 27kB 1460.087 Info Serialiser.cpp:37: force-data 33kB 1460.087 Info Serialiser.cpp:37: force-data.build-count-statistics 1812kB 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Serialiser.cpp:37: save-helpers 840kB 1460.087 Info Serialiser.cpp:37: script-rendering 0kB 1460.087 Info Serialiser.cpp:37: surface 211kB 1460.087 Info Serialiser.cpp:37: surface.chunk 5304kB 1460.087 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 1460.087 Info Serialiser.cpp:37: surface.chunk.entity 34710kB 1460.087 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 1460.088 Info Serialiser.cpp:37: surface.commander 36kB 1460.088 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 1460.088 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 1460.088 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 1460.088 Info Serialiser.cpp:37: surface.path-finder 28kB 1460.088 Info Serialiser.cpp:37: train-manager 26kB 1460.088 Info Serialiser.cpp:37: transport-belt-serialiser 8356kB 1460.088 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 1460.111 Info AppManagerStates.cpp:2095: Saving finished 1615.181 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 1615.547 Info Serialiser.cpp:37: blueprint-library 12697kB 1615.547 Info Serialiser.cpp:37: circuit-network 6kB 1615.547 Info Serialiser.cpp:37: electric-network-manager 538kB 1615.547 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 1615.547 Info Serialiser.cpp:37: fluid-segment-manager 27kB 1615.547 Info Serialiser.cpp:37: force-data 33kB 1615.547 Info Serialiser.cpp:37: force-data.build-count-statistics 1812kB 1615.547 Info Serialiser.cpp:37: force-data.chart 1090kB 1615.547 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 1615.547 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 1615.547 Info Serialiser.cpp:37: force-data.item-production-statistics 2343kB 1615.547 Info Serialiser.cpp:37: force-data.kill-count-statistics 1600kB 1615.547 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 1615.547 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 1615.547 Info Serialiser.cpp:37: heat-buffer-manager 11kB 1615.547 Info Serialiser.cpp:37: id-mapping 123kB 1615.547 Info Serialiser.cpp:37: map-mod-settings 0kB 1615.547 Info Serialiser.cpp:37: map-settings 0kB 1615.547 Info Serialiser.cpp:37: player 2kB 1615.547 Info Serialiser.cpp:37: player.clipboard-queue 0kB 1615.547 Info Serialiser.cpp:37: player.custom-gui 0kB 1615.547 Info Serialiser.cpp:37: player.output-console 6kB 1615.547 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 1615.547 Info Serialiser.cpp:37: save-helpers 843kB 1615.547 Info Serialiser.cpp:37: script-rendering 0kB 1615.547 Info Serialiser.cpp:37: surface 211kB 1615.547 Info Serialiser.cpp:37: surface.chunk 4408kB 1615.547 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 1615.547 Info Serialiser.cpp:37: surface.chunk.entity 34744kB 1615.547 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 1615.547 Info Serialiser.cpp:37: surface.commander 37kB 1615.547 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 1615.547 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 1615.547 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 1615.547 Info Serialiser.cpp:37: surface.path-finder 28kB 1615.547 Info Serialiser.cpp:37: train-manager 26kB 1615.547 Info Serialiser.cpp:37: transport-belt-serialiser 8278kB 1615.548 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 1615.569 Info AppManagerStates.cpp:2095: Saving finished 1735.582 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 1735.954 Info Serialiser.cpp:37: blueprint-library 12697kB 1735.954 Info Serialiser.cpp:37: circuit-network 6kB 1735.954 Info Serialiser.cpp:37: electric-network-manager 538kB 1735.954 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 1735.954 Info Serialiser.cpp:37: fluid-segment-manager 27kB 1735.954 Info Serialiser.cpp:37: force-data 33kB 1735.954 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 1735.954 Info Serialiser.cpp:37: force-data.chart 1090kB 1735.954 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 1735.954 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 1735.954 Info Serialiser.cpp:37: force-data.item-production-statistics 2346kB 1735.954 Info Serialiser.cpp:37: force-data.kill-count-statistics 1601kB 1735.954 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 1735.954 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 1735.954 Info Serialiser.cpp:37: heat-buffer-manager 11kB 1735.954 Info Serialiser.cpp:37: id-mapping 123kB 1735.954 Info Serialiser.cpp:37: map-mod-settings 0kB 1735.954 Info Serialiser.cpp:37: map-settings 0kB 1735.954 Info Serialiser.cpp:37: player 2kB 1735.954 Info Serialiser.cpp:37: player.clipboard-queue 0kB 1735.954 Info Serialiser.cpp:37: player.custom-gui 0kB 1735.954 Info Serialiser.cpp:37: player.output-console 6kB 1735.954 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 1735.954 Info Serialiser.cpp:37: save-helpers 844kB 1735.954 Info Serialiser.cpp:37: script-rendering 0kB 1735.954 Info Serialiser.cpp:37: surface 211kB 1735.954 Info Serialiser.cpp:37: surface.chunk 3761kB 1735.954 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 1735.954 Info Serialiser.cpp:37: surface.chunk.entity 34737kB 1735.954 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 1735.954 Info Serialiser.cpp:37: surface.commander 36kB 1735.954 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 1735.954 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 1735.954 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 1735.954 Info Serialiser.cpp:37: surface.path-finder 27kB 1735.954 Info Serialiser.cpp:37: train-manager 26kB 1735.954 Info Serialiser.cpp:37: transport-belt-serialiser 8213kB 1735.955 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 1735.977 Info AppManagerStates.cpp:2095: Saving finished 1856.031 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 1856.386 Info Serialiser.cpp:37: blueprint-library 12697kB 1856.386 Info Serialiser.cpp:37: circuit-network 6kB 1856.386 Info Serialiser.cpp:37: electric-network-manager 538kB 1856.386 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 1856.386 Info Serialiser.cpp:37: fluid-segment-manager 27kB 1856.386 Info Serialiser.cpp:37: force-data 33kB 1856.386 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 1856.386 Info Serialiser.cpp:37: force-data.chart 1090kB 1856.386 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 1856.386 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 1856.386 Info Serialiser.cpp:37: force-data.item-production-statistics 2351kB 1856.386 Info Serialiser.cpp:37: force-data.kill-count-statistics 1601kB 1856.386 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 1856.386 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 1856.386 Info Serialiser.cpp:37: heat-buffer-manager 11kB 1856.386 Info Serialiser.cpp:37: id-mapping 123kB 1856.386 Info Serialiser.cpp:37: map-mod-settings 0kB 1856.386 Info Serialiser.cpp:37: map-settings 0kB 1856.386 Info Serialiser.cpp:37: player 2kB 1856.386 Info Serialiser.cpp:37: player.clipboard-queue 0kB 1856.386 Info Serialiser.cpp:37: player.custom-gui 0kB 1856.386 Info Serialiser.cpp:37: player.output-console 6kB 1856.386 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 1856.386 Info Serialiser.cpp:37: save-helpers 844kB 1856.386 Info Serialiser.cpp:37: script-rendering 0kB 1856.386 Info Serialiser.cpp:37: surface 211kB 1856.386 Info Serialiser.cpp:37: surface.chunk 3735kB 1856.386 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 1856.386 Info Serialiser.cpp:37: surface.chunk.entity 34723kB 1856.386 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 1856.386 Info Serialiser.cpp:37: surface.commander 37kB 1856.386 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 1856.386 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 1856.386 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 1856.386 Info Serialiser.cpp:37: surface.path-finder 28kB 1856.386 Info Serialiser.cpp:37: train-manager 27kB 1856.386 Info Serialiser.cpp:37: transport-belt-serialiser 8187kB 1856.387 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 1856.408 Info AppManagerStates.cpp:2095: Saving finished 1976.431 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 1976.797 Info Serialiser.cpp:37: blueprint-library 12697kB 1976.798 Info Serialiser.cpp:37: circuit-network 6kB 1976.798 Info Serialiser.cpp:37: electric-network-manager 538kB 1976.798 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 1976.798 Info Serialiser.cpp:37: fluid-segment-manager 27kB 1976.798 Info Serialiser.cpp:37: force-data 33kB 1976.798 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 1976.798 Info Serialiser.cpp:37: force-data.chart 1090kB 1976.798 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 1976.798 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 1976.798 Info Serialiser.cpp:37: force-data.item-production-statistics 2354kB 1976.798 Info Serialiser.cpp:37: force-data.kill-count-statistics 1601kB 1976.798 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 1976.798 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 1976.798 Info Serialiser.cpp:37: heat-buffer-manager 11kB 1976.798 Info Serialiser.cpp:37: id-mapping 123kB 1976.798 Info Serialiser.cpp:37: map-mod-settings 0kB 1976.798 Info Serialiser.cpp:37: map-settings 0kB 1976.798 Info Serialiser.cpp:37: player 2kB 1976.798 Info Serialiser.cpp:37: player.clipboard-queue 0kB 1976.798 Info Serialiser.cpp:37: player.custom-gui 0kB 1976.798 Info Serialiser.cpp:37: player.output-console 6kB 1976.798 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 1976.798 Info Serialiser.cpp:37: save-helpers 836kB 1976.798 Info Serialiser.cpp:37: script-rendering 0kB 1976.798 Info Serialiser.cpp:37: surface 211kB 1976.798 Info Serialiser.cpp:37: surface.chunk 5562kB 1976.798 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 1976.798 Info Serialiser.cpp:37: surface.chunk.entity 34716kB 1976.798 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 1976.798 Info Serialiser.cpp:37: surface.commander 37kB 1976.798 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 1976.798 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 1976.798 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 1976.798 Info Serialiser.cpp:37: surface.path-finder 28kB 1976.798 Info Serialiser.cpp:37: train-manager 25kB 1976.798 Info Serialiser.cpp:37: transport-belt-serialiser 8142kB 1976.798 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 1976.819 Info AppManagerStates.cpp:2095: Saving finished 2096.864 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 2097.210 Info Serialiser.cpp:37: blueprint-library 12697kB 2097.210 Info Serialiser.cpp:37: circuit-network 6kB 2097.210 Info Serialiser.cpp:37: electric-network-manager 538kB 2097.210 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 2097.210 Info Serialiser.cpp:37: fluid-segment-manager 27kB 2097.210 Info Serialiser.cpp:37: force-data 33kB 2097.210 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 2097.210 Info Serialiser.cpp:37: force-data.chart 1090kB 2097.210 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 2097.211 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 2097.211 Info Serialiser.cpp:37: force-data.item-production-statistics 2355kB 2097.211 Info Serialiser.cpp:37: force-data.kill-count-statistics 1601kB 2097.211 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 2097.211 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 2097.211 Info Serialiser.cpp:37: heat-buffer-manager 11kB 2097.211 Info Serialiser.cpp:37: id-mapping 123kB 2097.211 Info Serialiser.cpp:37: map-mod-settings 0kB 2097.211 Info Serialiser.cpp:37: map-settings 0kB 2097.211 Info Serialiser.cpp:37: player 2kB 2097.211 Info Serialiser.cpp:37: player.clipboard-queue 0kB 2097.211 Info Serialiser.cpp:37: player.custom-gui 0kB 2097.211 Info Serialiser.cpp:37: player.output-console 6kB 2097.211 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 2097.211 Info Serialiser.cpp:37: save-helpers 845kB 2097.211 Info Serialiser.cpp:37: script-rendering 0kB 2097.211 Info Serialiser.cpp:37: surface 212kB 2097.211 Info Serialiser.cpp:37: surface.chunk 3521kB 2097.211 Info Serialiser.cpp:37: surface.chunk.decoratives 3582kB 2097.211 Info Serialiser.cpp:37: surface.chunk.entity 34726kB 2097.211 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 2097.211 Info Serialiser.cpp:37: surface.commander 38kB 2097.211 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 2097.211 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 2097.211 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 2097.211 Info Serialiser.cpp:37: surface.path-finder 33kB 2097.211 Info Serialiser.cpp:37: train-manager 26kB 2097.211 Info Serialiser.cpp:37: transport-belt-serialiser 8137kB 2097.211 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 2097.232 Info AppManagerStates.cpp:2095: Saving finished 2217.281 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 2217.734 Info Serialiser.cpp:37: blueprint-library 12697kB 2217.734 Info Serialiser.cpp:37: circuit-network 6kB 2217.734 Info Serialiser.cpp:37: electric-network-manager 538kB 2217.734 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 2217.734 Info Serialiser.cpp:37: fluid-segment-manager 27kB 2217.734 Info Serialiser.cpp:37: force-data 33kB 2217.734 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 2217.734 Info Serialiser.cpp:37: force-data.chart 1090kB 2217.734 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 2217.734 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 2217.734 Info Serialiser.cpp:37: force-data.item-production-statistics 2355kB 2217.734 Info Serialiser.cpp:37: force-data.kill-count-statistics 1601kB 2217.734 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 2217.734 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 2217.734 Info Serialiser.cpp:37: heat-buffer-manager 11kB 2217.734 Info Serialiser.cpp:37: id-mapping 123kB 2217.734 Info Serialiser.cpp:37: map-mod-settings 0kB 2217.734 Info Serialiser.cpp:37: map-settings 0kB 2217.734 Info Serialiser.cpp:37: player 2kB 2217.734 Info Serialiser.cpp:37: player.clipboard-queue 0kB 2217.734 Info Serialiser.cpp:37: player.custom-gui 0kB 2217.734 Info Serialiser.cpp:37: player.output-console 6kB 2217.734 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 2217.734 Info Serialiser.cpp:37: save-helpers 846kB 2217.734 Info Serialiser.cpp:37: script-rendering 0kB 2217.734 Info Serialiser.cpp:37: surface 211kB 2217.734 Info Serialiser.cpp:37: surface.chunk 3466kB 2217.734 Info Serialiser.cpp:37: surface.chunk.decoratives 3583kB 2217.734 Info Serialiser.cpp:37: surface.chunk.entity 34731kB 2217.734 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 2217.734 Info Serialiser.cpp:37: surface.commander 39kB 2217.734 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 2217.734 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 2217.734 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 2217.734 Info Serialiser.cpp:37: surface.path-finder 30kB 2217.734 Info Serialiser.cpp:37: train-manager 27kB 2217.734 Info Serialiser.cpp:37: transport-belt-serialiser 8158kB 2217.735 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 2217.756 Info AppManagerStates.cpp:2095: Saving finished 2337.781 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 2338.149 Info Serialiser.cpp:37: blueprint-library 12697kB 2338.149 Info Serialiser.cpp:37: circuit-network 6kB 2338.149 Info Serialiser.cpp:37: electric-network-manager 538kB 2338.149 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 2338.149 Info Serialiser.cpp:37: fluid-segment-manager 27kB 2338.149 Info Serialiser.cpp:37: force-data 33kB 2338.149 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 2338.149 Info Serialiser.cpp:37: force-data.chart 1090kB 2338.149 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 2338.149 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 2338.149 Info Serialiser.cpp:37: force-data.item-production-statistics 2356kB 2338.149 Info Serialiser.cpp:37: force-data.kill-count-statistics 1601kB 2338.149 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 2338.149 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 2338.149 Info Serialiser.cpp:37: heat-buffer-manager 11kB 2338.149 Info Serialiser.cpp:37: id-mapping 123kB 2338.149 Info Serialiser.cpp:37: map-mod-settings 0kB 2338.149 Info Serialiser.cpp:37: map-settings 0kB 2338.149 Info Serialiser.cpp:37: player 2kB 2338.149 Info Serialiser.cpp:37: player.clipboard-queue 0kB 2338.149 Info Serialiser.cpp:37: player.custom-gui 0kB 2338.149 Info Serialiser.cpp:37: player.output-console 6kB 2338.149 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 2338.149 Info Serialiser.cpp:37: save-helpers 841kB 2338.149 Info Serialiser.cpp:37: script-rendering 0kB 2338.149 Info Serialiser.cpp:37: surface 211kB 2338.149 Info Serialiser.cpp:37: surface.chunk 5006kB 2338.149 Info Serialiser.cpp:37: surface.chunk.decoratives 3583kB 2338.149 Info Serialiser.cpp:37: surface.chunk.entity 34741kB 2338.149 Info Serialiser.cpp:37: surface.chunk.tiles 5192kB 2338.149 Info Serialiser.cpp:37: surface.commander 39kB 2338.149 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 2338.149 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 2338.149 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 2338.149 Info Serialiser.cpp:37: surface.path-finder 31kB 2338.149 Info Serialiser.cpp:37: train-manager 25kB 2338.149 Info Serialiser.cpp:37: transport-belt-serialiser 8081kB 2338.150 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 2338.171 Info AppManagerStates.cpp:2095: Saving finished 2458.298 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 2458.639 Info Serialiser.cpp:37: blueprint-library 12697kB 2458.639 Info Serialiser.cpp:37: circuit-network 6kB 2458.639 Info Serialiser.cpp:37: electric-network-manager 538kB 2458.639 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 2458.639 Info Serialiser.cpp:37: fluid-segment-manager 27kB 2458.639 Info Serialiser.cpp:37: force-data 33kB 2458.639 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 2458.639 Info Serialiser.cpp:37: force-data.chart 1090kB 2458.639 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 2458.639 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 2458.639 Info Serialiser.cpp:37: force-data.item-production-statistics 2357kB 2458.639 Info Serialiser.cpp:37: force-data.kill-count-statistics 1601kB 2458.639 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 2458.639 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 2458.639 Info Serialiser.cpp:37: 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Serialiser.cpp:37: surface.hidden-tiles 103kB 2458.639 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 2458.639 Info Serialiser.cpp:37: surface.path-finder 29kB 2458.639 Info Serialiser.cpp:37: train-manager 28kB 2458.639 Info Serialiser.cpp:37: transport-belt-serialiser 8059kB 2458.640 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 2458.661 Info AppManagerStates.cpp:2095: Saving finished 2578.715 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 2579.053 Info Serialiser.cpp:37: blueprint-library 12697kB 2579.054 Info Serialiser.cpp:37: circuit-network 6kB 2579.054 Info Serialiser.cpp:37: electric-network-manager 538kB 2579.054 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 2579.054 Info Serialiser.cpp:37: fluid-segment-manager 27kB 2579.054 Info Serialiser.cpp:37: force-data 37kB 2579.054 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 2579.054 Info Serialiser.cpp:37: force-data.chart 1091kB 2579.054 Info Serialiser.cpp:37: 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2579.054 Info Serialiser.cpp:37: surface 214kB 2579.054 Info Serialiser.cpp:37: surface.chunk 3538kB 2579.054 Info Serialiser.cpp:37: surface.chunk.decoratives 3583kB 2579.054 Info Serialiser.cpp:37: surface.chunk.entity 34731kB 2579.054 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 2579.054 Info Serialiser.cpp:37: surface.commander 39kB 2579.054 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 2579.054 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 2579.054 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 2579.054 Info Serialiser.cpp:37: surface.path-finder 31kB 2579.054 Info Serialiser.cpp:37: train-manager 29kB 2579.054 Info Serialiser.cpp:37: transport-belt-serialiser 8063kB 2579.055 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 2579.076 Info AppManagerStates.cpp:2095: Saving finished 2699.098 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 2699.445 Info Serialiser.cpp:37: blueprint-library 12697kB 2699.445 Info 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0kB 2699.445 Info Serialiser.cpp:37: map-settings 0kB 2699.445 Info Serialiser.cpp:37: player 2kB 2699.445 Info Serialiser.cpp:37: player.clipboard-queue 0kB 2699.445 Info Serialiser.cpp:37: player.custom-gui 0kB 2699.445 Info Serialiser.cpp:37: player.output-console 6kB 2699.445 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 2699.445 Info Serialiser.cpp:37: save-helpers 839kB 2699.445 Info Serialiser.cpp:37: script-rendering 0kB 2699.445 Info Serialiser.cpp:37: surface 214kB 2699.445 Info Serialiser.cpp:37: surface.chunk 3533kB 2699.445 Info Serialiser.cpp:37: surface.chunk.decoratives 3583kB 2699.445 Info Serialiser.cpp:37: surface.chunk.entity 34723kB 2699.445 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 2699.445 Info Serialiser.cpp:37: surface.commander 39kB 2699.445 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 2699.445 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 2699.445 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 2699.445 Info Serialiser.cpp:37: surface.path-finder 30kB 2699.445 Info Serialiser.cpp:37: train-manager 25kB 2699.445 Info Serialiser.cpp:37: transport-belt-serialiser 7994kB 2699.446 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 2699.468 Info AppManagerStates.cpp:2095: Saving finished 2819.499 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 2819.863 Info Serialiser.cpp:37: blueprint-library 12697kB 2819.863 Info Serialiser.cpp:37: circuit-network 6kB 2819.863 Info Serialiser.cpp:37: electric-network-manager 538kB 2819.863 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 2819.863 Info Serialiser.cpp:37: fluid-segment-manager 27kB 2819.863 Info Serialiser.cpp:37: force-data 36kB 2819.863 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 2819.863 Info Serialiser.cpp:37: force-data.chart 1091kB 2819.863 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 2819.863 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 2819.863 Info 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Serialiser.cpp:37: surface.chunk.decoratives 3583kB 2819.863 Info Serialiser.cpp:37: surface.chunk.entity 34732kB 2819.863 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 2819.863 Info Serialiser.cpp:37: surface.commander 39kB 2819.863 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 2819.863 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 2819.863 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 2819.863 Info Serialiser.cpp:37: surface.path-finder 37kB 2819.863 Info Serialiser.cpp:37: train-manager 28kB 2819.863 Info Serialiser.cpp:37: transport-belt-serialiser 7913kB 2819.864 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 2819.887 Info AppManagerStates.cpp:2095: Saving finished 2939.914 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 2940.272 Info Serialiser.cpp:37: blueprint-library 12697kB 2940.272 Info Serialiser.cpp:37: circuit-network 6kB 2940.272 Info Serialiser.cpp:37: electric-network-manager 538kB 2940.272 Info 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Serialiser.cpp:37: player.clipboard-queue 0kB 2940.272 Info Serialiser.cpp:37: player.custom-gui 0kB 2940.272 Info Serialiser.cpp:37: player.output-console 6kB 2940.272 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 2940.272 Info Serialiser.cpp:37: save-helpers 844kB 2940.272 Info Serialiser.cpp:37: script-rendering 0kB 2940.272 Info Serialiser.cpp:37: surface 214kB 2940.272 Info Serialiser.cpp:37: surface.chunk 3645kB 2940.272 Info Serialiser.cpp:37: surface.chunk.decoratives 3583kB 2940.272 Info Serialiser.cpp:37: surface.chunk.entity 34723kB 2940.272 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 2940.272 Info Serialiser.cpp:37: surface.commander 39kB 2940.272 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 2940.272 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 2940.272 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 2940.272 Info Serialiser.cpp:37: surface.path-finder 30kB 2940.272 Info Serialiser.cpp:37: train-manager 27kB 2940.272 Info Serialiser.cpp:37: transport-belt-serialiser 7884kB 2940.273 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 2940.294 Info AppManagerStates.cpp:2095: Saving finished 3060.297 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 3060.647 Info Serialiser.cpp:37: blueprint-library 12697kB 3060.647 Info Serialiser.cpp:37: circuit-network 6kB 3060.647 Info Serialiser.cpp:37: electric-network-manager 538kB 3060.647 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 3060.647 Info Serialiser.cpp:37: fluid-segment-manager 27kB 3060.647 Info Serialiser.cpp:37: force-data 36kB 3060.647 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 3060.647 Info Serialiser.cpp:37: force-data.chart 1091kB 3060.647 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 3060.647 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 3060.647 Info Serialiser.cpp:37: force-data.item-production-statistics 2362kB 3060.647 Info Serialiser.cpp:37: force-data.kill-count-statistics 1601kB 3060.647 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 3060.647 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 3060.647 Info Serialiser.cpp:37: heat-buffer-manager 11kB 3060.647 Info Serialiser.cpp:37: id-mapping 123kB 3060.647 Info Serialiser.cpp:37: map-mod-settings 0kB 3060.647 Info Serialiser.cpp:37: map-settings 0kB 3060.647 Info Serialiser.cpp:37: player 2kB 3060.647 Info Serialiser.cpp:37: player.clipboard-queue 0kB 3060.647 Info Serialiser.cpp:37: player.custom-gui 0kB 3060.647 Info Serialiser.cpp:37: player.output-console 6kB 3060.647 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 3060.647 Info Serialiser.cpp:37: save-helpers 844kB 3060.647 Info Serialiser.cpp:37: script-rendering 0kB 3060.647 Info Serialiser.cpp:37: surface 216kB 3060.647 Info Serialiser.cpp:37: surface.chunk 3472kB 3060.647 Info Serialiser.cpp:37: surface.chunk.decoratives 3583kB 3060.647 Info Serialiser.cpp:37: surface.chunk.entity 34734kB 3060.647 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 3060.647 Info Serialiser.cpp:37: surface.commander 39kB 3060.647 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 3060.647 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 3060.647 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 3060.647 Info Serialiser.cpp:37: surface.path-finder 32kB 3060.647 Info Serialiser.cpp:37: train-manager 27kB 3060.647 Info Serialiser.cpp:37: transport-belt-serialiser 7932kB 3060.648 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 3060.669 Info AppManagerStates.cpp:2095: Saving finished 3180.680 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 3181.041 Info Serialiser.cpp:37: blueprint-library 12697kB 3181.041 Info Serialiser.cpp:37: circuit-network 6kB 3181.041 Info Serialiser.cpp:37: electric-network-manager 538kB 3181.041 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 3181.041 Info Serialiser.cpp:37: fluid-segment-manager 27kB 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3181.064 Info AppManagerStates.cpp:2095: Saving finished 3301.147 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 3301.514 Info Serialiser.cpp:37: blueprint-library 12697kB 3301.514 Info Serialiser.cpp:37: circuit-network 6kB 3301.514 Info Serialiser.cpp:37: electric-network-manager 538kB 3301.514 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 3301.514 Info Serialiser.cpp:37: fluid-segment-manager 27kB 3301.514 Info Serialiser.cpp:37: force-data 37kB 3301.514 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 3301.514 Info Serialiser.cpp:37: force-data.chart 1091kB 3301.514 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 3301.514 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 3301.514 Info Serialiser.cpp:37: force-data.item-production-statistics 2363kB 3301.514 Info Serialiser.cpp:37: force-data.kill-count-statistics 1601kB 3301.514 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 3301.514 Info 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103kB 3542.329 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 3542.329 Info Serialiser.cpp:37: surface.path-finder 41kB 3542.329 Info Serialiser.cpp:37: train-manager 27kB 3542.329 Info Serialiser.cpp:37: transport-belt-serialiser 8040kB 3542.330 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 3542.351 Info AppManagerStates.cpp:2095: Saving finished 3662.381 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 3662.738 Info Serialiser.cpp:37: blueprint-library 12697kB 3662.738 Info Serialiser.cpp:37: circuit-network 6kB 3662.738 Info Serialiser.cpp:37: electric-network-manager 538kB 3662.738 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 3662.738 Info Serialiser.cpp:37: fluid-segment-manager 27kB 3662.738 Info Serialiser.cpp:37: force-data 36kB 3662.738 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 3662.738 Info Serialiser.cpp:37: force-data.chart 1091kB 3662.738 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 3662.738 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3662.738 Info Serialiser.cpp:37: surface.chunk 5799kB 3662.738 Info Serialiser.cpp:37: surface.chunk.decoratives 3583kB 3662.738 Info Serialiser.cpp:37: surface.chunk.entity 34734kB 3662.738 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 3662.738 Info Serialiser.cpp:37: surface.commander 39kB 3662.738 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 3662.738 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 3662.738 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 3662.738 Info Serialiser.cpp:37: surface.path-finder 36kB 3662.738 Info Serialiser.cpp:37: train-manager 28kB 3662.738 Info Serialiser.cpp:37: transport-belt-serialiser 7998kB 3662.739 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 3662.760 Info AppManagerStates.cpp:2095: Saving finished 3782.781 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 3783.130 Info Serialiser.cpp:37: blueprint-library 12697kB 3783.130 Info Serialiser.cpp:37: circuit-network 6kB 3783.130 Info 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3783.131 Info Serialiser.cpp:37: player 2kB 3783.131 Info Serialiser.cpp:37: player.clipboard-queue 0kB 3783.131 Info Serialiser.cpp:37: player.custom-gui 0kB 3783.131 Info Serialiser.cpp:37: player.output-console 6kB 3783.131 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 3783.131 Info Serialiser.cpp:37: save-helpers 847kB 3783.131 Info Serialiser.cpp:37: script-rendering 0kB 3783.131 Info Serialiser.cpp:37: surface 216kB 3783.131 Info Serialiser.cpp:37: surface.chunk 3759kB 3783.131 Info Serialiser.cpp:37: surface.chunk.decoratives 3583kB 3783.131 Info Serialiser.cpp:37: surface.chunk.entity 34738kB 3783.131 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 3783.131 Info Serialiser.cpp:37: surface.commander 39kB 3783.131 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 3783.131 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 3783.131 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 3783.131 Info Serialiser.cpp:37: surface.path-finder 43kB 3783.131 Info Serialiser.cpp:37: train-manager 26kB 3783.131 Info Serialiser.cpp:37: transport-belt-serialiser 8021kB 3783.132 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 3783.152 Info AppManagerStates.cpp:2095: Saving finished 3903.198 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 3903.537 Info Serialiser.cpp:37: blueprint-library 12697kB 3903.537 Info Serialiser.cpp:37: circuit-network 6kB 3903.537 Info Serialiser.cpp:37: electric-network-manager 538kB 3903.537 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 3903.537 Info Serialiser.cpp:37: fluid-segment-manager 27kB 3903.537 Info Serialiser.cpp:37: force-data 36kB 3903.537 Info Serialiser.cpp:37: force-data.build-count-statistics 1813kB 3903.537 Info Serialiser.cpp:37: force-data.chart 1091kB 3903.537 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 3903.537 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 3903.537 Info Serialiser.cpp:37: force-data.item-production-statistics 2364kB 3903.537 Info Serialiser.cpp:37: force-data.kill-count-statistics 1602kB 3903.537 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 3903.537 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 3903.537 Info Serialiser.cpp:37: heat-buffer-manager 11kB 3903.537 Info Serialiser.cpp:37: id-mapping 123kB 3903.537 Info Serialiser.cpp:37: map-mod-settings 0kB 3903.537 Info Serialiser.cpp:37: map-settings 0kB 3903.537 Info Serialiser.cpp:37: player 2kB 3903.537 Info Serialiser.cpp:37: player.clipboard-queue 0kB 3903.537 Info Serialiser.cpp:37: player.custom-gui 0kB 3903.537 Info Serialiser.cpp:37: player.output-console 6kB 3903.538 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 3903.538 Info Serialiser.cpp:37: save-helpers 837kB 3903.538 Info Serialiser.cpp:37: script-rendering 0kB 3903.538 Info Serialiser.cpp:37: surface 214kB 3903.538 Info Serialiser.cpp:37: surface.chunk 3659kB 3903.538 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 3903.538 Info Serialiser.cpp:37: surface.chunk.entity 34753kB 3903.538 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 3903.538 Info Serialiser.cpp:37: surface.commander 41kB 3903.538 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 3903.538 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 3903.538 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 3903.538 Info Serialiser.cpp:37: surface.path-finder 41kB 3903.538 Info Serialiser.cpp:37: train-manager 24kB 3903.538 Info Serialiser.cpp:37: transport-belt-serialiser 8075kB 3903.538 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 3903.559 Info AppManagerStates.cpp:2095: Saving finished 4023.564 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 4023.913 Info Serialiser.cpp:37: blueprint-library 12697kB 4023.913 Info Serialiser.cpp:37: circuit-network 6kB 4023.913 Info Serialiser.cpp:37: electric-network-manager 538kB 4023.913 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 4023.913 Info 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Serialiser.cpp:37: player.custom-gui 0kB 4023.913 Info Serialiser.cpp:37: player.output-console 6kB 4023.913 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 4023.913 Info Serialiser.cpp:37: save-helpers 839kB 4023.913 Info Serialiser.cpp:37: script-rendering 0kB 4023.913 Info Serialiser.cpp:37: surface 214kB 4023.913 Info Serialiser.cpp:37: surface.chunk 5064kB 4023.913 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 4023.913 Info Serialiser.cpp:37: surface.chunk.entity 34747kB 4023.913 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 4023.913 Info Serialiser.cpp:37: surface.commander 41kB 4023.913 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 4023.913 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 4023.913 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 4023.913 Info Serialiser.cpp:37: surface.path-finder 45kB 4023.913 Info Serialiser.cpp:37: train-manager 24kB 4023.913 Info Serialiser.cpp:37: transport-belt-serialiser 8071kB 4023.914 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 4023.936 Info AppManagerStates.cpp:2095: Saving finished 4143.965 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 4144.301 Info Serialiser.cpp:37: blueprint-library 12697kB 4144.301 Info Serialiser.cpp:37: circuit-network 6kB 4144.301 Info Serialiser.cpp:37: electric-network-manager 538kB 4144.301 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 4144.301 Info Serialiser.cpp:37: fluid-segment-manager 27kB 4144.301 Info Serialiser.cpp:37: force-data 36kB 4144.301 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 4144.301 Info Serialiser.cpp:37: force-data.chart 1091kB 4144.301 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 4144.301 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 4144.301 Info Serialiser.cpp:37: force-data.item-production-statistics 2365kB 4144.301 Info Serialiser.cpp:37: force-data.kill-count-statistics 1602kB 4144.301 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 4144.301 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 4144.301 Info Serialiser.cpp:37: heat-buffer-manager 11kB 4144.301 Info Serialiser.cpp:37: id-mapping 123kB 4144.301 Info Serialiser.cpp:37: map-mod-settings 0kB 4144.301 Info Serialiser.cpp:37: map-settings 0kB 4144.301 Info Serialiser.cpp:37: player 2kB 4144.301 Info Serialiser.cpp:37: player.clipboard-queue 0kB 4144.301 Info Serialiser.cpp:37: player.custom-gui 0kB 4144.301 Info Serialiser.cpp:37: player.output-console 6kB 4144.301 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 4144.301 Info Serialiser.cpp:37: save-helpers 839kB 4144.301 Info Serialiser.cpp:37: script-rendering 0kB 4144.301 Info Serialiser.cpp:37: surface 214kB 4144.301 Info Serialiser.cpp:37: surface.chunk 4149kB 4144.301 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 4144.301 Info Serialiser.cpp:37: surface.chunk.entity 34735kB 4144.301 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 4144.301 Info Serialiser.cpp:37: surface.commander 41kB 4144.301 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 4144.301 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 4144.301 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 4144.301 Info Serialiser.cpp:37: surface.path-finder 41kB 4144.301 Info Serialiser.cpp:37: train-manager 25kB 4144.301 Info Serialiser.cpp:37: transport-belt-serialiser 8069kB 4144.302 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 4144.323 Info AppManagerStates.cpp:2095: Saving finished 4264.330 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 4264.676 Info Serialiser.cpp:37: blueprint-library 12697kB 4264.676 Info Serialiser.cpp:37: circuit-network 6kB 4264.676 Info Serialiser.cpp:37: electric-network-manager 538kB 4264.676 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 4264.676 Info Serialiser.cpp:37: fluid-segment-manager 27kB 4264.676 Info Serialiser.cpp:37: force-data 36kB 4264.676 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 4264.676 Info Serialiser.cpp:37: force-data.chart 1091kB 4264.676 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 4264.676 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 4264.676 Info Serialiser.cpp:37: force-data.item-production-statistics 2365kB 4264.676 Info Serialiser.cpp:37: force-data.kill-count-statistics 1602kB 4264.676 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 4264.676 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 4264.676 Info Serialiser.cpp:37: heat-buffer-manager 11kB 4264.676 Info Serialiser.cpp:37: id-mapping 123kB 4264.676 Info Serialiser.cpp:37: map-mod-settings 0kB 4264.676 Info Serialiser.cpp:37: map-settings 0kB 4264.676 Info Serialiser.cpp:37: player 2kB 4264.676 Info Serialiser.cpp:37: player.clipboard-queue 0kB 4264.676 Info Serialiser.cpp:37: player.custom-gui 0kB 4264.676 Info Serialiser.cpp:37: player.output-console 6kB 4264.676 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 4264.676 Info Serialiser.cpp:37: save-helpers 841kB 4264.676 Info Serialiser.cpp:37: script-rendering 0kB 4264.676 Info Serialiser.cpp:37: surface 214kB 4264.676 Info Serialiser.cpp:37: surface.chunk 3363kB 4264.676 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 4264.676 Info Serialiser.cpp:37: surface.chunk.entity 34734kB 4264.676 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 4264.676 Info Serialiser.cpp:37: surface.commander 41kB 4264.676 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 4264.676 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 4264.676 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 4264.676 Info Serialiser.cpp:37: surface.path-finder 42kB 4264.676 Info Serialiser.cpp:37: train-manager 26kB 4264.676 Info Serialiser.cpp:37: transport-belt-serialiser 8105kB 4264.677 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 4264.699 Info AppManagerStates.cpp:2095: Saving finished 4384.731 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 4385.071 Info Serialiser.cpp:37: blueprint-library 12697kB 4385.071 Info Serialiser.cpp:37: circuit-network 6kB 4385.071 Info Serialiser.cpp:37: electric-network-manager 538kB 4385.071 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 4385.071 Info Serialiser.cpp:37: fluid-segment-manager 27kB 4385.071 Info Serialiser.cpp:37: force-data 36kB 4385.071 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 4385.071 Info Serialiser.cpp:37: force-data.chart 1091kB 4385.071 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 4385.071 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 4385.071 Info Serialiser.cpp:37: force-data.item-production-statistics 2365kB 4385.071 Info Serialiser.cpp:37: force-data.kill-count-statistics 1602kB 4385.071 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 4385.071 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 4385.071 Info Serialiser.cpp:37: heat-buffer-manager 11kB 4385.071 Info Serialiser.cpp:37: id-mapping 123kB 4385.071 Info Serialiser.cpp:37: map-mod-settings 0kB 4385.071 Info Serialiser.cpp:37: map-settings 0kB 4385.071 Info Serialiser.cpp:37: player 2kB 4385.071 Info Serialiser.cpp:37: player.clipboard-queue 0kB 4385.071 Info Serialiser.cpp:37: player.custom-gui 0kB 4385.071 Info Serialiser.cpp:37: player.output-console 6kB 4385.071 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 4385.071 Info Serialiser.cpp:37: save-helpers 840kB 4385.071 Info Serialiser.cpp:37: script-rendering 0kB 4385.071 Info Serialiser.cpp:37: surface 214kB 4385.071 Info Serialiser.cpp:37: surface.chunk 3468kB 4385.071 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 4385.071 Info Serialiser.cpp:37: surface.chunk.entity 34743kB 4385.071 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 4385.071 Info Serialiser.cpp:37: surface.commander 41kB 4385.071 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 4385.071 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 4385.071 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 4385.071 Info Serialiser.cpp:37: surface.path-finder 43kB 4385.071 Info Serialiser.cpp:37: train-manager 25kB 4385.071 Info Serialiser.cpp:37: transport-belt-serialiser 8101kB 4385.072 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 4385.092 Info AppManagerStates.cpp:2095: Saving finished 4505.098 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 4505.445 Info Serialiser.cpp:37: blueprint-library 12697kB 4505.445 Info Serialiser.cpp:37: circuit-network 6kB 4505.445 Info Serialiser.cpp:37: electric-network-manager 538kB 4505.445 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 4505.445 Info Serialiser.cpp:37: fluid-segment-manager 27kB 4505.445 Info Serialiser.cpp:37: force-data 36kB 4505.445 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 4505.445 Info Serialiser.cpp:37: force-data.chart 1091kB 4505.445 Info Serialiser.cpp:37: 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4505.445 Info Serialiser.cpp:37: surface 215kB 4505.445 Info Serialiser.cpp:37: surface.chunk 5893kB 4505.445 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 4505.445 Info Serialiser.cpp:37: surface.chunk.entity 34738kB 4505.445 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 4505.445 Info Serialiser.cpp:37: surface.commander 41kB 4505.445 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 4505.445 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 4505.445 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 4505.445 Info Serialiser.cpp:37: surface.path-finder 46kB 4505.445 Info Serialiser.cpp:37: train-manager 25kB 4505.445 Info Serialiser.cpp:37: transport-belt-serialiser 8045kB 4505.446 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 4505.467 Info AppManagerStates.cpp:2095: Saving finished 4625.498 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 4625.843 Info Serialiser.cpp:37: blueprint-library 12697kB 4625.843 Info 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5107.415 Info AppManagerStates.cpp:2095: Saving finished 5227.447 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 5227.804 Info Serialiser.cpp:37: blueprint-library 12697kB 5227.804 Info Serialiser.cpp:37: circuit-network 6kB 5227.804 Info Serialiser.cpp:37: electric-network-manager 538kB 5227.804 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 5227.804 Info Serialiser.cpp:37: fluid-segment-manager 27kB 5227.804 Info Serialiser.cpp:37: force-data 36kB 5227.804 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 5227.804 Info Serialiser.cpp:37: force-data.chart 1091kB 5227.804 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 5227.804 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 5227.804 Info Serialiser.cpp:37: force-data.item-production-statistics 2368kB 5227.804 Info Serialiser.cpp:37: force-data.kill-count-statistics 1603kB 5227.804 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 5227.804 Info 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103kB 5468.576 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 5468.576 Info Serialiser.cpp:37: surface.path-finder 53kB 5468.576 Info Serialiser.cpp:37: train-manager 25kB 5468.576 Info Serialiser.cpp:37: transport-belt-serialiser 8217kB 5468.577 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 5468.598 Info AppManagerStates.cpp:2095: Saving finished 5588.630 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 5588.978 Info Serialiser.cpp:37: blueprint-library 12697kB 5588.978 Info Serialiser.cpp:37: circuit-network 6kB 5588.978 Info Serialiser.cpp:37: electric-network-manager 538kB 5588.978 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 5588.978 Info Serialiser.cpp:37: fluid-segment-manager 27kB 5588.978 Info Serialiser.cpp:37: force-data 36kB 5588.978 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 5588.978 Info Serialiser.cpp:37: force-data.chart 1091kB 5588.978 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 5588.978 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5709.382 Info Serialiser.cpp:37: player 2kB 5709.382 Info Serialiser.cpp:37: player.clipboard-queue 0kB 5709.382 Info Serialiser.cpp:37: player.custom-gui 0kB 5709.382 Info Serialiser.cpp:37: player.output-console 6kB 5709.382 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 5709.382 Info Serialiser.cpp:37: save-helpers 839kB 5709.382 Info Serialiser.cpp:37: script-rendering 0kB 5709.382 Info Serialiser.cpp:37: surface 215kB 5709.382 Info Serialiser.cpp:37: surface.chunk 4831kB 5709.382 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 5709.382 Info Serialiser.cpp:37: surface.chunk.entity 34722kB 5709.382 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 5709.382 Info Serialiser.cpp:37: surface.commander 42kB 5709.382 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 5709.382 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 5709.382 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 5709.382 Info Serialiser.cpp:37: surface.path-finder 53kB 5709.382 Info Serialiser.cpp:37: train-manager 26kB 5709.382 Info Serialiser.cpp:37: transport-belt-serialiser 8189kB 5709.383 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 5709.405 Info AppManagerStates.cpp:2095: Saving finished 5829.430 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 5829.777 Info Serialiser.cpp:37: blueprint-library 12697kB 5829.777 Info Serialiser.cpp:37: circuit-network 6kB 5829.777 Info Serialiser.cpp:37: electric-network-manager 538kB 5829.777 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 5829.777 Info Serialiser.cpp:37: fluid-segment-manager 27kB 5829.777 Info Serialiser.cpp:37: force-data 36kB 5829.777 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 5829.777 Info Serialiser.cpp:37: force-data.chart 1091kB 5829.777 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 5829.777 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 5829.777 Info Serialiser.cpp:37: force-data.item-production-statistics 2368kB 5829.777 Info Serialiser.cpp:37: force-data.kill-count-statistics 1603kB 5829.777 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 5829.777 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 5829.777 Info Serialiser.cpp:37: heat-buffer-manager 11kB 5829.777 Info Serialiser.cpp:37: id-mapping 123kB 5829.777 Info Serialiser.cpp:37: map-mod-settings 0kB 5829.777 Info Serialiser.cpp:37: map-settings 0kB 5829.777 Info Serialiser.cpp:37: player 2kB 5829.777 Info Serialiser.cpp:37: player.clipboard-queue 0kB 5829.777 Info Serialiser.cpp:37: player.custom-gui 0kB 5829.777 Info Serialiser.cpp:37: player.output-console 6kB 5829.777 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 5829.777 Info Serialiser.cpp:37: save-helpers 845kB 5829.777 Info Serialiser.cpp:37: script-rendering 0kB 5829.777 Info Serialiser.cpp:37: surface 214kB 5829.777 Info Serialiser.cpp:37: surface.chunk 4070kB 5829.777 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 5829.777 Info Serialiser.cpp:37: surface.chunk.entity 34720kB 5829.777 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 5829.777 Info Serialiser.cpp:37: surface.commander 41kB 5829.777 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 5829.777 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 5829.777 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 5829.777 Info Serialiser.cpp:37: surface.path-finder 46kB 5829.777 Info Serialiser.cpp:37: train-manager 28kB 5829.777 Info Serialiser.cpp:37: transport-belt-serialiser 8229kB 5829.778 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 5829.799 Info AppManagerStates.cpp:2095: Saving finished 5949.813 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 5950.159 Info Serialiser.cpp:37: blueprint-library 12697kB 5950.159 Info Serialiser.cpp:37: circuit-network 6kB 5950.159 Info Serialiser.cpp:37: electric-network-manager 538kB 5950.159 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 5950.159 Info Serialiser.cpp:37: fluid-segment-manager 27kB 5950.159 Info Serialiser.cpp:37: force-data 36kB 5950.159 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 5950.159 Info Serialiser.cpp:37: force-data.chart 1091kB 5950.159 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 5950.159 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 5950.159 Info Serialiser.cpp:37: force-data.item-production-statistics 2368kB 5950.159 Info Serialiser.cpp:37: force-data.kill-count-statistics 1603kB 5950.159 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 5950.159 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 5950.159 Info Serialiser.cpp:37: heat-buffer-manager 11kB 5950.159 Info Serialiser.cpp:37: id-mapping 123kB 5950.159 Info Serialiser.cpp:37: map-mod-settings 0kB 5950.159 Info Serialiser.cpp:37: map-settings 0kB 5950.159 Info Serialiser.cpp:37: player 2kB 5950.159 Info Serialiser.cpp:37: player.clipboard-queue 0kB 5950.159 Info Serialiser.cpp:37: player.custom-gui 0kB 5950.159 Info Serialiser.cpp:37: player.output-console 6kB 5950.159 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 5950.159 Info Serialiser.cpp:37: save-helpers 843kB 5950.159 Info Serialiser.cpp:37: script-rendering 0kB 5950.159 Info Serialiser.cpp:37: surface 214kB 5950.159 Info Serialiser.cpp:37: surface.chunk 3281kB 5950.159 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 5950.159 Info Serialiser.cpp:37: surface.chunk.entity 34720kB 5950.159 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 5950.159 Info Serialiser.cpp:37: surface.commander 42kB 5950.159 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 5950.159 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 5950.159 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 5950.159 Info Serialiser.cpp:37: surface.path-finder 54kB 5950.159 Info Serialiser.cpp:37: train-manager 27kB 5950.159 Info Serialiser.cpp:37: transport-belt-serialiser 8222kB 5950.160 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 5950.181 Info AppManagerStates.cpp:2095: Saving finished 6070.198 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 6070.534 Info Serialiser.cpp:37: blueprint-library 12697kB 6070.534 Info Serialiser.cpp:37: circuit-network 6kB 6070.534 Info Serialiser.cpp:37: electric-network-manager 538kB 6070.534 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 6070.534 Info Serialiser.cpp:37: fluid-segment-manager 27kB 6070.534 Info Serialiser.cpp:37: force-data 36kB 6070.534 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 6070.534 Info Serialiser.cpp:37: force-data.chart 1091kB 6070.534 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 6070.534 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 6070.534 Info Serialiser.cpp:37: force-data.item-production-statistics 2369kB 6070.534 Info Serialiser.cpp:37: force-data.kill-count-statistics 1603kB 6070.534 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 6070.534 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 6070.534 Info Serialiser.cpp:37: heat-buffer-manager 11kB 6070.534 Info Serialiser.cpp:37: id-mapping 123kB 6070.534 Info Serialiser.cpp:37: map-mod-settings 0kB 6070.534 Info Serialiser.cpp:37: map-settings 0kB 6070.534 Info Serialiser.cpp:37: player 2kB 6070.534 Info Serialiser.cpp:37: player.clipboard-queue 0kB 6070.534 Info Serialiser.cpp:37: player.custom-gui 0kB 6070.535 Info Serialiser.cpp:37: player.output-console 6kB 6070.535 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 6070.535 Info Serialiser.cpp:37: save-helpers 836kB 6070.535 Info Serialiser.cpp:37: script-rendering 0kB 6070.535 Info Serialiser.cpp:37: surface 215kB 6070.535 Info Serialiser.cpp:37: surface.chunk 3329kB 6070.535 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 6070.535 Info Serialiser.cpp:37: surface.chunk.entity 34714kB 6070.535 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 6070.535 Info Serialiser.cpp:37: surface.commander 42kB 6070.535 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 6070.535 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 6070.535 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 6070.535 Info Serialiser.cpp:37: surface.path-finder 43kB 6070.535 Info Serialiser.cpp:37: train-manager 25kB 6070.535 Info Serialiser.cpp:37: transport-belt-serialiser 8239kB 6070.535 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 6070.556 Info AppManagerStates.cpp:2095: Saving finished 6190.697 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 6191.046 Info Serialiser.cpp:37: blueprint-library 12697kB 6191.046 Info Serialiser.cpp:37: circuit-network 6kB 6191.046 Info Serialiser.cpp:37: electric-network-manager 538kB 6191.046 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 6191.046 Info Serialiser.cpp:37: fluid-segment-manager 27kB 6191.046 Info Serialiser.cpp:37: force-data 36kB 6191.046 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 6191.046 Info Serialiser.cpp:37: force-data.chart 1091kB 6191.046 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 6191.046 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 6191.046 Info Serialiser.cpp:37: force-data.item-production-statistics 2369kB 6191.046 Info Serialiser.cpp:37: force-data.kill-count-statistics 1603kB 6191.046 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 6191.046 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 6191.046 Info Serialiser.cpp:37: heat-buffer-manager 11kB 6191.046 Info Serialiser.cpp:37: id-mapping 123kB 6191.046 Info Serialiser.cpp:37: map-mod-settings 0kB 6191.046 Info Serialiser.cpp:37: map-settings 0kB 6191.046 Info Serialiser.cpp:37: player 2kB 6191.046 Info Serialiser.cpp:37: player.clipboard-queue 0kB 6191.046 Info Serialiser.cpp:37: player.custom-gui 0kB 6191.046 Info Serialiser.cpp:37: player.output-console 6kB 6191.046 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 6191.046 Info Serialiser.cpp:37: save-helpers 837kB 6191.046 Info Serialiser.cpp:37: script-rendering 0kB 6191.046 Info Serialiser.cpp:37: surface 216kB 6191.046 Info Serialiser.cpp:37: surface.chunk 5343kB 6191.046 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 6191.046 Info Serialiser.cpp:37: surface.chunk.entity 34714kB 6191.046 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 6191.046 Info Serialiser.cpp:37: surface.commander 42kB 6191.046 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 6191.046 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 6191.046 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 6191.046 Info Serialiser.cpp:37: surface.path-finder 53kB 6191.046 Info Serialiser.cpp:37: train-manager 25kB 6191.046 Info Serialiser.cpp:37: transport-belt-serialiser 8225kB 6191.047 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 6191.068 Info AppManagerStates.cpp:2095: Saving finished 6319.080 Info AppManager.cpp:310: Saving to _autosave1 (blocking). 6319.431 Info Serialiser.cpp:37: blueprint-library 12697kB 6319.431 Info Serialiser.cpp:37: circuit-network 6kB 6319.431 Info Serialiser.cpp:37: electric-network-manager 538kB 6319.431 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 6319.431 Info Serialiser.cpp:37: fluid-segment-manager 27kB 6319.431 Info Serialiser.cpp:37: force-data 36kB 6319.431 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 6319.431 Info Serialiser.cpp:37: force-data.chart 1091kB 6319.431 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 6319.431 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 6319.431 Info Serialiser.cpp:37: force-data.item-production-statistics 2369kB 6319.431 Info Serialiser.cpp:37: force-data.kill-count-statistics 1603kB 6319.431 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 6319.431 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 6319.431 Info Serialiser.cpp:37: heat-buffer-manager 11kB 6319.431 Info Serialiser.cpp:37: id-mapping 123kB 6319.431 Info Serialiser.cpp:37: map-mod-settings 0kB 6319.431 Info Serialiser.cpp:37: map-settings 0kB 6319.431 Info Serialiser.cpp:37: player 2kB 6319.431 Info Serialiser.cpp:37: player.clipboard-queue 0kB 6319.431 Info Serialiser.cpp:37: player.custom-gui 0kB 6319.431 Info Serialiser.cpp:37: player.output-console 6kB 6319.431 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 6319.431 Info Serialiser.cpp:37: save-helpers 844kB 6319.431 Info Serialiser.cpp:37: script-rendering 0kB 6319.431 Info Serialiser.cpp:37: surface 214kB 6319.431 Info Serialiser.cpp:37: surface.chunk 3343kB 6319.431 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 6319.431 Info Serialiser.cpp:37: surface.chunk.entity 34710kB 6319.431 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 6319.431 Info Serialiser.cpp:37: surface.commander 42kB 6319.431 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 6319.431 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 6319.431 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 6319.431 Info Serialiser.cpp:37: surface.path-finder 44kB 6319.431 Info Serialiser.cpp:37: train-manager 28kB 6319.431 Info Serialiser.cpp:37: transport-belt-serialiser 8197kB 6319.432 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 6319.452 Info AppManagerStates.cpp:2095: Saving finished 6441.246 Info AppManager.cpp:310: Saving to _autosave2 (blocking). 6441.603 Info Serialiser.cpp:37: blueprint-library 12697kB 6441.603 Info Serialiser.cpp:37: circuit-network 6kB 6441.603 Info Serialiser.cpp:37: electric-network-manager 538kB 6441.603 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 6441.603 Info Serialiser.cpp:37: fluid-segment-manager 27kB 6441.603 Info Serialiser.cpp:37: force-data 36kB 6441.603 Info Serialiser.cpp:37: force-data.build-count-statistics 1814kB 6441.603 Info Serialiser.cpp:37: force-data.chart 1091kB 6441.603 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 6441.603 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 6441.603 Info Serialiser.cpp:37: force-data.item-production-statistics 2369kB 6441.603 Info Serialiser.cpp:37: force-data.kill-count-statistics 1603kB 6441.603 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 6441.603 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 6441.603 Info Serialiser.cpp:37: heat-buffer-manager 11kB 6441.603 Info Serialiser.cpp:37: id-mapping 123kB 6441.603 Info Serialiser.cpp:37: map-mod-settings 0kB 6441.603 Info Serialiser.cpp:37: map-settings 0kB 6441.603 Info Serialiser.cpp:37: player 2kB 6441.603 Info Serialiser.cpp:37: player.clipboard-queue 0kB 6441.603 Info Serialiser.cpp:37: player.custom-gui 0kB 6441.603 Info Serialiser.cpp:37: player.output-console 6kB 6441.603 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 6441.603 Info Serialiser.cpp:37: save-helpers 837kB 6441.603 Info Serialiser.cpp:37: script-rendering 0kB 6441.603 Info Serialiser.cpp:37: surface 214kB 6441.603 Info Serialiser.cpp:37: surface.chunk 3229kB 6441.603 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 6441.603 Info Serialiser.cpp:37: surface.chunk.entity 34706kB 6441.603 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 6441.603 Info Serialiser.cpp:37: surface.commander 42kB 6441.603 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 6441.603 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 6441.603 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 6441.603 Info Serialiser.cpp:37: surface.path-finder 43kB 6441.603 Info Serialiser.cpp:37: train-manager 25kB 6441.603 Info Serialiser.cpp:37: transport-belt-serialiser 8177kB 6441.604 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 6441.627 Info AppManagerStates.cpp:2095: Saving finished 6562.448 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 6562.815 Info Serialiser.cpp:37: blueprint-library 12697kB 6562.815 Info Serialiser.cpp:37: circuit-network 6kB 6562.815 Info Serialiser.cpp:37: electric-network-manager 538kB 6562.815 Info Serialiser.cpp:37: extra-script-data-inventories 0kB 6562.815 Info Serialiser.cpp:37: fluid-segment-manager 27kB 6562.815 Info Serialiser.cpp:37: force-data 36kB 6562.815 Info Serialiser.cpp:37: force-data.build-count-statistics 1815kB 6562.815 Info Serialiser.cpp:37: force-data.chart 1091kB 6562.815 Info Serialiser.cpp:37: force-data.custom-prototypes 19kB 6562.815 Info Serialiser.cpp:37: force-data.fluid-production-statistics 146kB 6562.815 Info Serialiser.cpp:37: force-data.item-production-statistics 2369kB 6562.815 Info Serialiser.cpp:37: force-data.kill-count-statistics 1603kB 6562.815 Info Serialiser.cpp:37: force-data.logistic-manager 11kB 6562.815 Info Serialiser.cpp:37: force-manager-linked-inventories 0kB 6562.815 Info Serialiser.cpp:37: heat-buffer-manager 11kB 6562.815 Info Serialiser.cpp:37: id-mapping 123kB 6562.815 Info Serialiser.cpp:37: map-mod-settings 0kB 6562.815 Info Serialiser.cpp:37: map-settings 0kB 6562.815 Info Serialiser.cpp:37: player 2kB 6562.815 Info Serialiser.cpp:37: player.clipboard-queue 0kB 6562.815 Info Serialiser.cpp:37: player.custom-gui 0kB 6562.815 Info Serialiser.cpp:37: player.output-console 6kB 6562.815 Info Serialiser.cpp:37: player.undo-redo-stack 519kB 6562.815 Info Serialiser.cpp:37: save-helpers 842kB 6562.815 Info Serialiser.cpp:37: script-rendering 0kB 6562.815 Info Serialiser.cpp:37: surface 214kB 6562.815 Info Serialiser.cpp:37: surface.chunk 4906kB 6562.815 Info Serialiser.cpp:37: surface.chunk.decoratives 3584kB 6562.815 Info Serialiser.cpp:37: surface.chunk.entity 34719kB 6562.815 Info Serialiser.cpp:37: surface.chunk.tiles 5354kB 6562.815 Info Serialiser.cpp:37: surface.commander 42kB 6562.815 Info Serialiser.cpp:37: surface.compiled-map-gen-settings 36kB 6562.815 Info Serialiser.cpp:37: surface.hidden-tiles 103kB 6562.815 Info Serialiser.cpp:37: surface.map-generation-manager 0kB 6562.815 Info Serialiser.cpp:37: surface.path-finder 41kB 6562.815 Info Serialiser.cpp:37: train-manager 26kB 6562.815 Info Serialiser.cpp:37: transport-belt-serialiser 8141kB 6562.816 Info LuaGameScript.cpp:660: level state size: 1251 bytes. 6562.838 Info AppManagerStates.cpp:2095: Saving finished 6616.208 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff61844a224 ModuleBase: 0x00007ff617670000, ImageSize: 02837000, RelativeAddress: 00dda224 6616.208 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000020 6616.208 Error CrashHandler.cpp:523: Exception Context: rax=00000131cde01640, rbx=0000000000000000, rcx=0000000000000000, rdx=000001319d080000, rsi=00000131c1fd39f0, rdi=00000131cde01648, rip=00007ff61844a224, rsp=00000018507ec8e0, rbp=00000131cde01648, r8=000001319d183300, r9=0000000000000001, r10=0000000000000003, r11=00000018507ec7c0, r12=0000000000000000, r13=00000132c3f6cee8, r14=00000131c1fd3d50, r15=0000000000000000 6616.208 Crashed in D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff617670000 - 0x00007ff619ea7000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE54FBFEC) 00007FFCE54FBFEC (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE81398FD) 00007FFCE81398FD (ntdll): (filename not available): RtlCopyMemory ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE811F6B7) 00007FFCE811F6B7 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE813527F) 00007FFCE813527F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE80AE886) 00007FFCE80AE886 (ntdll): (filename not available): RtlFindCharInUnicodeString ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE813426E) 00007FFCE813426E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\CargoDelivery\CargoStation.cpp(385): CargoStation::getRandomAvailableHatch C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\SurfaceCargoLogistics.cpp(185): SurfaceCargoLogistics::getRandomAvailableInputHatch C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\SpacePlatform.cpp(1047): SpacePlatform::tryDumpTrashToSurface C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\SpacePlatform.cpp(927): SpacePlatform::update C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Force\ForceData.cpp(896): ForceData::update C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1280): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Game.cpp(175): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(1160): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1400): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1209): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE692259D) 00007FFCE692259D (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE80EAF38) 00007FFCE80EAF38 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 6619.433 Error CrashHandler.cpp:190: Map tick at moment of crash: 38450016 6619.617 Info CrashHandler.cpp:318: Executable CRC: 1438233420 6619.617 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.