0.000 2024-11-22 13:36:36; Factorio 2.0.20 (build 80511, win64, steam, space-age) 0.000 Operating system: Windows 11 (build 22631) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/steve/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/steve/AppData/Roaming/Factorio [1695718/1906428MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.008 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13900HX, 32 cores, RAM: 14798/32503 MB, page: 19253/37367 MB, virtual: 4377/134217727 MB, extended virtual: 0 MB] 0.025 Memory info: 0.025 [0]: G Skill Intl F5-5600S4040A16G 16384 MB 5600 MHz 1.1 v 0.025 [1]: G Skill Intl F5-5600S4040A16G 16384 MB 5600 MHz 1.1 v 0.028 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.205 Video driver: windows 0.205 Available displays: 1 0.205 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 2560x1600, 32bit, 240Hz} 0.263 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.590 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 Laptop GPU; id: 10de-27e0; driver: nvldumdx.dll 32.0.15.6590 0.590 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.590 [Local Video Memory] Budget: 11229MB, CurrentUsage: 15MB, Reservation: 0/5742MB 0.590 [Non-Local Vid.Mem.] Budget: 15483MB, CurrentUsage: 1MB, Reservation: 0/7869MB 0.590 Tiled resources: Tier 2 0.590 Unified Memory Architecture: No 0.590 BGR 565 Supported: Yes 0.590 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.591 Graphics settings preset: very-high 0.591 Dedicated video memory size 11997 MB 0.611 Desktop composition is active. 0.611 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.611 [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.642 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.647 SteelSeries GameSense Controller initialized. 1.668 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.669 Info ModManager.cpp:434: FeatureFlag freezing = true 1.669 Info ModManager.cpp:434: FeatureFlag quality = true 1.669 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.669 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.669 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.669 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.672 Loading mod core 0.0.0 (data.lua) 1.687 Loading mod base 2.0.20 (data.lua) 1.858 Loading mod elevated-rails 2.0.20 (data.lua) 1.890 Loading mod quality 2.0.20 (data.lua) 1.906 Loading mod space-age 2.0.20 (data.lua) 2.334 Loading mod base 2.0.20 (data-updates.lua) 2.344 Loading mod quality 2.0.20 (data-updates.lua) 2.360 Loading mod space-age 2.0.20 (data-updates.lua) 2.421 Checksum for core: 2863993211 2.421 Checksum of base: 3548713318 2.421 Checksum of elevated-rails: 2929976872 2.421 Checksum of quality: 3484764141 2.421 Checksum of space-age: 1973748825 2.655 Prototype list checksum: 3872509593 2.692 Loading sounds... 3.182 Info PlayerData.cpp:68: Local player-data.json unavailable 3.182 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732304119 3.421 Initial atlas bitmap size is 16384 3.433 Created an atlas bitmap (size 16384x16380) [none] 3.448 Created an atlas bitmap (size 16384x16384) [none] 3.467 Created an atlas bitmap (size 16384x16384) [none] 3.468 Created an atlas bitmap (size 16384x15420) [none] 3.468 Created an atlas bitmap (size 16384x8392) [decal] 3.472 Created an atlas bitmap (size 16384x16384) [low-object] 3.473 Created an atlas bitmap (size 4096x960) [low-object] 3.473 Created an atlas bitmap (size 16384x13440) [corpse-decay] 3.473 Created an atlas bitmap (size 16384x5596) [none] 3.474 Created an atlas bitmap (size 1676x79) [not-compressed] 3.474 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level] 3.479 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 3.479 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 3.480 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 3.480 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 3.480 Created an atlas bitmap (size 8192x2576) [mipmap] 3.480 Created an atlas bitmap (size 2048x1520) [mipmap] 3.480 Created an atlas bitmap (size 4096x3152) [mipmap] 3.480 Created an atlas bitmap (size 4096x3152) [mipmap] 3.480 Created an atlas bitmap (size 4096x3152) [mipmap] 3.481 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 3.481 Created an atlas bitmap (size 16384x6120) [alpha-mask] 3.500 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 3.504 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 3.505 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 3.505 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 3.505 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 3.505 Loading 3D bitmaps. 3.517 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 3.528 Parallel sprite loader initialized (threads: 30, bitmaps: 8228) 13.586 Sprites loaded 13.598 Generated mipmaps (4) for atlas [5] of size 16384x16384 13.610 Generated mipmaps (4) for atlas [6] of size 4096x960 13.622 Generated mipmaps (3) for atlas [10] of size 8192x6112 13.633 Generated mipmaps (3) for atlas [11] of size 16384x16320 13.644 Generated mipmaps (3) for atlas [12] of size 16384x4832 13.656 Generated mipmaps (3) for atlas [13] of size 8192x3872 13.667 Generated mipmaps (3) for atlas [14] of size 4096x3104 13.700 Generated mipmaps (3) for atlas [15] of size 8192x2576 13.711 Generated mipmaps (3) for atlas [16] of size 2048x1520 13.722 Generated mipmaps (3) for atlas [17] of size 4096x3152 13.749 Generated mipmaps (3) for atlas [18] of size 4096x3152 13.761 Generated mipmaps (3) for atlas [19] of size 4096x3152 13.773 Generated mipmaps (5) for atlas [20] of size 8192x3808 13.784 Generated mipmaps (3) for atlas [25] of size 8192x2352 13.801 Custom mipmaps uploaded (3203) 13.805 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB) 14.017 Factorio initialised 14.040 Steam Storage Quota: 23001/23841 23.968 Loading map C:\Users\steve\AppData\Roaming\Factorio\saves\12eweaawe2.zip: 18668930 bytes. 24.015 Loading level.dat: 44178518 bytes. 24.018 Info Scenario.cpp:178: Map version 2.0.20-3 24.443 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 24.443 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat" 24.444 Loading blueprint storage: Local timestamp 1715889817, Cloud timestamp -1 24.446 Loading script.dat: 1276 bytes. 24.450 Checksum for script __level__/control.lua: 1487321736 31.312 Info AppManager.cpp:310: Saving to _autosave3 (blocking). 31.574 Info AppManagerStates.cpp:2095: Saving finished 93.178 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7a185a224 ModuleBase: 0x00007ff7a0a80000, ImageSize: 02837000, RelativeAddress: 00dda224 93.178 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000020 93.178 Error CrashHandler.cpp:523: Exception Context: rax=00000237c925a7a0, rbx=0000000000000000, rcx=0000000000000000, rdx=0000023681fe0000, rsi=00000237d34be120, rdi=00000237c925a7a8, rip=00007ff7a185a224, rsp=0000003ae679c320, rbp=00000237c925a7a8, r8=0000023681e251c0, r9=0000000000000001, r10=0000000000000003, r11=0000003ae679c200, r12=0000000000000000, r13=00000237be25b878, r14=00000237d34be480, r15=0000000000000000 93.178 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7a0a80000 - 0x00007ff7a32b7000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8F2EBFEC) 00007FFA8F2EBFEC (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA91DD98FD) 00007FFA91DD98FD (ntdll): (filename not available): RtlCopyMemory ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA91DBF6B7) 00007FFA91DBF6B7 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA91DD527F) 00007FFA91DD527F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA91D4E886) 00007FFA91D4E886 (ntdll): (filename not available): RtlFindCharInUnicodeString ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA91DD426E) 00007FFA91DD426E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\CargoDelivery\CargoStation.cpp(385): CargoStation::getRandomAvailableHatch C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\OrbitalLogistics.cpp(381): OrbitalLogistics::prepareCargoUnitForDispatch C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\OrbitalLogistics.cpp(499): OrbitalLogistics::fillRequesters C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\OrbitalLogistics.cpp(304): OrbitalLogistics::fillRequesters C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\Planet.cpp(89): Planet::update C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1303): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Game.cpp(175): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(1160): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1400): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1209): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA905A259D) 00007FFA905A259D (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA91D8AF38) 00007FFA91D8AF38 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 94.189 Error CrashHandler.cpp:190: Map tick at moment of crash: 20415569 94.229 Info CrashHandler.cpp:318: Executable CRC: 1438233420 94.229 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 98.941 Uploading log file 98.963 Error CrashHandler.cpp:270: Heap validation: success. 98.965 Creating crash dump. 99.168 CrashDump success